on December 5, 2012
I really wanted to hate this game. I was irritated by the first Far Cry with the save game issues, I was annoyed with the second Far Cry with the constant checkpoint fights. So I came into playing this game for the supposed hype to see the much touted graphics and quit the game a couple hours in after some annoying design flaw. After 8 hours of play I'm really getting into this game.
Things I like:
1. Graphics - very nice graphics
2. Fast Travel - although there isn't a lot of spots to fast travel to, there are enough to break up the map to reduce long travel. Game world is beautiful and there is hidden loot and collectibles strewn about, so if you have to travel, it isn't a complete wast of time.
3. Stealth - Stealth and how AIs react to it works great. You can hide in shadow and in cover and they will not notice you. They won't notice you until you make some sort of noise that is within their area of detection. Even if they hear it, they do not necessary catch you, they start to search for you in the general direction of said noise. You also have an unlimited supply of rocks to help lead them away. If they see a body, mobs start to fan out looking for the culprit, instead of them all heading in your direction even though you did not provide a tell.
4. Combat - Very smooth combat. AIs are smart, but not clairvoyant. Very easy to do guerilla type tactics to run in and shoot, then blend into the shadows attacking from a different direction. Also there is additional strategy such as attacking a base, you can open up animal cages in hopes the animals will attack the mobs.
5. mini-games - poker, knife throwing, races, time challenges, etc. They have a ton of mini games that are fun to play. My favorite was hide and seek where you have to kill as many mobs in a set amount of time. Sneaking through with a silencer and a knife cutting down people trying to get 450 pts was a blast.
Things I dislike:
1. Economy - Your cash supply is limited by how big of a wallet you have. You start off only able to hold $1000, and you have to locate materials to craft a bigger wallet. You have to do the same thing with the number of weapons you can hold, number of health kits, number of arrows. Thankfully they give you the location of the animals on the map, so you know generally where you need to go to get the mats. So you can easily get necessary upgrades fairly early in the game.
2. Animals - they are fast, small, easily concealed in grass and brush, and your only warning is their growling. I have no idea how many times I died due to being attacked by crazy boars, komodo dragons and some sort of ostrich. When I try to aim at one, I hear two more, and I can't see where they are at. I do have to say the animal AI is smart, instead of only attacking me, they attack anything. I lucked out on clearing an outpost because two leopards had wandered into camp, and killed off half the camp for me. The spawn rate appears to be low though, so it isn't something you have to worry about constantly.
Overall, I really love this game.
on December 4, 2012
Visuals-95/100 (Beautiful Game All Around. Hampered slightly by weird facial animations and minor technical hiccups)
Story-90/100 (Exciting Plot Anchored by an great cast of characters)
Sound-95/100 (Excellent Voice Acting, music, and sound effects)
Game Play-100/100 (Utterly Intoxicating sandbox style shooter with echos of open world role-playing games)
Multi-player-30/50 (Generic, boring Multi-Player. I'd recommend against buying Far Cry 3 if you were solely interested in multi-player)
Lasting Appeal-100/100 (With all the stuff to do, you can easily spend around 40 hours or so. Not to mention it's a game you WILL want to play more than once)
If Far Cry 3 has taught me anything, it's the fact that the FPS genre is far from dead. Yes, the genre is over cluttered these days, but there are those certain titles within the industry that aim to provide the genre with innovation and excitement. Far Cry 3 is one of those games. Far Cry 3 finds its own identity through its own niche gaming experience. Even better, Far Cry 3 ends up being even more ambitious and unique than Far Cry 2, while being absent of the big missteps that plagued the second game. While Far Cry 3 is yet another FPS that features worthless MP, its single player is worth the price alone. For me, it's definitely the best in the Far Cry series, as well as one of the few FPS you should care about in 2012 regardless of your genre preferences.
Far Cry 3's story has certainly been one of its tantalizing aspects all throughout the game's numerous previews. The plot itself isn't going to turns head by itself, but its characters drive the plot to a point where every action has weight, and everything is shrouded in thick human vice. It all boils over into complete depravity, and its been quite the experience watching these personalities come into play. Sure, we've seen characters like these all over the media spectrum before, but there is something about them that transforms them from yawn inducing pot boiling shlock, to something that feels credible and downright dangerous. It's also delightfully engrossing watching these characters because they are so interesting. Populated with sociopathic pirates, volatile and terrifying crime lords, primal, dazed yet strangely idealistic drug dealers, and more, Far Cry 3 makes sure the personalities all play important roles throughout your journey. Voice acting in particular is excellent, making sure the characters come alive. It's a great tale to be sure, and I can't wait to see how it ends.
At its most basic level, Far Cry 3 is a sandbox open-world FPS. Huge sandbox maps let you tackle objectives in numerous ways, and this is only complimented by a open world packed with locations and space that all adds up to the game's immense depth. Even better, Far Cry 3's weapon and health systems both recall the days of BioShock/Half-Life 2 than the Halo/COD model we're all sick of by now. Health does not regenerate at first (you can later, however, get a skill that adds some regenerating power), and the weapon wheel at hand lets you carry more than two weapons at a time. Your character grows to be agile and able to of nifty features you eventually unlock that make combat a joy to converse with. Finally, the game offers plenty of ways to make your character do more than just shoot. Far Cry 3 offers both currency and experience points to make sure the game play experience is more personalizing and diverse than it previously was. You can use currency and experience points to offer your character a plethora of options and opportunities to create better weapons, inventories, and items, as well as honing your own skills in general.
Far Cry 3 uses its huge (and I mean huge) open world, emergent systems, animals to turn on your opponents, diverse customizations, and RPG elements that gives Far Cry 3 a huge advantage over its staid contemporaries. Far Cry 3 uses its pedigree, Far Cry 2, as inspiration, without the poor design choices that bogged down the aforementioned (no guns jamming, no malaria, no enemy re-spawning to infinity, no horribly placed checkpoints, etc). Much of the game's revisions has been made on fan feedback, and as a result Far Cry 3 is a much better game compared to the second. For example, once you capture a radio tower, it's yours. Ditto for any of the point locations you capture. Once you capture these, you can use them as save points, which also double as fast travel points. I hated the absence of this in Far Cry 2, and the inclusion of all of these makes Far Cry 3 much better to play. The environment also comes into play, such as fire and the animals. Also, like Far Cry 2, fire spreads, and you need to use that to your advantage. Far Cry 3 is not a game that encourages you to stick with a few weapons and tactics. Use everything you have, and play as creatively as possible. If you do, Far Cry 3's game play possibilities will unlock for you.
Far Cry 3 takes some lessons from modern RPGs with a skill system, organized into the form of three skill trees. While the Skill trees available are not in abundance as they are in a proper RPG, as only three exist in total. However, while there are only three, it more than makes up for the amount of satisfying and useful skills available. As you progress more and more into the game, you'll find yourself eventually chaining knife attacks in succession, moving around with the agility of a seasoned hunter, selling and trading at a lower price, managing weapons like a trailed warrior and a lot more as you slowly become master of the island. What's more, I've heard from many players (from professional reviewers to my European counterparts who got the game before us Americans and finished most of it) is that it's possible to max out every skill through the course of the game. All of the skills I've acquired so far are useful, and they make the game all the more . Aside from the skill system, Far Cry 3 also has a heady dose of crafting and gathering to offer news ways to engage in game. These promises offer tons of reasons to gather, hunt, and collect cash from the island at large.
You know all that open land available? There's a reason why it all exists. If you don't gather and hunt, your not going to make it very far in the game. Luckily, the rewards are vast and interesting. With around animal species to hunt, and tons of material to collect (plants, mushrooms, the works), hunting and gathering is addicting and leads to many memorable encounters as a bonus. Hunting is used for gathering essential materials and you can use these to craft ways to hold more ammo, and other materials. Gathering plants is like gathering materials for magic. You'll end up being able to use potions for enhancing various aspects of your own human ability. The ability to use cash round it out, and the numerous shops around the island let you customize and purchase weapons. You'll be able to get standard such as cross-hairs and suppressors, as well as much more interesting things like grenade launcher attachments. It's a blast exploring to beef up your arsenal, and it's as rewarding and fun as some of the best open world games I've played.
Aside from the combat related exploration, Far Cry 3 offers some fun things to do. The mini games have an echo of Red Dead, and even though I'm not much a fan of mini-games in my games, there's some pretty leisurely fun things to do. Also, be on the look out for pieces of back-story information around the world, which very much works like Dishonored did with its numerous books, papers, letters, and so on. With so many things to complete, PLUS the desire to play through the game again thanks to the fact that you can do same tasks in different ways, there is more than enough reasons to get Far Cry 3 as a single player game. The general consensus from both professional reviewers and our European counterparts is the main story lasts around 15-20 hours. With all of the other content, it can easily be much longer than that. This is one single player game that does not fall short on providing value.
Now, to multi-player. As much as I hate to admit it, the MP doesn't come close to the single player game. Unlike the unique single player experience, Far Cry 3's brand of MP ends up being the weak link of the package, both in terms of co-op and regular MP combat. Don't get me wrong, it's not a bad feature, but there is little to nothing new Far Cry 3 does over other games. Little of the open world and emergent aspects of the single player experience are transferred over to the MP experience, and as a result, you get the same brand of death match/"Capture the point!"/destroy parts of the base/whatever else counts as MP. Play matches, level up, use perks to upgrade your overall load out. Haven't we seen all of this before? Sure, it's a fun mode, but my god, there's NOTHING new. It doesn't help either that the maps you play on are cramped as all hell, making sure the game's amazing core game play is lost. Even with better designed maps, though, Far Cry 3 does nothing new with competitive MP, and it's not really worth tinkering about with.
Co-op is a *little* better, but not by much. It tries to sell itself upon its storyline, but unlike the single player, the story falls flat. The characters are completely unappealing, the plot is generic, and nothing compelling happens. Aside from that, game play is just bland. Much like the competitive MP, it falls flat due to a lack of identity. The same objectives, the same game play models, it's just so overwhelming bland. Even worse, you almost need to rely on almost four people. If you don't, be prepared for an absolutely miserable experience. Yeah, it's an amusing diversion overall, but there's little justification to playing "generic shooting arcade" co-op while much superior co-op games like Left 4 Dead, Ghost Recon, SWAT 4 (extremely underrated!), Rainbow Six, and Borderlands 2 all exist, offer great game play, and actually stand out from the pack. Play those games instead of this generic copy cat.
I didn't even bother trying to make MP maps with the map editor, because I found the overall MP game play to be so generic. Granted, the multi-player is in it's early stages, so the inclusion of the map editor, ehhh....*MIGHT* help remedy the cramped, generic MP maps, but the potential for great maps to play on rests solely on the community. It's a bit too early, but I can see the (non-dedicated) servers for the MP being dead within a month. I can name plenty of games off the top of my head that had MP die out as fast as a fly lives its lifespan. I know I sound a little harsh, but I speak from experience. There are much better MP games that don't suffer from an identity crisis like Far Cry 3 does. So don't bother getting Far Cry 3 if you're interested in the MP.
Despite that, any one looking for a lengthy, quality SP experience should make Far Cry 3 a must play. For me, this is definitely the best game in the Far Cry franchise. Opinions definitely differ, but previous entries in the Far Cry franchise have left me cold. I didn't like the original Far Cry; its generic story, boilerplate shooting, horrid AI, god awful mutant narrative judo, and pathetic "open" world, all turned me off. Far Cry 2, while a good game, was hampered by poor game design decisions combined with some poorly implemented game mechanics. It didn't quite jell together, and as a result the game felt uneven. But I digress. Whether or not you are a newcomer, former doubter, or a veteran of the franchise, it all doesn't really matter in the end. Far Cry 3 is simply a damn fine game. Anyone who is looking for an ambitious alternative from the generic shooter market should check out this one. It's absolutely worth your time.
on December 10, 2012
It's been another let-down year for gamers in 2012. Sure, a couple of good titles - the CoD guys are happy as usual. What'd you guys get - 3 new games this year? And how much per-pop? $60 bucks huh? Wow... Of course there were delays again - some of us were hoping for GTA V by now. A little while longer won't kill us I guess...
And then Far Cry 3. I approached with caution... Poked the disc with a stick a few times... Is this one going to bite my a$$ like the last one did? I mean, Far Cry 2 was technically impressive. Gorgeous graphics, a ton of content, but oh my GOD - driving from location to location and constantly getting stuck in little camps with enemies that respawned the moment you were out of eye-sight... It was a good idea on paper, but the game itself frustrated you long before you could finish it. What bad ideas would carry over into the third installment??
Short answer: None.
Your character no longer suffers from a useless illness that requires medicine every hour of play while adding no actual gameplay elements. There are enemy installments, but you can actually clear them out - PERMANENTLY - and gain a new place to swap weapons, load up on ammo, and even FAST TRAVEL TO (Hallelujia...) And... Oh yeah - you can fast travel!
Far Cry 3 is one of those games that for the one or two Amazon customers who might have read my other reviews, will know that I love because it causes players to ask themselves, "What do I want to do next?" You literally have to strategize in this game - and not just as far as "How do I want to kill this particular bad guy?" or "How do I beat this mission?" For example, in my previous play session, I needed to hunt an animal because I needed it's skin to craft a new ammo pouch... However, the hunting ground for those animals was currently in enemy territory. I couldn't really take out the enemy camp because I couldn't carry enough ammo, and thus had to really carefully pre-plan before leaving my current base. Once I managed my inventory and filled my ammo, I went to the hunting grounds. I managed to gnab two boars before hostiles arrived, only for us all to learn that a tiger had made his way into the area... The hostiles started throwing molotov cocktails at it, setting the entire hunting ground ablaze, and I had to haul a$$ out of there! My escape route of course lead me right into the enemy camp, and the resulting gun fight was quite chaotic! As my friendly rebels raised their native flag at the newly commandeered camp, the camera panned around to show the smoldering grass and trees surrounding the area. Gotta admit, that was just cool.
Far Cry 3 is a bit of a challenge for the single player. It's more than just running-and-gunning. You have to craft materials to carry more weapons, ammo, etc. Some of this can be a bit frustrating. For example, I maxxed out my potential cash-supply because my wallet couldn't hold more than $2000. Really? I think I could find a place to cram some bills... It can also be frustrating when you come across a much-needed plant or animal skin, only to learn that you have no more room in your lootsack, and have to stand there in a pause menu cleaning house just to pick up something else.
On the goodside, it's still not nearly as time-consuming or demanding as - just for comparison - Skyrim. Despite numerous plants which you can harvest (for the purpose of making medicine, or other injectible potions such as hunter's awareness, fireproofing, etc) they are actually just organized by color. It doesn't matter WHICH "red" plant you grab - just as long as it's red. Also, most items are relatively easy to come by, with the only exception perhaps being predatory animal skins. Actually, it's not that they're hard to come by... They're just hard to get without being viciously slaughtered in the process...
The most phenomenal aspect of FC3 however is it's map. After several hours of gameplay I assumed I had explored much of the map, and most likely only had a few more strongholds and radio towers to "liberate" - which was disappointing because both are pretty fun. I brought up the map and zoomed out, only to realize that I had only uncovered 1/4th or so of the play area... Then I realized that the entire map didn't even display when fully zoomed out, and I had in fact barely uncovered 10% of the play area. I finally had to pull up an online image of the map on my laptop, and was absolutely bewildered at the size of Far Cry 3.
This is no 10-hour game, folks. This title is well worth the $60 admission price. And for gamers like me who enjoy shooters but not the 12-year-old kids we always get saddled with online, rest assured that there is AMPLE single-player content to enjoy here. I haven't even registered my online "code" yet, and I suspect I never will.
Expect some crazy events to take place, expect some simulated hallucinations and some frantic game play, and even expect a laugh or two... I was lining up the head-shot on a guard some 100 yards away when the tiger suddenly tore into my a$$... I died, but I had to laugh about it.
And expect none of the nuances that made Far Cry 2 "almost great." This time, they got it just right.
on January 6, 2013
First, let me say this: overall, this is a great game that will provide hours of quality entertainment for the purchaser. This is because of the single player mode, which is a fantastic blend of open world exploration and engaging storyline.
The single player gameplay is also a lot of fun. The variety of options the player has in how to complete objectives is really freeing. The player can snipe enemies from a distance, sneak in with a silenced weapon and perform awesome takedown combos, or go in guns blazing rambo style. The player can also use explosives and set the environment on fire to route enemies and do damage. It is worth noting, though, that the game really pushes the player towards stealth; you are most rewarded for sneaking through compounds and the game is much easier when you utilize this element, as opposed to run and gun (heavy takedown perks are amazing). This may be a drawback for some players who expect a balanced array of gameplay options: to those people I say, you will experience everything, but you will be hindered in your experience if you don't use stealth (you wont get to use all of the fancy takedowns- which are practically half of the unlock-able perks).
Also, the single player story will probably only last you around 20 hours, which isn't that much; you can extend that gameplay doing side-quests and playing it to completion - get every idol, collect every gun, liberate every outpost, etc. - but at least for me, the storyline is what drove me the most. Once it was over, I didn't feel any need to play the game anymore which is kind of disappointing. A solid multiplayer would have made up for this...
But the multiplayer was pretty crappy. The controls were somewhat sluggish for being a shooter the classes aren't very thought out, and character load out customization seems like an afterthought. As a multiplayer shooter it lacks both the immersive tactical gameplay of BF3 and the addictive arcade qualities of the COD series; I am a big fan of multiplayer shooters and play both BF3 and BO2, but I can't stomach such a low quality alternative like Farcry 3 multiplayer when I could be playing the former two instead.
Overall, this is a really high quality game: the graphics are great (but not benchmark like their predecessors), the storyline is amazing, the world is immersive, and the single player gameplay is fun. But because the multiplayer is so useless and the single player mode is so story driven, this game has really poor replay value and will probably only provide you up to 40 hours of entertainment at most.
I would say: Rent it for the story, beat that in a few days, and then return it. Save yourself some money.