Runebound: 2nd Edition
|Price:||$169.90 + $6.26 shipping|
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- Includes 12 finely detailed plastic hero miniatures
- An expandable game of fantasy adventure
- For Ages: 12+
- Number of Players: - 6
- Playing Time: - hrs
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Top Customer Reviews
Play is relatively simple, although the first game or so will go slowly as players adjust to the system. Each player selects a hero, gets some gold, then sets to adventuring. Terrain dice are rolled to determine how players may move during their turn. Players finishing their move on a city may heal wounds, sell treasure, and buy equipment or hire allies. Players who finish their move on an encounter space may trigger a game-altering event or be given a quest, but will always have to fight a monster. Combat is fairly simple; roll the supplied dice, add the character's combat value, and see if the total beats the monster's. Defeat enough monsters and your hero collects gold and experience, which in turn enables him or her to improve his combat power. There are four levels of encounters to be fought; the player who defeats the final boss monster (or three sub-bosses) in the toughest level wins the game.
The rules are well-written and have clear examples of what players may and may not do during their turn, but care needs to be taken while reading them. I recommend players play through a few turns slowly with the rules in hand as they figure out the game.
'Runebound' also has quality components. The many cards are printed on heavy stock, the counters are made of thick cardboard, and the dice are heavy and solid. The map seems durable for the light use it should see.Read more ›
Suggested Players: 2-3 (supports many more)
In this game, by Fantasy Flight Games, you are one of 12 heroes with different powers and abilities, attempting to stop the evil dragon lord Margath. Along the way events will happen which will change the face of the game board and how it is played, monsters will be slain, experience earned and levels achieved. Items will be bought, found and used to help ease the bloody work of slaughtering monsters, advancing to ever increasing challenges until you can step toe-to-toe with the dragon lords and Margath himself. This is the basic premise of Runebound. Now, lets break it down.
The artwork is generally good. The game board is attractive enough with various types of terrain divided hexagonally. Hero artwork is fine, though some is better than others. Monsters are generally great with a few exceptions and items are as good as can be expected. Nothing stands out as "ugly" and almost everything appears professional, note however that little of it is terribly memorable.
Runebound will last countless play sessions due to it's durability (and I must note that Fantasy Flight Games has top notch customer service if something does break on you). The board is of heavy card board stock and is highly unlikely to break, the counters are made of the same stuff, very thick and heavy. The hero figurines are made of tough high grade plastic and the cards are almost so tough that shuffling the (many, many) quests and items can be somewhat laborious.
Your turns consist of the follow: Roll movement dice (depending on whether you're hurt or not, you'll roll 4 or 5) and based on the dice move your hero.Read more ›
The really cool thing about RUNEBOUND is that it is infinitely expandable. Simply changing the decks of cards used in the game will completely change the challenges and victory conditions. Therefore, replay value is very high. The "little" expansions are nothing more than new decks of cards and they're very reasonably priced. There are some "Mega" expansions that totally change the game as well...you could be playing this game with your gaming group for years to come.
Speaking of your gaming group...what if you don't have one? Not to worry, you can play RUNEBOUND solo, and it's still a LOT of fun!
I have gotten more than my money's worth from this game...if you like games that require a little thought and can't be bought at WalMart, this is a keeper. The instructions are complete, and there's a whole forum of players at Fantasy Flight's website ready and waiting to answer your questions if you ever have any.
Other reviewers have already done a fine job of describing the details of gameplay so I'll just offer some suggestions and observations:
* This game is quite fun to play solo. I highly recommend playing through by yourself the first time or two so that you fully understand the rules before playing with someone else. This will make things move much faster the first time through with them.
* Two players will take about 4-5 hours to finish the game. Three will add about another hour. Don't even think about four or more.
* I'm thoroughly impressed with the quality of the board, cards and tokens. Very high quality. The character pieces, however, are durable enough but completely uncolored...they just a flat, boring gray.
* There's a rule about replacing the encounter markers when a certain card is drawn but this doesn't happen nearly enough. The rule is also fairly vague about what to do if you can't actually "play" that card. You'll know what I'm talking about if you play the game. I highly suggest replacing all markers if this card is drawn no matter if anyone "plays" it or not. This is the only weak/unclear rule I've found in the game (2nd Edition).
Most Recent Customer Reviews
This game is wonderful. Just need to find a few more players to play with.Published 4 months ago by Billy Grimm
This is not FRPG lite, as some might claim, it is quite a romp. Many small and large expansions will keep this game fresh for a long while. Read morePublished on January 15, 2014 by J. C. Hendee
I have been looking for this game a while. Since Fantasy Flight quit making it, it's difficult to come by without spending a fortune. Read morePublished on January 15, 2014 by Dawn Schenk
This game is great fun. The more people you have, the shorter the game takes, but don't let that throw you off, long games are a bit of a pain. Read morePublished on December 27, 2012 by Eddie
This game is very very fun, but it falls short where most other adventure games fall short. After awhile the game play becomes tedious and just becomes "farming". Read morePublished on November 26, 2012 by Kip G. Kwiatkowski
This is a cool game. Each player gets an adventurer and then moves around the map battling monsters. The dice are terrain specific. Read morePublished on November 12, 2012 by RJ the Great Cat Lover
Runebound is more casual than most board games, and I don't mean "casual" in that the rules are easy or dumbed down. Read morePublished on November 12, 2012 by JS
While the components are solid and nicely designed, and the wide variety of cards and bits creates a colorful diversion, and it is occasionally fun... Read morePublished on September 6, 2012 by John Garrison