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Elder Sign

4.5 out of 5 stars 228 customer reviews
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  • Designed by Richard Launius and Kevin Wilson
  • Set in a world of Lovecraftian horror
  • Cooperative game for 1-8 players
  • Innovative dice mechanics
  • Standard game duration of 1-2 hours
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues items and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient Ones arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules card text and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson the designers of Arkham Horror all blend in a game thats quick to learn quick to play strategic enough to reward frequent replay and eccentric enough to immerse players in the museums supernatural intrigue.. Item Weight - 1.72 lbs.

From the Manufacturer

Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. –H.P. Lovecraft, “The Dreams in the Witch House” Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient One’s arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules, card text, and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson, the designers of Arkham Horror, all blend in a game that’s quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum’s supernatural intrigue.

Product Information

Product Dimensions 10 x 2 x 10 inches
Item Weight 1.9 pounds
Shipping Weight 1.9 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
Origin USA
ASIN 1616611359
Item model number SL05
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #24,633 in Toys & Games (See Top 100 in Toys & Games)
#978 in Toys & Games > Games > Board Games
Customer Reviews
4.5 out of 5 stars 228 customer reviews

4.5 out of 5 stars

Technical Specification

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Customer Reviews

Top Customer Reviews

By Paul Skavland on October 15, 2011
Format: Toy Verified Purchase
About me: I'm a Lovecraft fan and I own Arkham Horror, Mansions of Madness, and similarly themed games.

OVERVIEW: Pretty well covered by the other reviewers here. On your turn you pick an Adventure card to go to and roll a bunch of dice to try to complete the card.

PROS:
1. Many people are calling this "Arkham Horror Light" and as a PRO of this game I'd say it delivers on the theme. The flavor text on the cards is entertaining and the art is top-notch. The components are great, like all Fantasy Flight games.
2. You can play this game in about an hour, unless you have a lot of players (more than 4)
3. The rules are super-easy to learn and you can be playing this game in about 20 minutes.
4. The game is fun, but I don't know how replayable it is.
5. Very portable and takes less space to play than a lot of games.

CONS:
1. It really comes down to a lot of dice rolling and I felt like I was playing Yahtzee. In games like Arkahm Horror you have a lot more decisions to make that I feel affect the game, and yes there is still dice-rolling, but I have a greater sense that my choices affect my success more than I do in this game.
2. I kinda like having the same characters from Arkham Horror and Mansions of Madness, but after a while I wonder if they're just recycling them to save money. How about some new characters and new art???

I do have to admit there's a trade off -- you get less depth than Arkham Horror, but you can play it in 1/3 the time, with 1/3 the space and 1/10th the amount of little plastic baggies.

UPDATE: 4/19/2013

I just thought I'd mention that I still pull this game out from time to time and that says a lot, since I've had it for a year and a half.
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Format: Toy
You find a dusty box in the storage under the stairs of that old game shop, brush off the cobwebs and see it's covered in eldritch runes and sinister shapes. Bravely, you pop the top off (did you hear the whispering of the Damned just then?), peer inside and... Say whaaaa? The evil horrors of Miskatonic University have been reduced to a DICE game?

Well. That sounds worse than it is, but it's true, you have to match dice rolls with requirements stipulated on adventure cards to complete tasks and garner the much-needed items and crucial Elder Signs. Because, you know, there's that writhing otherworldly THING about awaken and swallow the world, along with your soul. Cough.

So, back to the dice. Is Elder Sign horrifyingly simplistic? Not really. Even though the die symbol matching is a similar mechanic to those you see in King of Tokyo or Zombie Dice. BUT that, dearest furtive reader, is where the similarities end, and you'd do well to close the shutters against the driving rain and wailing wind just now, because there's Something out there in the dark, and it might hear us talking about how to stop it.

Elder Sign harkens strongly back to its Arkham Horror/Mansions of Madness big siblings. Being of Great Age myself, I cut my teeth on the Chaosium products, such as the RPG and the very first, clunky Arkham Horror board game (which occupies a warm space in my heart, right next to a sentient polyp that lodged there after a run-in with a Mi-Go). You'll find many familiar old characters and a few of the more recent additions, and of course the Great Old Ones that threaten to awaken from their slumber and walk all over you.
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Format: Toy Verified Purchase
Let me preface with a couple games my wife and I enjoy playing together. Pandemic. Pandemic: On the Brink. These games are hard, and you can make them harder. Even with just the two of us (benefiting from fewer players) we lose about half the time on 'Hard' mode - and there's two difficulties higher than that. They are challenging coop games.

Elder Sign is not so challenging. We've played 5 games thus far - 3 with the standard rules (we even randomly selected GOOs and Investigators so we couldn't benefit from deliberate syngery) which we beat very handily (less than half of the doom tokens on the track - no risk of losing), one where we each played two invetigators, added doom tokens at midnight, everytime we failed to complete an adventure and inflicted all Terror effects whenever it inflicted (regardless of a terror effect being present on the adventure card) - this one ended up being impossible with the way things progressed and one where we each only played one investigator, added doom tokens at midnight and when we failed an adventure without a doom symbol on it - this one we beat, but I wouldn't describe it as a handy beating, more of a "we're going to win, it'll just look close" kind of a deal. I start out with this because cooperative board games MUST be challening or they lose some appeal. Traditional games pit player against player so there's always a thrill of beating other people even if it's easy (it's why the USA still competes in the Olympics). But when you're working together, a win must be earned or it loses it's savor. While we have managed to make the game more difficult, it's unfortunate that it must be through variant play rather than a built in 'hard mode'.
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