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Mansions of Madness

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List Price: $79.99
Price: $61.95 & FREE Shipping. Details
You Save: $18.04 (23%)
Only 5 left in stock.
Sold by Roundtree Games and Fulfilled by Amazon. Gift-wrap available.
  • An all-new board game designed by Corey Konieczka (Battlestar Galactica and Runewars)
  • Based on the beloved horror fiction of H.P. Lovecraft
  • Every game tells an engrossing new story and presents a deep mystery to solve
  • Contains 32 detailed plastic figures, over 300 cards, over 200 tokens, nearly 70 puzzle tiles and much more
25 new from $54.95 1 used from $57.03

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$61.95 & FREE Shipping. Details Only 5 left in stock. Sold by Roundtree Games and Fulfilled by Amazon. Gift-wrap available.


Frequently Bought Together

Mansions of Madness + Mansions of Madness: Call of the Wild Game Expansion + Mansions of Madness: Forbidden Alchemy Expansion
Price for all three: $133.28

Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

User Guide [PDF]
  • Product Dimensions: 11.8 x 11.8 x 4 inches ; 6 pounds
  • Shipping Weight: 7 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1616610158
  • Item model number: MAD01
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #20,354 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (88 customer reviews)
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Product Description

Product Description

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it's too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you'll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster's token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?

From the Manufacturer

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it’s too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you’ll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster’s token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?

Customer Questions & Answers

Customer Reviews

While the rules are complex and setup is pretty time consuming, this game really is fantastically fun.
J. Totherow
This is a cooperative game where you have one person being The Keeper, that is, the "bad guys" and the rest of the players being investigators on the side of good.
Stephen Lerch
In fact, perhaps ironically, Mansions of Madness is far more like the game Arkham Horror is based on: Call of Cthulhu.
B. Nielson

Most Helpful Customer Reviews

83 of 86 people found the following review helpful By Kevin P. "Enthusiast" on March 8, 2011
Format: Toy
This review is for the overall game experience of Mansions of Madness, with one side note...I've only played this once on an easy level as the Keeper.

Here's what you should know:

This game has quite a few mechanics and rules associated with it, and mostly at least the Keeper will need to familiarize himself with them before the game (so it runs more smoothly), but it is fairly simple to play once you get the hang of it. THe learning curve isn't very high and the instructions are fairly easy to use.

The puzzles seem fairly easy, but designed to take more than one person/turn to complete and add a neat element to the game. There's also many different levels of each puzzle (progressively more difficult) but nothing that people probably couldn't figure out.

There were five of us that showed up to the game, so one of us was the keeper (myself) and two of my friends joined with a couple that also came and made up the four investigators. This is a 1 vs. 4 kind of game, as one person will always be playing the side of the monsters. Plan on several hours to play this game.

The Keeper gets cards to play all game, and then two small decks of cards to draw from during his turn. He also gets "Threat" tokens that he uses to purchase a one-time use of an ability. You get a number of threat tokens equal to the number of players to use, with several ways to score more in the game. (You can also hold over threat tokens for later). The Keeper is also in charge of an event pile that you add time tokens to, and when the number of tokens equal the number on the back of the card the event happens. The investigators need to win before the last Event card happens.
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52 of 54 people found the following review helpful By Stephen Lerch TOP 500 REVIEWERVINE VOICE on March 13, 2011
Format: Toy Verified Purchase
As soon as the box arrived from Amazon for Mansions of Madness, I knew it was high quality.

Mansions of Madness is a game set in the same game world as Arkham Horror which is based on HP Lovecraft's Cthulu Mythos.

The first thing you will notice is the weight of the box. I was surprised that the packing slip claimed the package was 5 pounds, which means it has some heft to it.

Upon opening the game you find 1/8 inch thick (roughly) cardboard punch outs for a variety of different game pieces and effects. Also included in these punch outs are the tiles that make up the different locations in the game, double sided for maximum efficiency, as in any of the 5 included scenarios you never need what's on the other side of one of the tiles to complete the map.

There are also 300 cards in 2 sizes included.

More amazing is the fact that you receive plastic figurines of the 8 investigators in the game, plus 24 monster figurines. In terms of build quality, I would say the plastic is of a decent quality, though when setting the Mi-Go on its base, you should be careful as it is the only piece in the system that I felt I could potentially break because of the spindly leg you use to connect it to the base. The cool part is that the base is designed to accept a tile that gives you the pertinent information about the monster (what you'll need for a horror or evade check) clearly visible without needing to keep the cardboard tiles lying around.

I do have one complaint, which is a complaint I share with other Fantasy Flight Games offerings. I love the quality of the packaging and all the pieces. The one thing I can't stand?
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40 of 42 people found the following review helpful By The-Big-Bad on March 22, 2011
Format: Toy
It took me something like four hours last night, but I went through all three of the rule books for Mansions of Madness and set up the board properly. Set-up is key. If you botch the set-up, the whole game can go awry (and there are rules to punish you in-game for messing up the placement of the cards in each room on the board).

There are five scenarios you can play, so far, but each one has three or more decisions within it that can make the scenario play very differently. Corey Konieczka (who designed my favorite board game, Battlestar Galactica) may have struck gold again. Mansions of Madness is comparably complicated to its sibling game, Arkham Horror, without being as dense and arcane for newcomers.

The plot of Mansions of Madness is this: you and your team of Investigators have to find clues by searching rooms in a spooky old house (said house created from a collection of different room/area tiles) in order to learn and then stop the "Keeper's" objective and save your own skins in the process.

The "Keeper" is one player who is responsible for all the evils on the board. The Keeper is supposed to be the most experienced player and they act as the de facto Game Master for the game. The Keeper is the one gets punished if they accidentally set the various cards up incorrectly on the board, as that can make the game unwinnable for the Investigators. But the Keeper also keeps track of the passage of time in the game and bedevils the Investigators whenever possible with Mythos cards and Trauma cards, as well as powers from the set of Keeper Action Cards available for each scenario (including summoning monsters, moving monsters, and making them attack). The Keeper gains Threat tokens each turn based on how many Investigators are in the game.
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