As soon as the box arrived from Amazon for Mansions of Madness, I knew it was high quality.
Mansions of Madness is a game set in the same game world as
Arkham Horror which is based on HP Lovecraft's Cthulu Mythos.
The first thing you will notice is the weight of the box. I was surprised that the packing slip claimed the package was 5 pounds, which means it has some heft to it.
Upon opening the game you find 1/8 inch thick (roughly) cardboard punch outs for a variety of different game pieces and effects. Also included in these punch outs are the tiles that make up the different locations in the game, double sided for maximum efficiency, as in any of the 5 included scenarios you never need what's on the other side of one of the tiles to complete the map.
There are also 300 cards in 2 sizes included.
More amazing is the fact that you receive plastic figurines of the 8 investigators in the game, plus 24 monster figurines. In terms of build quality, I would say the plastic is of a decent quality, though when setting the Mi-Go on its base, you should be careful as it is the only piece in the system that I felt I could potentially break because of the spindly leg you use to connect it to the base. The cool part is that the base is designed to accept a tile that gives you the pertinent information about the monster (what you'll need for a horror or evade check) clearly visible without needing to keep the cardboard tiles lying around.
I do have one complaint, which is a complaint I share with other Fantasy Flight Games offerings. I love the quality of the packaging and all the pieces. The one thing I can't stand? It isn't really easy to return everything to the box. If you wish to keep the monsters on their bases, every time you stop playing you need to set aside an extra 10 minutes to try and strategically place the monsters with bases. And more often than not, as the monsters aren't really firmly attached to the base (they make them easy to assemble/disassemble), many will fall off just by moving the box around. The other issue is that with all the various tokens and cards, there is no simple way to keep everything separate, which really would help in cutting down the setup time it takes to get the game ready to play. I've purchased 2 plastic cases with little compartments in them to keep my Arkham Horror stuff separate and will need to do the same with Mansions of Madness. With a little more planning there may have been a way for Fantasy Flight Games to configure the box for easier setup, though my guess is this would raise the cost of an already higher-than-normal board game price.
So what's the game all about? This is a cooperative game where you have one person being The Keeper, that is, the "bad guys" and the rest of the players being investigators on the side of good. Up to 5 people can play for a total of 4 investigators and 1 Keeper.
The players decide what scenario, or story, to play. There are only 5 scenarios included in the package, though each scenario has The Keeper making 3-6 decisions that alter the way the game is configured, setup, played and even completed for a lot of potential variation.
In terms of setup, in your first couple of games you really need to set aside about 20-40 minutes to sift through tokens, cards and other assorted pieces before you are ready to play. Once you have everything configured, anticipate a full game to run you at least 90 minutes, generally more like 2 full hours. It all depends again on the luck of the draw and roll of the die.
There is a general rule book with a good overview on how to play the game, then also included on the flip side of this book (meaning you flip the book over and upside down) is the information investigators need to setup the different scenarios for themselves. Investigators build the Mansion to the specifications in the scenario they are playing (outlined in the investigator book) while The Keeper, who has a The Keeper specific book, builds the clues in the rooms to the specifications of the scenario. The only thing I don't like about this setup is that if you want to read the general rules you have to keep the book within reach which may impede the investigators from reading their side of the scenario during play since the book is designed to allow easy access to one side or the other. Of course, if you want you can always print the rule book up (available on FFG's website, linked to in the comments attached to my review) to have them available this way if you so choose. Having the rules available as a PDF is awesome as well, as you won't wear out the main rule book this way. Too bad they don't yet offer The Keeper book nor the investigator book as a PDF, as if you play often enough you will wear these books out also.
Investigators receive 2 movement and one action per turn which allows them to explore the Mansion to discover clues. As the investigators progress and they gather the main clues that continue the plot, they must also face off against The Keeper who has a lot of ways to keep them from discovering these clues. They will combat monsters, face horrors and even need to solve puzzles to get one step closer to the objective.
Why do I keep calling it "the objective?" Simply because the terms of winning, for the investigators or The Keeper, vary from game to game depending on the pick of the cards.
How complex is it to play this game? Compared to Arkham Horror, this game is like Candy Land! OK, not really THAT much less complex, but there are far less rules to remember, far less checks to be made and I'd say it's a lot easier for the investigators to win this over Arkham Horror. If you've never played Arkham Horror and generally don't play games outside of say, Risk or similar, this will seem more complex. I would say overall it is a medium/intermediate difficulty level to play and really learn. Age range for someone to REALLY be able to enjoy the game would probably be 13 to 200+ years old. Any child that is 10+ and bright for the age can probably enjoy it too.
Overall this is a really fun game to play, especially with more people.
What's not to like about the game? Five scenarios seems limiting to me. Sure, each scenario has different questions The Keeper can choose, which changes the layout and the way the story unfolds, but in the end it really is only five scenarios. I'm sure, given Fantasy Flight Games' love of expansions, that there will be expansions to come, which I'm perfectly OK with, I just hope they can give those that wish to limit their costs a way to purchase a few more scenarios that use just the pieces in the main box and don't require a person to shell out another $80 (MSRP) for another box of only 5 scenarios. Though I suppose it is also possible they will do standalone expansions as well, which can also work, though I'd prefer to see them maximize the original set as well with less expensive smaller expansions.
This game is quite similar to Betrayal at House on the Hill with a few exceptions. If you've played either of these games and go to play the other, they aren't all that dissimilar but each is fun in its own way. One big difference with Mansions of Madness is that there is no betrayal involved as the antagonist is chosen at the start of the game and is not random. The board setup is also not random as it is in Betrayal. Of course, both vaguely remind me of Mystery Mansion (I grew up in the 80s) from Milton Bradley. And who knows, perhaps there was something prior to Mystery Mansion as well that it was based off of?
If you own Betrayal should you buy Mansions? If you like Betrayal and would like to play with just 2 people instead of the 3 minimum, go for it. And if you're a fan of Lovecraft or Arkham Horror, buying this is a no brainer. If you only like Betrayal, you probably won't love Mansions and could skip it.
I, for one, have thoroughly enjoyed both games. I like little pieces better in one over the other, but neither has anything that tips the scale. If I have less time to play, Betrayal is the game that comes out to play as games are shorter and setup is much, much faster. If I have 2+ hours available to play, Mansions always comes out first.
ALSO BE AWARE, there are some errata corrected since the game was sent to be published (excluding even the small sheet of errata included in the game box that also includes replacement cards for the offending cards). I've included a link in the comments of this review to the most up to date errata sheet available.
Five stars because in the end, I really enjoy playing this game. I'd always pick Arkham Horror over this if given the option, but sometimes you aren't looking for something THAT complex to play.