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![]() Far Cry 2 brings you to Africa where you'll explore the savannah and the jungle. View larger. |
![]() Far Cry 2 features real-time night-and-day cycles. View larger. |
Expansive, Realistic Environment
Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.
Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.
Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.
Huge Range of Weapons and Vehicles
Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.
There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.
Multiplayer Options for up to 16 Players
Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.
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Most Helpful Customer Reviews
111 of 131 people found the following review helpful:
2.0 out of 5 stars
Flawed design wears on you,
= Fun:2.0 out of 5 stars
This review is from: Far Cry 2 (Video Game)
What defines a good sandbox game? Sandbox game design is a relatively new genre made possible by advances in processor and graphics capabilities. But what makes one sandbox design good and another one bad? This is not an easy question to answer, given that a sandbox is designed to provide a variety of gameplay experiences which can lead to different, subjective opinions on the matter. I've been playing Far Cry 2 lately, and unfortunately I think the game has helped me understand ways a sandbox game can fail.
I attribute most of these design flaws to the changes that were made to convert the original Far Cry design from a "partly" sandbox game into a fully open world sandbox game. In the original Far Cry the player was presented with a series of islands to traverse, one at a time. Normally these islands would contain one or more enemy concentrations between you and your goal. This provided a good pace to the game. You were always working toward a clear goal, but due to the size of the islands, the draw distance, and the variety of combat strategies, there was freedom in how to achieve it. In the big picture it wasn't a true sandbox because there was no ability to set your own goals; you were stuck on a given island until you triggered the next cut scene by killing the right person, blowing up the right structure, or arriving at the right door. With Far Cry 2 there is complete freedom to travel anywhere you want, accept the missions you want and perform them any way you want. Plus, many of the signature Far Cry experiences like long distance sniping, vehicles, and assaulting small enemy outposts are part of the experience. What could go wrong here? A lot, as it turns out. You see, beyond the ability to set your own goals and achieve them in different ways, there is a third part of sandbox design sorely missing from Far Cry 2: Diversion. And I don't mean mini-games. Take for example two great sandbox designs, Oblivion and Grand Theft Auto. Both offer very extensive diversions. You can wander around either of those worlds without a goal and be entertained. How often did I lose track of time, watching how the pedestrian AI reacts to gunfire, or exploring a random cave for treasure, or climbing ranks in the mage's guild, or stealing cars for money. In a satisfying sandbox, freedom has to be met in equal measures with immersion, imagination and variety. It takes more than a little gameplay in Far Cry 2 to discover something is missing. There do appear to be diversions. Diamonds in suitcases are scattered throughout the landscape, waiting to be found using a well-designed treasure hunt mechanism where your GPS blinks with greater frequency as you near a suitcase, or goes on solid when you are pointed at the suitcase. It is not a 'gimme' to find or get to every suitcase, yet it is not so hard as to be frustrating. There are also side missions to assassinate people or gain access to new weapons and equipment. There is even a side story about acquiring needed medicine. Ultimately though, they aren't diversions at all. Diamonds are the monetary system of the game and ONLY used to buy new weapons and equipment. It all leads up to very repetitive gameplay. I want a better weapon so I destroy a convoy to unlock it and then perform a primary or side mission for payment in diamonds to buy the weapon. Rinse. Repeat. The lack of variety in how the game progresses might not be so noticeable except that the missions themselves are very repetitive in their constituent parts. The assassinations and convoy ambushes are all nearly identical in execution and only vary by the location they occur. Assassinations are always of a lone man wearing a suit in a populated place. Convoy destructions are always of a 3 car group (jeep, truck, jeep) that drive in a loop until you encounter them. Even main missions have a cadence to them. 1. Accept mission, 2. Take call from buddy, 3. Meet buddy, 4. Accept secondary mission, 5. Perform secondary mission, 6. Perform primary mission, 7. Save buddy. After a while the only thing pushing you forward is a desire to acquire new weapons for combat and perhaps a remote interest in where the main story will end up, though take note that not even the primary missions actually relate to the main story. They play out more like A-Team episodes, where every episode stands alone and has no relation to the prior or next one. The environment of Far Cry 2 is the highlight of the game. There is a variety of landscape ranging from deserts to rain-forest like jungles. The landscape feels very fluid, flowing from one landscape type into another and the water ways look exceptional. Yet, even here there are problems. Though the flora is wonderfully done, the fauna is lacking. There are no civilians in this Africa. Almost everyone is either an enemy you are shooting at or an enemy you are not shooting at (yet). The only exceptions are mission givers in interior spaces or a "buddy" who is either rescuing you or being rescued by you. As far as I can tell, the only animals living in Africa are gazelles, wildabeasts, chickens, and a birds. And from the populations I've seen, they must all be endangered. Given that the only thing you are going to encounter in this Africa are armed opponents, the combat better be good. By and large, that part of the game is a satisfying experience. The open environment does provide a realistic 'fog of war', where you can never be completely sure how combat will play out. There are a variety of weapons, and using different weapons will affect your combat approach. As with Far Cry, a good sniper rifle is always handy, and explosions are also well done, so I recommend lots of grenades; lobbed, launched, or rocked propelled. The fire effects deserve special mention. Even if you inaccurately drop a mortar round around an enemy outpost, you are likely to start a brush fire and either kill or flush out enemies for easy pickins'. One disappointing element of combat is stealth. In my experience, effective stealth play requires giving the player feedback on their relative "stealthiness" and Far Cry 2 provides no feedback in that regard, so though it's easy to start a mission stealthy, it's nearly impossible to play the entire mission that way. Even a knife attack from behind at night somehow draws all enemies right to you, guns blazing. Keeping with the theme of repetition, combat has it too. In this open world, there are an apparently endless supply of low level soldiers ready to man road intersections. To get from a mission start point to a goal, you will likely need to encounter 2 to 4 intersection outposts with 2 to 6 soldiers at each, despite the fact you've cleared those outposts out a half-dozen times, the last time 5 minutes ago. Even if you want to fast travel, you will have to fight your way to and from the bus stop. Compared with the original Far Cry, where every encounter was a planning opportunity based on the layout of the enemy base, in Far Cry 2 you end up attacking the same tiny intersections over and over and it gets damn boring. Driving off-road to avoid those is possible, but a hit-and-miss venture. You are very likely to high-end your jeep and have to hoof it back to the road to steal another. Actual mission destinations like fisheries, airports, train stations, etc., provide more opportunity for planning, but again, with no good working stealth mechanism, the most effective plan is to shoot straight and try to keep enemies off your flank. Pretty much all enemies look alike, fight alike, and die alike. For variety, there is a small chance that a down opponent is not quite dead and will shoot their pistol from an immobilized position, or try to limp away. Those are especially satisfying trigger pulls. By the way, this game has turned me into a heartless mercenary. Though the missions are straight forward killing people and blowing stuff up, the tack-on back stories are realistic for African warlords. "Kill this guy training our enemy to defuse bombs." "Blow up this machine that makes malaria medicine." Since you don't have obvious ways to advance the story without taking these morally questionable missions, I've resigned myself to the role of a mercenary with no conscience. If there were civilians in this game, I would perforate them for minor offenses like being rendered in my field of vision. After the time spent with Far Cry 2, I can't help but think that this would have been a better game if they had just put an African locale with the improved story and used the original Far Cry design of sequential wide open levels. Far Cry 2 as a true sandbox has added mostly frustration and repetition to the gameplay, and has added little in the way of imagination, immersion or diversion. Illustrative of my entire feeling about Far Cry 2, I offer this gameplay example: Whenever your vehicle takes gunfire, you have to get out and press the Y button to "fix" your vehicle, which consists of a single canned animation of you turning a wrench on the radiator. Who thought this would be fun or add realism to the game? The vehicle loses substantial peformance once hit, so this isn't even a gameplay choice. You simply have to exit your vehicle and enjoy another instance of watching yourself tighten a nut. Adding up all the time I've spent doing this, I've probably wasted 15 minutes of my life watching myself tighten a radiator nut. I can't get those minutes back and I'd like to make whoever's brilliant idea that was sit and watch it looped for 15 minutes straight and see how much fun they had.
68 of 79 people found the following review helpful:
4.0 out of 5 stars
A critical look at a solid shooter.,
By Chris Helton (Midwest) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Far Cry 2 (Video Game)
STORY: First thing's first: Far Cry 2 isn't Far Cry 2. That is, this game really doesn't have anything to do with Far Cry, other than its name. No Jack Carver, no Val, and (thankfully) no mutants. So, what is it about? Well, there isn't much in the way of story, but it basically goes like this: You are a mercenary hired to hunt down and assassinate a notorious arms dealer called The Jackal. The reason for this is The Jackal is supplying weapons to rivaling African factions, thus making possible an all-out war. In order to find him, you have to go to work for these warring factions so you can trace the supply line of arms back the target. So the game has you performing a number of side-missions that lead up to the Jackal in one way or another. As far as your character goes, you have a number of people to choose from at the outset. I don't think it matters much, as you don't seem to gain or loose any skills or qualities based off who you pick. It does, however, change the game a little bit. Say you pick person A instead of person B. If you hadn't picked person A, he would have been a character in the game, and you could become allies with him along the way. Either way, I think your character of choice has little to do with the game's outcome. I don't know why they even made this an option. Below is a basic break down of some of the game's other elements. GRAPHICS: The first thing you notice when you start the game is the amazing environment around you. Plants, water, buildings, character models, and even the weather effects are all beautiful. I've been playing games for a long time, and I can honestly say I've never been as awed by animated scenery as I have by Far Cry 2's. Environments are animated by the constant movement of shadows thrown by swaying trees, and there are plenty of little touches here and there, too - burned-out cars, rotting shacks, torn posters, rusting cans, and bites pocked into your forearms. Details are everywhere. Now, I've heard people say that FC2 isn't up to Crysis standards, but I've never played that game, and, quite frankly, I don't care. THE "WORLD": After you've played the game for a while, the second most stunning thing about it is its sheer size and scope. There are something like 50 square kilometers (about 20 miles) of desert, rain forest, villages, plains, rivers, and roads to cover in this game. GENERAL GAMEPLAY: Much of this game has the player visiting various people and taking on and completing missions for them. These missions vary in that some lead to story progression, while others are just sort of tacked-on and have a very ad hoc feel to them. For example, in order to access some of the locked weapons at the gun shops found throughout the game, you can complete missions for the shop's owner. These missions usually involve blowing up arms shipments that belong to other dealers. Other times, you may find yourself being tasked by one faction to assassinate a member of another faction (which usually earns you diamonds to buy guns and upgrades). Also, you can find yourself doing something as mundane as delivering papers in exchange for malaria medicine (more on malaria later). As mentioned above, this game is quite large. One problem with that is it takes a good deal of time to reach your mission objectives. In fact, a lot of the missions are at the edge of the map, and it feels like they purposely made it that way to artificially extend the game's length. Honestly, for better or worse, probably half of your actual game time will be spent just traveling to where you need to be. This can be interesting at times, but it is often tedious, as you regularly find yourself coming across and battling the same guard camps over and over again. This is truly the game's greatest flaw. Like Grand Theft Auto IV's cabs, there is a way to fast travel from one location to another, but this is done via bus stops, and you can only travel from bus stop to bus stop. This would be more useful if the stops weren't so few and far between. Expect to spend a lot of time traveling. . COMBAT & GUNPLAY: For all it's beauty and size, this is a dyed-in-the-wool first-person shooter. It's all about combat situations, and there are a number of ways to enter those situations in Far Cry 2. Often, you'll just stumble upon them as you're traveling, in which case it's time to let guns blaze and grenades fly. But you don't always have to fight in that style. When you're on a mission and approaching an enemy camp, for instance, you can of course go in guns blazing, or you can take the high ground and dispatch you enemies from afar with a sniper rifle. Or, you can attempt to take the camp by utilizing FC2's limited stealth system. As far as actual gunplay, it's very fun, if a bit unrealistic. Enemies are tough... too tough in most cases, especially for having no better body armor than t-shirts. You can sometimes fire half a dozen rifle rounds into a bad guy's chest, and he is still somehow capable of running, let alone breathing. Or you can shoot him in the arm, but have it take no apparent affect on his ability to wield his weapon and aim. Head-shots are quickest. If I had to compare the gunplay to any other game, it'd be Half-Life 2. One really fantastic element of the Far Cry 2 is its fire propagation system. Many things can catch on fire, including the tons of dry grass found in the game. This isn't just cool, it can be used to gain a tactical advantage in a firefight. For instance, if you want to cut off a wave of pursuing enemies, you can pull out a flamethrower, Molotov cocktail, flare gun, or whatever, and light the grass on fire. If you're lucky, the wind will be blowing toward you enemies and make the fire spread toward them! When it come to enemy A/I and tactics, I feel some elements are good while others are quite lacking. The enemies employ good offensive tactics, such as two guys distracting you while another sneaks around and flanks. But defensive tactics are noticeably lacking. Enemies generally don't make use of cover, often opting to run around wildly. What's more, elements of stealth are somewhat inconsistent, if not non-existent. For instance, you can shoot a bad guy in the head with a suppressed weapon, and no one will notice, but if you take him out with the machete, it seems like the whole camp knows about it instantly. What's the deal with that? WEAPONS: As for the guns themselves, well, there are just lots of them. Assault rifles, sub-machine guns, sniper rifles, explosives of all kinds, even a flame thrower! And not only that, they are all truly useful and really FUN. Some games have these junk guns that might as well be thrown as fired, but not Far Cry 2. You will feel confident walking into a firefight with ANY gun in the game. Also, various upgrades can be purchased for your guns to make them more accurate and reliable (more on gun reliability below). You can carry four weapons with you at any given time (not including your grenades) - they are your machete (you always have this), a primary weapon, a secondary, and a "special" weapon (RPG, dart gun, S.A.W, etc). You of course can pick up any weapon you see in the game, but it takes the place of the weapon you currently have in that slot. One bad thing about the guns, though. Ubi Soft -- in an attempt to make the game more "realistic", I think -- included a gun deterioration feature to Far Cry 2. Every gun in the game is subject to getting dirty and rusty. The more you fire any given gun, the worse off it gets. This leads to it jamming (in which case you have to hit X again and again as your character struggles to unjam the weapon). Or, if it gets too bad, the weapon just blows up in your hands! The guns you pick up off of enemies are almost always in really bad shape, but the ones you buy new at the gun shop are pristine. And once you buy a given gun, you can go to the armory (right next to any given gun shop located throughout the game), and you have an unlimited supply of that gun there. As for me, I just switch out my gun for a new one every few missions or so. This does away with any reliability problems, but it is something of a hassle. Now, I think they were going for realism with this, but it is actually kind of unrealistic that an AK-47, for instance, would jam and blow up after having a few hundred rounds go through it. Those guns have been known to fire tens of thousands of rounds and work for years with little or no cleaning. Anyway, I just don't know what Ubi was thinking. VEHICLES: There are a number of ways to get around in Far Cry 2. You've got Jeeps, buggies, generic assault trucks, generic cars, air-boats, hand-gliders, etc. Some are for just getting from A to B, while others have a machine gun mounted on them (you can't used them while driving, though). I question how useful the vehicles are, though. As with most games, the vehicles in Far Cry 2 take damage. The thing is, your vehicle gets damaged and breaks down so easily and frequently that it's often faster to just get to where you're going on foot; otherwise you have to get out, pop the hood, and fix the vehicle (which consists of turning a bolt with a ratchet for a few seconds), only to have it break down again. Breaking down in Far Cry 2 is about as fun as breaking down in real life. THE SAVE SYSTEM: The system in FC2 works fairly well. Unfortunately, you can't save just anywhere, but you can save right after you've completed a mission, at the number of "safe houses" you've unlocked, and at various other context-specific times and places in the game. You never feel stressed to reach a save point, nor do you have to waste too much time if you die and... Read more ›
36 of 45 people found the following review helpful:
5.0 out of 5 stars
Far Cry 2 Is Awesome.,
By
= Fun:5.0 out of 5 stars
This review is from: Far Cry 2 (Video Game)
When I started to play Far Cry 2 I didn't know what to expect. I heard so many different stories and rumors about this game. Some people said this game was good and some said this game was bad. Well I found out this game is really, really good.
The first thing I noticed playing Far Cry 2 is how huge of a gaming world this game has got. I can't think of another game out there that has got as huge of a gaming world as Far Cry 2. At the beginning of the game you are in the back seat of a vehicle being driven around by someone and you get a chance just to look at the surrounding scenery. The surrounding countryside is very beautiful but at the same side you see signs of war everywhere. You are put into a war torn African country ripped apart by a civil war fought between two large rebel groups. While I'm traveling in the vehicle down a dirt road, I noticed refugees running past me trying to get out of this country. Along the dirt road there are checkpoints everywhere manned by different rebel groups. At one checkpoint we got stopped by rebel soldiers and my driver had to promised to bring back beer for them if they would allow us to proceed past the checkpoint. I couldn't believe it. You can actually use bribery in this game. I noticed there was a small plane flying above me and I found out that rich people with money are paying pilots to fly them out of the country. When I saw all this stuff I thought to myself that probably happens in real life in war torn zones around the world. I have never been to Africa but I'm sure this is as close as you can get to the real thing. There is a lot of detail put into this game. For instance I noticed little things like leaves blowing off trees and plants swaying around. There are birds flying overhead and constant sounds of wildlife. I notice insects flying around all the time. I came to a railroad siding next to a building and notice a lot of detail put into the rail cars and the railroad track. There were crates and boxes inside some box cars and trash laying around the railroad track. I was very impressed by the amount of detail. The AI in this game is very good. Rebel soldiers react to how you react. For example, I went into a large town and the town was already occupied by rebel soldiers. Well in this large town there was a truce between the two rival rebel groups where there was no fighting allowed in this town. So I was able to walk around throughout the town without being stopped by any rebel soldiers. I could actually walk right up to the rebel soldiers without being shot at. Everything was peaceful and quiet. But the minute I pull out my weapon and start shooting at one of the rebel soldier's, all hell broke loose. Rebel soldiers started shooting at me and some ran behind cover and some try to outflank me. I was fighting for dear life. I decided to get out of town because there were too many rebel soldiers to fight. Well I ran out of town and the rebel soldiers came right behind me. I had to hurry and think of way to slow down the rebel soldiers before they caught up to me. Well in this game you can slow down people that are chasing you by setting fires. So what I did was I went to a large grassy area and set the grass on fire. Pretty soon a large fire broke out and the rebel soldiers stopped chasing me because they couldn't get past the flames. I was able to get away. I was thinking to myself "How cool is that"? In this game you can choose the battles you want to fight and you can fight your battles anyway you want. You can choose to fight during the day or you can choose to fight at night. Or if want you can avoid fighting all together by just sneaking around. In this game it's all up to you on how you want to approach your objectives. I would highly recommend for you to go out and buy this game. There is a lot of replay value in this one. 2115|RX897OC4LJLCT;2115|R197X1PZWMOL6U;2115|R1O73SFWUUNI49;
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