STORY:
First thing's first: Far Cry 2 isn't Far Cry 2. That is, this game really doesn't have anything to do with Far Cry, other than its name. No Jack Carver, no Val, and (thankfully) no mutants. So, what is it about? Well, there isn't much in the way of story, but it basically goes like this: You are a mercenary hired to hunt down and assassinate a notorious arms dealer called The Jackal. The reason for this is The Jackal is supplying weapons to rivaling African factions, thus making possible an all-out war. In order to find him, you have to go to work for these warring factions so you can trace the supply line of arms back the target. So the game has you performing a number of side-missions that lead up to the Jackal in one way or another.
As far as your character goes, you have a number of people to choose from at the outset. I don't think it matters much, as you don't seem to gain or loose any skills or qualities based off who you pick. It does, however, change the game a little bit. Say you pick person A instead of person B. If you hadn't picked person A, he would have been a character in the game, and you could become allies with him along the way. Either way, I think your character of choice has little to do with the game's outcome. I don't know why they even made this an option.
Below is a basic break down of some of the game's other elements.
GRAPHICS:
The first thing you notice when you start the game is the amazing environment around you. Plants, water, buildings, character models, and even the weather effects are all beautiful. I've been playing games for a long time, and I can honestly say I've never been as awed by animated scenery as I have by Far Cry 2's. Environments are animated by the constant movement of shadows thrown by swaying trees, and there are plenty of little touches here and there, too - burned-out cars, rotting shacks, torn posters, rusting cans, and bites pocked into your forearms. Details are everywhere.
Now, I've heard people say that FC2 isn't up to Crysis standards, but I've never played that game, and, quite frankly, I don't care.
THE "WORLD":
After you've played the game for a while, the second most stunning thing about it is its sheer size and scope. There are something like 50 square kilometers (about 20 miles) of desert, rain forest, villages, plains, rivers, and roads to cover in this game.
GENERAL GAMEPLAY:
Much of this game has the player visiting various people and taking on and completing missions for them. These missions vary in that some lead to story progression, while others are just sort of tacked-on and have a very ad hoc feel to them. For example, in order to access some of the locked weapons at the gun shops found throughout the game, you can complete missions for the shop's owner. These missions usually involve blowing up arms shipments that belong to other dealers. Other times, you may find yourself being tasked by one faction to assassinate a member of another faction (which usually earns you diamonds to buy guns and upgrades). Also, you can find yourself doing something as mundane as delivering papers in exchange for malaria medicine (more on malaria later).
As mentioned above, this game is quite large. One problem with that is it takes a good deal of time to reach your mission objectives. In fact, a lot of the missions are at the edge of the map, and it feels like they purposely made it that way to artificially extend the game's length. Honestly, for better or worse, probably half of your actual game time will be spent just traveling to where you need to be. This can be interesting at times, but it is often tedious, as you regularly find yourself coming across and battling the same guard camps over and over again. This is truly the game's greatest flaw. Like Grand Theft Auto IV's cabs, there is a way to fast travel from one location to another, but this is done via bus stops, and you can only travel from bus stop to bus stop. This would be more useful if the stops weren't so few and far between. Expect to spend a lot of time traveling.
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COMBAT & GUNPLAY:
For all it's beauty and size, this is a dyed-in-the-wool first-person shooter. It's all about combat situations, and there are a number of ways to enter those situations in Far Cry 2. Often, you'll just stumble upon them as you're traveling, in which case it's time to let guns blaze and grenades fly. But you don't always have to fight in that style. When you're on a mission and approaching an enemy camp, for instance, you can of course go in guns blazing, or you can take the high ground and dispatch you enemies from afar with a sniper rifle. Or, you can attempt to take the camp by utilizing FC2's limited stealth system.
As far as actual gunplay, it's very fun, if a bit unrealistic. Enemies are tough... too tough in most cases, especially for having no better body armor than t-shirts. You can sometimes fire half a dozen rifle rounds into a bad guy's chest, and he is still somehow capable of running, let alone breathing. Or you can shoot him in the arm, but have it take no apparent affect on his ability to wield his weapon and aim. Head-shots are quickest. If I had to compare the gunplay to any other game, it'd be Half-Life 2.
One really fantastic element of the Far Cry 2 is its fire propagation system. Many things can catch on fire, including the tons of dry grass found in the game. This isn't just cool, it can be used to gain a tactical advantage in a firefight. For instance, if you want to cut off a wave of pursuing enemies, you can pull out a flamethrower, Molotov cocktail, flare gun, or whatever, and light the grass on fire. If you're lucky, the wind will be blowing toward you enemies and make the fire spread toward them!
When it come to enemy A/I and tactics, I feel some elements are good while others are quite lacking. The enemies employ good offensive tactics, such as two guys distracting you while another sneaks around and flanks. But defensive tactics are noticeably lacking. Enemies generally don't make use of cover, often opting to run around wildly. What's more, elements of stealth are somewhat inconsistent, if not non-existent. For instance, you can shoot a bad guy in the head with a suppressed weapon, and no one will notice, but if you take him out with the machete, it seems like the whole camp knows about it instantly. What's the deal with that?
WEAPONS:
As for the guns themselves, well, there are just lots of them. Assault rifles, sub-machine guns, sniper rifles, explosives of all kinds, even a flame thrower! And not only that, they are all truly useful and really FUN. Some games have these junk guns that might as well be thrown as fired, but not Far Cry 2. You will feel confident walking into a firefight with ANY gun in the game. Also, various upgrades can be purchased for your guns to make them more accurate and reliable (more on gun reliability below).
You can carry four weapons with you at any given time (not including your grenades) - they are your machete (you always have this), a primary weapon, a secondary, and a "special" weapon (RPG, dart gun, S.A.W, etc). You of course can pick up any weapon you see in the game, but it takes the place of the weapon you currently have in that slot.
One bad thing about the guns, though. Ubi Soft -- in an attempt to make the game more "realistic", I think -- included a gun deterioration feature to Far Cry 2. Every gun in the game is subject to getting dirty and rusty. The more you fire any given gun, the worse off it gets. This leads to it jamming (in which case you have to hit X again and again as your character struggles to unjam the weapon). Or, if it gets too bad, the weapon just blows up in your hands! The guns you pick up off of enemies are almost always in really bad shape, but the ones you buy new at the gun shop are pristine. And once you buy a given gun, you can go to the armory (right next to any given gun shop located throughout the game), and you have an unlimited supply of that gun there. As for me, I just switch out my gun for a new one every few missions or so. This does away with any reliability problems, but it is something of a hassle.
Now, I think they were going for realism with this, but it is actually kind of unrealistic that an AK-47, for instance, would jam and blow up after having a few hundred rounds go through it. Those guns have been known to fire tens of thousands of rounds and work for years with little or no cleaning. Anyway, I just don't know what Ubi was thinking.
VEHICLES:
There are a number of ways to get around in Far Cry 2. You've got Jeeps, buggies, generic assault trucks, generic cars, air-boats, hand-gliders, etc. Some are for just getting from A to B, while others have a machine gun mounted on them (you can't used them while driving, though). I question how useful the vehicles are, though. As with most games, the vehicles in Far Cry 2 take damage. The thing is, your vehicle gets damaged and breaks down so easily and frequently that it's often faster to just get to where you're going on foot; otherwise you have to get out, pop the hood, and fix the vehicle (which consists of turning a bolt with a ratchet for a few seconds), only to have it break down again. Breaking down in Far Cry 2 is about as fun as breaking down in real life.
THE SAVE SYSTEM:
The system in FC2 works fairly well. Unfortunately, you can't save just anywhere, but you can save right after you've completed a mission, at the number of "safe houses" you've unlocked, and at various other context-specific times and places in the game. You never feel stressed to reach a save point, nor do you have to waste too much time if you die and retry a mission.
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