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Final Fantasy X Official Strategy Guide (Brady Games Signature Series) Paperback – December 17, 2001


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From the Back Cover

BradyGames FINAL FANTASY X Official Strategy Guide contains a complete walkthrough, including area maps. Bestiary and boss strategies are included to help players defeat enemies. Comprehensive coverage of characters and locations of key items are also provided, along with comprehensive item and weapon lists. Complete coverage of Blitzball and side quests. All secrets revealed!

This guide is part of BradyGames' Signature Series line, a strategy guide format that showcases quality product design to produce true collector's edition books for avid gamers. Some of the features include: heavier paper stock and special cover treatment, an art gallery and exclusive interviews, and a premium value-add item.

About the Author

Square Electronic Arts L.L.C. and Square Co., Ltd. Square Electronic ArtsSM L.L.C. is the exclusive publisher of all SQUARESOFT® products in North America. Square Co., Ltd. publishes its SQUARESOFT titles in North America through Square Electronic Arts L.L.C., located in Los Angeles, CA. Square Electronic Arts L.L.C. is a Limited Liability Company established on May 1, 1998 by Square Soft, Inc. and Electronic Arts to manage the marketing and distribution of SQUARESOFT products in North America. More information about SQUARESOFT products can be found on the Internet at http://www.squaresoft.com. Square Co., Ltd., is the leading third-party developer and publisher of home video game console software in Japan with annual sales of more than US $687 million consolidated base (based on average annual exchange rate of 106 Japanese Yen per US Dollar during fiscal year 2000) and 1,200 employees worldwide. Square Co., Ltd. became famous for its role-playing games, including its world-renowned FINAL FANTASY series, which has sold more than 30 million units to date, and now publishes other titles under the SQUARESOFT brand spanning all genres. Square Co., Ltd. is based in Tokyo, Japan, and maintains a branch office in Osaka. More information about Square Co., Ltd., can be found on the Internet at http://www.square.co.jp.

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Product Details

  • Paperback: 272 pages
  • Publisher: BradyGames (December 17, 2001)
  • Language: English
  • ISBN-10: 0744001404
  • ISBN-13: 978-0744001402
  • Product Dimensions: 8.5 x 0.4 x 10.9 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (160 customer reviews)
  • Amazon Best Sellers Rank: #57,710 in Books (See Top 100 in Books)

More About the Author

Dan Birlew is an author and video game expert who has been writing official, published video game strategy guides since 1999. His original career goals included acting and directing. Video games always excited Dan since he was seven years old, but at the age of twenty-six he began honing his playing skills with the goal of becoming an expert gamer. He enjoyed publishing online documents regarding games, known as "FAQs". Dan inadvertently created an online persona for himself when he wrote and self-published on the Internet a plot analysis of the highly popular survival horror video game, Silent Hill. "The game's story was somewhat vague, and demanded that someone try to explain it," says Birlew.

Upon receiving an overwhelming number of positive responses from other Silent Hill fans, and after some gentle nudging from his wife, Birlew decided to set aside his acting and directing activities to establish a career as a video game strategy guide author. He sent writing samples to several publishing companies. Based on the merits of his very first submission, he was hired by a major publisher within 24 hours. Birlew says, "It was as though I had won the lottery."

Birlew has authored over sixty published video game strategy guides and seeks other methods of publication, such as review columns, articles, and other non-fiction video game-related books. Birlew says of his passion for games, "I love exploring video games, the industry, the culture, the fans -- and there is so much of it about which I can analyze and write." He also bears a strong desire to publish fiction, and is currently working on a novel concerning the paranormal.

Dan Birlew is a native of St. Louis, Missouri, and has lived in Pennsylvania, Texas, and California. He now resides in Las Vegas with his wife of seventeen years. He graduated with a Bachelor of Fine Arts from the University of Texas at Austin in 1993. Besides video games, Birlew also enjoys Japanese films and dining with his family and friends in the restaurants and clubs of Las Vegas.

Customer Reviews

It has detailed maps, great walkthrough, boss strategies, and bestiary, plus much more where that came from.
S. Rhodes
While not perfect, this is a very good guide to Final Fantasy X. The guide gives an excellent walkthrough for the main story of the game without spoiling the story.
Joe Sherry
Get this strategy guide, you will need it cause later in the game, you will need to know how to kill Sin and all.
Katie

Most Helpful Customer Reviews

34 of 35 people found the following review helpful By Marc Ruby™ HALL OF FAMEVINE VOICE on April 7, 2003
Format: Paperback
Many published guides exist for games that simply do not need umpty dozen slick pages of fan information and a simple-minded walkthrough. These are simply marketing maneuvers to increase profitability. But occasionally, a game comes along that is so complicated and secretive that simply following the linear path may win you the game, but miss the real richness and effort put into it. Final Fantasy X (FFX) is one of those games that come along so rarely, and the possession of this strategy guide will greatly enhance play.
Technically, this guide is typical in format. It starts with an introduction to the game, its main characters, and the spiritual forces called Aeons. There is a discussion of the unique system for acquiring enhancing abilities, discussions of weapons and armor, key items, shops, etc. Following the walkthrough are sections on side quests, secrets of the game, how to play blitzball (something I never mastered), an extensive bestiary and some interviews with the creative staff. This is a glossy, 270-page dissertation on the game - an alarming amount of information.
The walkthrough itself is quite thorough, complete with the customary maps, illustrations, and directions. The discussion, however, is not always in the best order, creating the possibility that over reliance on the guide may lead the player to make some irritating, but not fatal mistakes. Some of the diagrams for the puzzles are also a bit hazy, perhaps deliberately. In any case, this is a complicated game, and even a guide like this will miss some details. I think this is for the best, actually. It keeps the player from simply connecting the dots.
There is a real danger that the extra quests, etc., will lead the player to over-level the characters.
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28 of 29 people found the following review helpful By S. Rhodes VINE VOICE on January 2, 2002
Format: Paperback
If their are two reviews by me sorry about that I wasn't sure if the other was posted.
Anyway, I believe this is the best Final Fantasy guide I've ever seen. It has detailed maps, great walkthrough, boss strategies, and bestiary, plus much more where that came from.
The best part about this guide is that there is no referall to playonline every paragraph, and boss strategy. The guide is actually concerned with helping you get through the game rather than trying to get you to explore a new website.
The walkthrough is very detailed. Again, they tell you all the objectives and then explain it all. The maps are detailed showing you the location of every item in an area, and if it doesn't than it tells you in the walkthrough. The guide also doesn't spoil the plot and there are no story spoilers in the guide. The walkthrough also has crystal clear screenshots. Also, enemies in an area are listed so you don't have to flip back through to the bestiary all those 100+ pages. Also the maps are right there in the walkthrough rather than in the back of the book.
The boss strategies actually help you. They display the HP and AP the boss haves, the amount of damage needed to trigger an overkill, and the weakness, half damage, immunity, absorbtion listing.
The bestiary is quite possibly the best I've seen. They list the number of HP it has, they list how much damage you need to do in parenthasis to get an overkill and they list the number of AP the enemy gives. They also list status effects you can do to the boss, and the sensor reading below. Not to mention the items they drop and how much gil it takes to bribe them, and what you can steal. The only problem is that the bestiary doesn't tell you where you can find the enemy to fight him.
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8 of 8 people found the following review helpful By Sly on May 30, 2004
Format: Paperback
An excellent guide book features 2 page charecter info for all 6 main charecters tells you how to find the 3 hidden aeons and tells you how to use the sphere grid tells you all 64 mix combonations Rikus overdrive can make! Comes with awsome two sided poster 1 side with the sphere grid and one with the mix combonations riku can make!
Has an EXCELLENT walk through for every area!
Defenitaly buy this book! Don not be hesitant to buy this cause of the authors horrible guide book he made for IX this one is much better!
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6 of 6 people found the following review helpful By Daniel A Moir on March 6, 2002
Format: Paperback
Getting a perfect guide book is rare, Brady games usually gets it right though. After the horrid guide to Final Fantasy IX, which was virtually useless as it would merely referr the reader to the Play Online Website for the solutions, I was really hesitant to buy this book. The game is pretty staright forward and I found myself referring to the book on very few occasions, which is abnormal for an FF game. I used this guide for the not so obvious secrets, but not a lot. The guide does not hold your hand in it's walkthrough, but thankfully doesn't leave you hanging either. However, some of the secrets could have been, and should have been incorperated into the main walk through, having to bounce between sections of the book was aggrivating, and I think that Brady should reevaluate their format and consider throwing the secrets into the main walkthrough. Also, some of the secrets were vague and unclear. I opened the secret path in the frozen forrest, but couldn't get to the crystal to charge the clouudy mirror because some blockhead was standing in the way. The book says nothing about how to get that person to move. Also the Cactuar ghost side quest, Some of the rocks you have to touch would glow, but would stop glowing as I approached, and when they stop glowing it won't do anything. The book offers no remedy for this dillema as well. I did beat the game, but with many of the side quests unfinished, and for the first time in my long history of Final Fantasy with none of the ultimate weapons. The guide was efficent, but could have been a little more elaborate without guiding me by the hand.
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