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- The classic cooperative game of Lovecraftian horror
- Based upon the works of renowned horror writer HP Lovecraft
- For Ages: 12+
- Number of Players: - 8
- Playing Time: 2-4 hrs
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
The Ancient Ones are stirring...
Arkham Horror was originally published by Chaosium, Inc., in 1987. This new, updated edition features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game's original creator, Richard Launius.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.
Top Customer Reviews
The unique aspect of the game is its cooperative play. With 2-8 players (with 4-5 being the sweet spot) you work together to defeat one of many Great Old Ones that are intent on destroying Arkham and possibly the entire world. Each game changes the GOO you fight, and there are multiple investigators to pick from, so you aren't playing the same hero each time either. Add to this mix hundreds of common item cards, unique items, spells, and encounters for dozens of locations, and you have a game with practically unlimited replayability.
The object of the game is to move around the board, either fighting or evading monsters that spawn from gates, while collecting clues and having encounters. You can try to seal the gates and prevent monsters from coming through them, but if you don't act fast enough, the GOO will eventually awaken and it comes down to a final combat that is sometimes impossible to win.
One thing dissenters say about this game is that you have to manage lots of "fiddly" bits. And true, you have a ton of playing pieces to arrange and manage throughout the game: your health, Sanity, clues, cards, skill sliders. But once you get into rhythm of the game it all comes naturally (although it will take around 3-5 games to get used to it).
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Another great feature of this game is that it can be played solo--an option I recommend for first-timers, before introducing it to a group. I solo'd the game before introducing it to my game group, and it was very, very helpful. As I mentioned, there are a LOT of mechanics at work in this game, and it helps to play through it a time or two to get used to what's going on. Ultimately, it's great to play with 4-5 people.
The biggest potential drawback for more casual gamers is that it's a very, very long game. 5-6 hours is probably a fairly accurate estimate of how long an actual game will take. However, the game does a pretty solid job of capturing the feel of Lovecraft's works, and for those hours, you'll feel like you're really battling for your life. Each time my game group plays this game, we come away exhausted, but also exhilarated.
I strongly recommend this game for fans of Lovecraft, horror games, and cooperative strategy games in general.
No, thankfully, it's a little more upbeat.
The game isn't perfect. It's rules, while not actually all that complicated, are easy to get wrong the first one or two times you play. And it takes a little longer to play than I normally like. Also, I almost always use house rules (less Clue tokens to seal a gate, spending less time in the Otherworlds, etc.) But as a sort of fantasy adventure game where the players work against the game, it works pretty well. I enjoy it mostly for its storytelling aspects, and the fact that the game has so many items, characters, and monsters that you'd have to play several times to see them all.
The biggest flaw is a bit of randomness in the gameplay. At times, it can seem like the players are just wandering around, but usually I always feel like I'm working toward something. It's neat having a character with different strengths and weaknesses, and facing a variety of monsters. And each Ancient One affects the basic aspects of gameplay enough to be interesting.
The components are of amazing quality. Thick cardboard chits with full color, great illustrated character and Ancient One sheets. The monster tokens are a bit small, but still nicely illustrated.
A fun game. Not to be taken too seriously, but worthwhile for a bit of weird atmosphere. (NOW LOSE ANOTHER SANITY POINT AND GO BACK TO ARKHAM ASYLUM FOR READING THIS REVIEW THAT MAN WAS NOT MEANT TO KNOW)
Most Recent Customer Reviews
Fun and Challenging, it is actually fun to play a game that can beat you and make you cryPublished 5 days ago by Zach Riley
This game is a ton of fun. The rules can be vague in some areas and if you aren't prepared for a longer session it can be a bit overwhelming. Read morePublished 9 days ago by Daniel
if you want a complex game based on H.P. Lovecraft Cthulhu mythos this is your game.Published 13 days ago by K. Vogel
Even if your not a Dave Koz fan, this album is the season. Beautifully consistent.Published 18 days ago by Gary Shikles
Betrayal was my first board game and it got me really interested in more. I saw that this game was highly rated everywhere, so I gave it a shot. Read morePublished 19 days ago by Vu Nguyen
I bought this for my kids who are both teenagers. I think the concept is fantastic. My daughter is a huge chuthulu fan . However the instructions are not simple . Read morePublished 24 days ago by Jennifer Colindres
Oh man what a game this is. If you already didn't read other reviews, visited on boardgamegeek, or watched it played on youtube, go and do that. Read morePublished 1 month ago by Zoe Mallios
This is likely the best tabletop fantasy board game ever made. Based on the world of H.P. Lovecraft, 1-8 players cooperatively play the game. Read morePublished 1 month ago by Crobat