Product Features
|
Product Details
Would you like to update product info or give feedback on images?
|
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
14 of 15 people found the following review helpful:
5.0 out of 5 stars
THE BEST FPS IN THE LAST 3 YEARS!,
By
= Fun:5.0 out of 5 stars
This review is from: Far Cry (Jewel Case) (CD-ROM)
2004 was a good year for FPS games. Both HALF LIFE 2 and FAR CRY were released. Whereas DOOM III and QUAKE IV came and went - mostly unnoticed, these two were here to stay. Nevertheless, whereas HL2 eventually got to my nerves with the whole STEAMed-permission-to-play-for-30-minutes blunder, FAR CRY was the game I loved the most and replayed again and again.
The graphics are just amazing! HL2 may have crisp and clear textures too, however, FAR CRY's are also realistic and detailed even at maximum resolution. The controls are intuitive and remapable - and take the character (Jack Carver) precisely where you want him. Running is fast and crawling is effectively silent. When greater distances are to be covered, vehicles are available to commandeer. The weapons are beautiful: a mix of real and futuristic improvements. Ammo is never really a problem (well, with the exception of the Sniper rifle bullets and the RPG loads when they would really tip the balance in your favor) and, most importantly, the damage they inflict is TRULY BALANCED: both enemies and player go down with about the same amount of damage (you would be surprised on how many games this is not true - STALKLER for one...). The story is interesting, the locales truly breathtaking and the horizon the further you have ever seen in any game! True free roaming is not actually available (try to round an island with a speedboat to circumvent same stubborn enemies and a black helicopter will chop you to pieces), however the taste is at the tip of your tongue the whole time. The sounds and music have been worked on with care and they maximize the gaming experience. My only (minor) objection focuses on the battles with the mutants: FAR CRY features one of the best enemy AI ever encountered. I truly savored battling human AIs - but was apprehensive when another mutant segment was coming up. The game is so realistic that it truly shines in real environments and opponents. Then again, it never lets you get bored either... I am not an easy costumer (check out my other reviews, you will see what I mean...); nevertheless, HIGHLY RECOMMENDED!!!
4 of 4 people found the following review helpful:
4.0 out of 5 stars
If you buy behind the curve, this game is a must-buy,
By Drew Cheney "Lover of beer and food" (Sacramento, CA United States) - See all my reviews (VINE VOICE)
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Far Cry (Jewel Case) (CD-ROM)
I always wait a few years to buy a game so:
1. My machine can handle it 2. I don't have to pay an arm and a leg for something I might not enjoy As far as FPS games go, this is a great addition to an already-bloated genre. For a quick-and-dirty review: Technically and gameplay-wise, this is a great offering, with relatively few glitches or bugs and a unique and wonderful environment. Combat can be tight and focused, or intense and frantic. If you normally have "savemygameanitis" like I do and expect to be able to quicksave at any time, you can still experiment with different play styles and tactics without feeling hampered by a lack of save points. If you haven't played this, pick it up for a bargain game that delivers a good ride.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Showing its age but still a blast,
By Solid Snake (right behind you) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Far Cry (Jewel Case) (CD-ROM)
When Far Cry came out back in 2004 it scored top marks with virtually every game reviewer that played it. At the time Far Cry's graphics were cutting edge, featuring unheard of draw distances, particle effects, and destructible environments. The game play was, at its core - classic FPS - but what made Far Cry stand out was the mostly non-linear level design which allowed the player to roam around and find multiple approaches. Stealth and scouting elements allowed the player to track enemy movements and then pick them off one by one while the others remained unaware. A more direct approach was always available for players more interested in getting to the action, but at a price: enemies would sound alarms, call reinforcements and alert enemies in other parts of the level to your presence.
The game is not without its quirks, however. A series of patches resolved the usual rendering and gameplay bugs but did not address a few design flaws that are really irritating in a game of this caliber. First and foremost among these is the total lack of user game saves which leaves you at the mercy of the often atrocious checkpoint system. The autosave check points are simply out of place in this non-linear game and often are placed at poorly chosen spots in the level. You will find yourself running down the same path 20 times, picking up the same ammo, pushing the same button, and so on, before you get to the point where the checkpoint SHOULD have been placed if anyone had bothered to think a little bit about continuity. Other times there is no immediate autosave where one obviously is required, such as after a big boss fight and lengthy cutscenes. These are the type of things that cause gamers to put fists through monitors. Another feature that is conspicuously absent from a game with healthy dose of sneaking is any sort of silenced weapon. Not even a pistol or dart gun is offered for stealthy kills, and the only weapon which doesn't make a loud bang - the machete - invariably causes the enemies to cry out when struck which alerts all other enemies to your presence immediately. A few other unresolved glitches, like the fact that enemies can see you through certain types of walls as if they were not even there, are annoying but you learn to play around them. Today many of the elements that Far Cry introduced to the genre (or made workable for the first time) have appeared in countless other shooters, many of which improved on the Far Cry concepts. This means that playing Far Cry today may feel very familiar, and with outdated graphics to boot. Still, this game still has plenty to offer and remains a solid and entertaining FPS, especially for the price tag. Newer gamers may be more familiar with the more recent Crytek release Crysis (yes they have 'cry' in everything) which is essentially an updated version of Far Cry. There is no nanosuit in this game, but if you have played Crysis and liked it then you will find many of the same elements (island scenery, tagging with binocs, stealth, open level design) in this older title as well. Those familiar with Far Cry 2, which did not involve Crytek at all, may be surprised at how little the sequel has in common with its "predecessor". I have a review of Far Cry 2 floating around on Amazon as well, but the two games bear little resemblance to each other. Highly recommended, especially for fans of FPS titles like half-life, crysis, etc. Not so much for your Doom, shoot'em up with the biggest F'n gun you can find crowd.
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|