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Starcraft: The Board Game


Available from these sellers.
  • Based on the popular computer game
  • Featuring 180 plastic figures
  • Age: 12+
  • Number of Players: 2 - 6
  • Playing Time: 3 - 4 hrs
2 new from $253.79 5 collectible from $158.99

Product Details

  • Product Dimensions: 4.2 x 23.2 x 11.8 inches
  • Shipping Weight: 6.7 pounds
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • ASIN: 1589943252
  • Item model number: SC01
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #206,887 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (12 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer

StarCraft: The Board Game is an action-packed strategy game of galactic conquest! Terran, Zerg, and Protoss alike battle for supremacy across multiple worlds. StarCraft: The Board Game is playable by two to six players in two to four hours.StarCraft: The Board Game Includes;•1 rulebook•180 plastic figures•2 sets of Terran figures, each consisting of:•6 Marines•3 Ghosts•3 Firebats•3 Vultures•3 Goliaths•3 Siege Tanks•3 Wraiths•3 Science Vessels•3 Battlecruisers•2 sets of Zerg figures, each consisting of:•9 Zerglings•6 Hydralisks•3 Ultralisks•3 Queens•3 Defilers•3 Scourge•3 Mutalisks•3 Guardians•2 sets of Protoss figures, each consisting of:•6 Zealots•3 Dragoons•3 High Templar•3 Archons•3 Reavers•3 Scouts•3 Arbiters•3 Carriers•12 planet tiles•15 normal navigation routes•12 z-axis navigation routes (6 major ends and 6 minor ends)•1 conquest point track•6 conquest point markers•6 Faction Sheets•6 reference sheets•1 first player token•36 standard order tokens (6 per faction)•18 special order tokens (3 per faction)•36 base tokens (6 per faction)•90 worker tokens (15 per faction)•42 transport tokens (7 per faction)•40 building tokens (6 for each Zerg and Protoss faction, and 8 for each Terran faction)•38 module tokens (4 for each Zerg faction, 7 for each Protoss faction, and 8 for each Terran faction)•12 starting planet tokens•20 depletion tokens•26 Resource cards•108 Combat cards (18 per faction)•126 Technology cards (22 for each Zerg faction, 20 for each Protoss faction, and 21 for each Terran faction)•70 Event cards (25 Stage I Event cards, 25 Stage II Event cards, and 20 Stage III Event cards)

Product Description

Whether you choose to lead the versatile Terran, mysterious Protoss, or voracious Zerg, in Starcraft: The Board Game you'll command an army like no other in the universe. Once again, Fantasy Flight Games brings one of the world's best-loved computer games to your tabletop. Players take control of the Protoss, Terran, or Zerg and battle across multiple worlds. True to the Starcraft legacy, each of the three races features a unique and distinctive play style, and the inclusion of two distinct factions for each race allows for up to six players to compete for galactic dominance at a time.

With over 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.


Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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See all 12 customer reviews
This is a high quality game and the peices are very well designed.
Lucas Savage
For being such a big fan of the franchise, I had to get this product and would recommend any other fan of Starcraft or other Fantasy Flight games do the same!
IonFONE
The only problem is the plastic figures, which are very detailed, are a little fragile (some of them came broken, or with parts missing).
Stelian Serban

Most Helpful Customer Reviews

51 of 51 people found the following review helpful By Robert Quinn on December 26, 2007
Format: Toy
This game is based on the Starcraft computer game. As such, it does a great job of modeling the concepts and gameplay of Starcraft in a tabletop environment. It uses a combination of game tiles, figurines, cards, and cardboard chits to represent the Starcraft game.

If you don't have an experienced player to guide you, plan on taking a whole day to learn this game. Once everyone knows the game, plan on 2-3 hours per game.

The game is of quality construction - almost all the Starcraft units are represented with plastic figures, along with cardboard punch-outs representing things like planets and buildings, and finally sets of cards that represent technology, random events, and unit combat power.

The basic board consists of laying down 2 planets per player, with a starting base on 1 planet. Planets are connected, but require a transport to move units between. Planets have areas on them, each area either has crystal, Vespene gas, or conquest points players struggle to control. You will build, move, research, and battle in order to achieve victory later in the game.

Though it takes time and a lot of reading, the rules are logical and consistent, so once you start understanding the phases of a turn and the subtleties of the rules, you begin to appreciate the amount of strategy available - just like in the computer game. You can try to rush, expand, build mass air, turtle up. A lot of the computer game concepts translate quite well into the board game.

Even the real-time nature of the game is modeled in the game. Players take turn laying down "order" tokens on planets. Nobody knows what each others orders are, but the orders on a planet stack up, and during the execution phase, the orders are revealed one at a time.
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20 of 21 people found the following review helpful By Stelian Serban on February 15, 2008
Format: Toy
This is one of the best strategy board games I played. Unlike Risk, battles are not resolved by dice throws, hence there is no chance involved at combat time. Instead it takes a card game approach, you resolve the battle by playing the cards in hour hand. The element of chance is still there, but it occurs earlier, when you draw the cards, so at combat time you already know what you are holding.
It takes about two hours to learn by reading the book, and about 45 minutes to explain the rules properly to someone else. A game takes about 3 hours. I highly recommend it to any hardcore strategy gamer or Starcraft nut, but also to casual strategy gamers, if you don't mind feeling a little geeky moving little plastic figures around :) .
The only problem is the plastic figures, which are very detailed, are a little fragile (some of them came broken, or with parts missing). I would have liked them sturdier, even at the expense of some detail.
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12 of 13 people found the following review helpful By turkishgirl4 on July 16, 2008
Format: Toy Verified Purchase
It's what you'd better be if you're going to play this. It comes complete with a 48pg. full color instruction book, which you will need and may in fact need to read more than once, especially if you're new to this style of board game. If you have trouble sitting through the short game of "Monopoly" this isn't for you. I'd be more willing to put it on a level with "Risk" as far as the amount of time you invest in it and the number of pieces, but there are no dice, and it takes a little getting accustomed to. Not a game you want to get the kid (or adult) with a short attention span). As long as you're willing to put the time and love into it, it's worth it. Just remember, it's not the PC game either fanboys but when the power's out and you need your "Starcraft" fix it's got enough friendly faces to get rid of the shakes. As far as my durability score goes, all of the unit pieces are made of a rubbery plastic, but as you may know a number of the units are flying creatures and in an attempt to be super cool looking, these units are mounted on a clear acrylic base. It does look super cool, however about seven (not really a lot considering there are 180 unit pieces) came to me snapped off of their pedestals. I was a bit disappointed, but with some super glue and a bit of patient matching (it's not just a board game it's also a puzzle. Bonus!) you can hardly tell now.
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3 of 3 people found the following review helpful By Josh on March 28, 2011
Format: Toy Verified Purchase
I have been playing the PC game since Brood War came out in 98' and have been enjoying the series ever since. The board game is a very good translation from computer to a tactile gaming experience, but it has it's new twists as well.

First, the rules themselves are simple enough. Plan and lay orders, execute orders, battle, regroup, loose/gain territory and resources. The complexity comes in the different options and the many ways the truck load of cardboard and plastic bits interact with the game. Half the rule book is explaining the purpose of each component, card and unit, rather than the actual intricacies of the rules.

So, how does it measure up to the PC game? Well first off, you can pretty much use the same unit tactics and technology as in the PC game. You can tech up to Carriers with increased Interceptor Capacity, or rush with a swarm of Zerglings. Most of the upgrades are there, and base and economic management are just as important as a good group of units. While abstracted, the game plays out much like the PC game in many respects.

The differences lay in two major mechanics. The order system, and the capture-and-hold Conquest Points win conditions. I believe the order mechanic does a really nice job in simulating player actions or "clicks" in the PC game. However, a good part of the games strategy lies in the placement of orders such as blocking orders, order timing, placement, and which orders you choose (you only get 4 a turn).
Second, the Conquest Point system turns the game into more of a capture and hold style of game, rather than a total, all out slug fest. This has some draw backs (such as the feeling of satisfaction as you completely destroy your opponent), but it also adds a bit more long term strategy.
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