CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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- Designed by Richard Launius and Kevin Wilson
- Set in a world of Lovecraftian horror
- Cooperative game for 1-8 players
- Innovative dice mechanics
- Standard game duration of 1-2 hours
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From the Manufacturer
Top Customer Reviews
OVERVIEW: Pretty well covered by the other reviewers here. On your turn you pick an Adventure card to go to and roll a bunch of dice to try to complete the card.
1. Many people are calling this "Arkham Horror Light" and as a PRO of this game I'd say it delivers on the theme. The flavor text on the cards is entertaining and the art is top-notch. The components are great, like all Fantasy Flight games.
2. You can play this game in about an hour, unless you have a lot of players (more than 4)
3. The rules are super-easy to learn and you can be playing this game in about 20 minutes.
4. The game is fun, but I don't know how replayable it is.
5. Very portable and takes less space to play than a lot of games.
1. It really comes down to a lot of dice rolling and I felt like I was playing Yahtzee. In games like Arkahm Horror you have a lot more decisions to make that I feel affect the game, and yes there is still dice-rolling, but I have a greater sense that my choices affect my success more than I do in this game.
2. I kinda like having the same characters from Arkham Horror and Mansions of Madness, but after a while I wonder if they're just recycling them to save money. How about some new characters and new art???
I do have to admit there's a trade off -- you get less depth than Arkham Horror, but you can play it in 1/3 the time, with 1/3 the space and 1/10th the amount of little plastic baggies.
I just thought I'd mention that I still pull this game out from time to time and that says a lot, since I've had it for a year and a half.Read more ›
Well. That sounds worse than it is, but it's true, you have to match dice rolls with requirements stipulated on adventure cards to complete tasks and garner the much-needed items and crucial Elder Signs. Because, you know, there's that writhing otherworldly THING about awaken and swallow the world, along with your soul. Cough.
So, back to the dice. Is Elder Sign horrifyingly simplistic? Not really. Even though the die symbol matching is a similar mechanic to those you see in King of Tokyo or Zombie Dice. BUT that, dearest furtive reader, is where the similarities end, and you'd do well to close the shutters against the driving rain and wailing wind just now, because there's Something out there in the dark, and it might hear us talking about how to stop it.
Elder Sign harkens strongly back to its Arkham Horror/Mansions of Madness big siblings. Being of Great Age myself, I cut my teeth on the Chaosium products, such as the RPG and the very first, clunky Arkham Horror board game (which occupies a warm space in my heart, right next to a sentient polyp that lodged there after a run-in with a Mi-Go). You'll find many familiar old characters and a few of the more recent additions, and of course the Great Old Ones that threaten to awaken from their slumber and walk all over you.Read more ›
Elder Sign is not so challenging. We've played 5 games thus far - 3 with the standard rules (we even randomly selected GOOs and Investigators so we couldn't benefit from deliberate syngery) which we beat very handily (less than half of the doom tokens on the track - no risk of losing), one where we each played two invetigators, added doom tokens at midnight, everytime we failed to complete an adventure and inflicted all Terror effects whenever it inflicted (regardless of a terror effect being present on the adventure card) - this one ended up being impossible with the way things progressed and one where we each only played one investigator, added doom tokens at midnight and when we failed an adventure without a doom symbol on it - this one we beat, but I wouldn't describe it as a handy beating, more of a "we're going to win, it'll just look close" kind of a deal. I start out with this because cooperative board games MUST be challening or they lose some appeal. Traditional games pit player against player so there's always a thrill of beating other people even if it's easy (it's why the USA still competes in the Olympics). But when you're working together, a win must be earned or it loses it's savor. While we have managed to make the game more difficult, it's unfortunate that it must be through variant play rather than a built in 'hard mode'.Read more ›
Most Recent Customer Reviews
This game is a well balanced but intense challenge. Adult friends enjoy it and my 9 and 11 year old kids both enjoy it, too. Read morePublished 13 hours ago by Amazon Customer
You send out an investigator to a challenge and roll dice hoping to match the cards requirements exactly.
You must roll a "4" and 3x "6s". Nope? Read more
Really fun cooperative game. There are a lot of things gapoening so it is really chaotic as you learn your way around, but it is a good time figuring it all out. Read morePublished 1 month ago by Mitch
It's good. I prefer Eldritch, but I enjoy dice games so this is what I play if I want "Lovecraft light" for the evening.Published 1 month ago by Kaylore
As a cooperative game it stands out in a few ways: Lots of randomness combined with multiple choices for an Ancient One to fight against makes it a lot more re-playable than other... Read morePublished 1 month ago by Board Game Barker
This game is good, but the text on the cards and components, particularly the flavor text, is VERY small... Near impossible to read.
Rule book needs work. Read more