Fantasy Hero has three sections:
The Campaign Book describes how the GM and players should use the Hero System for fantasy roleplaying. The first chapter, Character Creation, describes how to build and play fantasy characters. The second chapter, Magic, explains how magic works in Fantasy Hero, and how the GM can design his own magical systems. The third chapter, Combat and Adventuring, tells the GM how he can simulate the glittering swords and sorcery of fantasy combat. Fourth and finally, Game Mastering Fantasy Hero explains how the GM can create and run fantasy scenarios. There are also guidelines for setting up a complete campaign for Fantasy Hero.
The Sourcebook has a tremendous amount of ready-to-use material to help a Fantasy Hero Game Master run his campaign. The Sample Characters chapter has eight complete character write-ups and 20 shorter character write-ups. The Sample Campaign chapter contains a complete campaign setting: the Western Shores. The Spellbook chapter has hundreds of spells that can be used by PCs and NPCs. The Scenario chapter presents several ready-to-use adventures. With the Bestiary you can design fantasy monsters or use the short write-ups of 75 creatures. The Magic Items chapter details how to design enchanted items, and includes ready-made examples.
An Appendix has guidelines for converting Fantasy Hero to other major game systems and vice-versa; and also rules for updating first-edition Fantasy Hero characters.
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Most Helpful Customer Reviews
5.0 out of 5 stars
Amazing Writing.,
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This review is from: Fantasy Hero (Universal Role Playing, Stock No. 502) (Paperback)
This setting does great honor to Fantasy Hero. Rob Bell is an amazing editor, chopping down text and perfect simplicity. Thank you profusely Mr. Bell.
Fantasy Hero is so concise I learn for my writing every time I read it. The covernsions for other games are amazingly precise and succinct. One of the best sections of the book is the Sample Character Archetypes. Their backgrounds, though brief, fire the imagination with possibilities. There are a few references I would do away with in this section, but the majority of characters do alot with a little. I miss Rob Bell from Hero Games. His breviety is a welcome relief from wordiness.
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