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Fat Brain Toy Co Argh!

4.9 out of 5 stars 25 customer reviews

Price: $9.00 + $4.99 shipping
Only 1 left in stock.
Ships from and sold by math-n-stuff.
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$9.00 + $4.99 shipping Only 1 left in stock. Ships from and sold by math-n-stuff.

Frequently Bought Together

  • Fat Brain Toy Co Argh!
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  • Sleeping Queens Card Game
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  • Rat-A-Tat-Cat
Total price: $28.36
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

ARGH! The Treasure-Stealing Game of Plundering Pirates! A nail-biting, greedy-good game for kids and families 8 Raucous pirate cards, 64 Jewel Cards: Gems, Coins, Keys, Chest, Map, Chalice, 12 Skull & cross bones cards for swiping loot. Fast moving play, blimey-great illustrations. Fun is on deck!

Product Details

  • Product Dimensions: 4.2 x 1.2 x 6 inches ; 7.2 ounces
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • Origin: China
  • ASIN: B006MPQ32Q
  • Item model number: FBT-072
  • Manufacturer recommended age: 6 years and up
  • Amazon Best Sellers Rank: #155,842 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (25 customer reviews)

Customer Reviews

Top Customer Reviews

Verified Purchase
This is a great game catered to kids. The graphics are bright and big, the pirates have funny names, and it plays quick. My 5 year old can play it completely by himself (minus to scoring) by the second time and by the 3rd time my 3 year old just needs to be asked if he wants to stop or keep going. They both like the surprise of flipping over the cards to see what it is. The stealing from each other is fun as we act with pirate voices and it is light hearted enough no one has gotten upset.

It is learned in about 2 minutes and plays in about 15.
For the kids it teaches matching, some strategy about when to stop, ratio of chance with of how many cards are left vs how many of the 8 pirates are left, counting up how many matches/total point cards/and overall score with who is winning.
Only knock it they are paper cards that can get beat up by little hands but so far so good.

For the price you can't beat it. AAARGH you gonna buy it?
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I noticed that this game received a terrific Christmas toy review from a leading ladies magazine. It was probably the least inexpensive gift I purchased for a sweet 7 year old. Playing Aargh! made her laugh so much! We have played with adults and children and everyone had a great time. A nice break from tech devices!
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Playing with a six year old - and adults - this game strangely manages to challenge everyone. Great family sort of fun, and engaging for adults too. Kids want to play it again and again - especially if they win.
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Argh! is a push-your-luck card game with a pirate theme. Players try to collect more treasure than each other and not get caught by the pirates. Each player takes turns drawing cards one at a time from a pile in the middle of the table. The draw pile is called "Plunder Island."

Certain cards are treasure cards, like gems or chalices or other pirate booty. Others are treasure chests. These are put face up in front of the player until scoring happens. Still other cards let players "Score some loot!" by taking all of one type of card from one other player (all the keys from Jacob, for example). The set of cards is the pirates. If a player draws a pirate card, they have to stop drawing and the next person gets their turn.

A player can decide to stop drawing before a pirate card shows up and then gets to score the treasures collected. Treasure chests are worth three points each. Other treasures require at least three cards in order to score points. Points are given for the number of cards of each type. Any sets of card that have fewer than three don't score and are left in front of the player. So if Jacob has drawn three chalices, four gems, two keys, and a treasure chest, he score three points for chalices, four for gems, three for one treasure chest, for a total of ten points. The two keys stay in front of him and could be stolen by other players if they draw the "Score some loot!" card. Play continues to a certain number of points depending on the number of players. In a two-player game, once one person hits fifty points, the other player has one last turn to try and beat that score.

The game is fun and fits the pirate theme nicely. It plays from two to six players and the games are pretty short, about ten to fifteen minutes.
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Verified Purchase
Bought several games for the grandchildren and this was definitely a favorite for ages 5-11. I would recommend it. Easy to learn,required some strategy and weighing risk against possibility and odds of getting the right cards to make points. Fun!
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This game really is fun and gets me and my kids ages 11-4 around the table playing together. It is easy enough for my 4 year old and her young siblings to play alone, but it is fun enough for every member of the family, including our tweens.
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We love this game (got it for my grandson for Christmas and we've played it many times already). There is strategy involved as well as some luck, and to top it all off, my grandson is learning math skills along the way (the player who reaches 50 points first wins; we sometimes lower it to 30 if we are short on time). It's a great addition to any family game night. You may continue to pick up cards from the "plunder island" pile and accumulate treasure for as long as you want, but watch out! If you draw a pirate card you forfeit all your "loot" that hasn't been added to your score yet. Players may also "steal" treasure from others if they draw a skull and crossbones card. We like this as much as "Rat-a-tat-Cat" which is also a unique card game with interesting strategy. Highly recommend this game--works very well with a mix of ages.
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When I visited my grandson in Alabama (age 6) he had this card game & wanted to play. What fun! So I ordered it for my grandson here who will be 8 in October and his sister who will be 5 in October. They love it! They especially like saying "Argh!" when they get a pirate card. The recommended age is 6+ but my almost 5 year-old had a great time with it. The cards are colorful & the rules are pretty simple. There is simple math that even my almost 7 year-old could handle. We actually played using a modified version of the rules & it went faster so was more fun for them. Instead of putting the treasure cards & chests in a disceard pile, we just mixed them back in Plunder Island. It made the scoring a little faster so shorter attention span for younger ones. We also just played to 50 points (3 playeers) and that person won. Fun no matter how you play!
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