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- A compelling card game of nobles, intrigue, and cities
- Includes the Dark City expansion
- For Ages: 10+
- Number of Players: - 7
- Playing Time: 20 60 min
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
If you've played Puerto Rico, then you might be familiar with the role-based mechanic of the game. There are a total of 8 roles in the base game and 10 more in the expansion that comes included (Dark City). Your choice of role provides you with different options to backstab others, build up your own city, or gather the necessary resources. It also determines the turn order. For instance, the Assassin goes first and can choose anyone to assassinate (who ever took that role skips their turn). The Thief goes next and can steal gold from a role.
Roles are taken secretly, with some put aside at the start of the turn to make sure no one can easily figure out who is who. You must balance between getting the role you need and the role which no one will suspect you of because the Assassin or Thief can shut you down in a pinch. Once roles are obtained, they are called out one by one in order - if that's your role and you haven't been Assassinated, you go.
The eight roles are:
Assassin, Thief, Magician, King, Bishop, Merchant, Architech, and Warlord
The expansion adds 14 interesting Special locations.Read more ›
The objective is to build 8 buildings and gain the most points, which are printed on the building cards. Each turn players act as one of the characters and use the abilities: collect money for certain districts, steal from or assassinate another character, trade or draw extra cards, be the first to choose a character, destroy a character's building, etc.
Characters are drawn secretly, and at least one is randomly excluded. Each character goes in a predestined order, and collects money or cards, may build, and can use their ability during their turn. Whoever gets the king chooses a character first for the next round, giving them an advantage. The strategies change as the game goes on, and you're always wondering what another player is going to do, if they can sabotage you, if you can foil them, and eventually who is going to call the game by building their eighth building.
Citadels is one of the first games I tried since my new craze started. It absolutely amazed me due to the unique and simple, yet surprisingly deep, game play. The goal in Citadels is to get the most points. Points are chiefly earned by building districts (represented by cards) with gold (sturdy plastic tokens). Once one player builds their 8th district and the current round is completed, everybody scores their points to find the winner. Here's how the game actually works. Players choose a role to play each round (there are 8 roles in all, unless you play with the included expansion cards that include 9). You choose your role secretly, and only reveal your choice when it is your turn. Turn order is decided by the role you choose. For example, the Assassin always goes first, and the Warlord always goes last. One role card is randomly dealt face down at the beginning of every round so that the second player to choose a role doesn't know what the first player chose.
The key to Citadels is choosing your roles wisely. Each character has their own unique skill that will help them in the game (e.g. The Assassin can attempt to murder other players, the Warlord can demolish other players' built districts, and the Merchant acquires extra gold).Read more ›
The game is easy - 2 to 7 players (although the game works best with 2, 3, 6, or 7) each choose a different character from a list. The characters have special powers - the assassin can kill another player, the thief can steal someone's money, the architect can build more than one thing, etc. Once all your characters are chosen, you play out the round, putting down buildings from your hand (paying for them with gold pieces which look a lot like butterscotch candies). The goal is simply to put down as many buildings as possible.
The reason people love this game is the bluffing aspect. With 2 or 3 players, each player takes two character roles per turn and you get an amazing "guess who has what role so I can get THEM" aspect to it. When you guess wrong, it's funny, as your action is either wasted or hits the wrong person! With 6 or 7 players, it becomes a huge group "I'm not that character! He must be!" aspect to it. Not *quite* a party game, but still really fun.
I definitely recommend Citadels. It's no longer my most loved game (I own Dominion now!), but it's definitely in the top three.
Most Recent Customer Reviews
Excellent card-based strategy game. Luck is nicely balanced with skill in this game.Published 6 days ago by Phil Partridge
Really great game. Bought this so my wife and I had more two player games to play. Have played it for hours without getting bored. Had a chance to play with five players. Read morePublished 15 days ago by Jake
I was disappointed since I was expecting a deeper game based on the game's description. Unfortunately, that depth was lacking. Read morePublished 15 days ago by John Michael Work
Great game, played it with some friends and needed to get it for myself. Its good for small and large groups and is easy to learn. Read morePublished 15 days ago by Jonathan Hughes
Are you the King or the Merchant? Hmmm... Because I would love to steal your gold and use it all on my next turn. Or perhaps you're trying to throw me off by choosing the Bishop? Read morePublished 21 days ago by Mike & Jen Costanzo
Fantastic game. I bought it having played with my relatives. It's great to have an board game that is easy to teach to others, is easy to transport, and is very re-playable. Read morePublished 23 days ago by Bryan