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The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games) [Paperback]

George "Fat Man" Sanger (Author)
4.6 out of 5 stars  See all reviews (11 customer reviews)


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Book Description

June 25, 2003 New Riders Games

The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly sucessful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems. This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.



Editorial Reviews

From the Back Cover

The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly sucessful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems. This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.

About the Author

The Fat Man, George Alistair Sanger, has been creating music and other audio for games since 1983. He is internationally recognized for having contributed to the atmosphere of over 130 games, including such sound-barrier-breaking greats as Loom, Wing Commander I and II, The 7th Guest I and II, NASCAR Racing, Putt-Putt Saves the Zoo, and ATF. He wrote the first General MIDI soundtrack for a game, the first direct-to-MIDI live recording of musicians, the first redbook soundtrack included with the game as a separate disk, the first score for a game that was considered a "work of art," and the first soundtrack that was considered a selling point for the game.


Product Details

  • Paperback: 528 pages
  • Publisher: New Riders Games (June 25, 2003)
  • Language: English
  • ISBN-10: 1592730094
  • ISBN-13: 978-1592730094
  • Product Dimensions: 8.9 x 6 x 0.9 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #1,225,675 in Books (See Top 100 in Books)

More About the Author

Don't forget to check out music by The Fat Man and Team Fat...

http://www.amazon.com/The-Fat-Man-and-Team-Fat/e/B000API86I

The Fat Man, George Alistair Sanger, has been creating music and other audio for games since Thin Ice for Intellivision in 1983, which means that, with only one known exception, he has been in that business longer than anyone else. He is internationally recognized for having contributed to the atmosphere of well over 250 games, including such sound-barrier-breaking greats as Loom, Wing Commander I and II, The 7th Guest I and II, (re-released for iPhone in late 2010), NASCAR Racing, Putt-Putt Saves the Zoo, and ATF. He was recording orchestral instruments for games as early as 1992, pressing to raise the quality of the gaming experience by using live instruments, lyrics, music videos, and digital recordings in games when they had not been used before. For The 7th Guest, the first CD-ROM game to sell over 1.5 million copies, he created what is thought to be the first General MIDI (what computer users now generally refer to as "MIDI") soundtrack for a game, at the same time developing the FM tones that shipped with Microsoft Windows for years, allowing playback of GM files for users with low-level soundcards. He pioneered direct-to-MIDI live recording of musicians, and early on scored a soundtrack included with the game as a separate audio CD. His renditions of seven movements of Tchaikovsky's Swan Lake contributed to that game's being considered a "work of art," and the score for Wing Commander was, if not the first, among the first soundtracks considered a selling point for the game. Most of this was done alongside his friends, the three other composers of Team Fat. For several years, Team Fat's music and sound effects dominated the American PC scene. Musicians were frequently directed by their employers to imitate Team Fat's work rather than that of artists in other media--a phenomenon that resurfaced recently with the sound design Sanger has done for slot machines.

Sanger joined as the 21st member of the International Game Developers Association in 1994. In 1991, at the first Game Developers Conference awards show ever, the audio award went to Sanger's Wing Commander. Sanger helped pave the way for the first audio column in Game Developer magazine in 2001. In 2007 he was honored with the Developers' Choice award for Community Contribution. At developer conferences, Sanger hosted "Demo Marathons" to allow game producers to be exposed to the music of many musicians from all over the world in a single sitting.

He got his AB in music from Occidental College in 1979, then while still in LA, studied television production at Loyola-Marymount before attending USC film school. In 1980-1982, his band played at Doug Weston's famous Troubadour for standing-room only crowds and up to 6 encores.

Along with Bill Bottorff and game legends Richard Garriott and Warren Spector, Sanger co-founded the Videogame Archive at the Center for American History at the University of Texas, Austin. He has served on the board of advisors for Game Developer Magazine, and Full Sail's Game Development Degree program. He was a founding member of the Board of Directors for the Austin-based Game Audio Conference (which became the audio track of the Austin GDC), has served on the Board of Directors of the BEAM Foundation, and has headed several peer committees to judge awards for game audio. In 1995, he was the first music producer to be accepted into the National Recording Academy based on his work in games rather than in CD's, film, or movies. He worked toward the goal of establishing a Grammy category for games, first independently with the Texas branch of NARAS, then years later in the group led by Chance Thomas that achieved this goal.

Sanger was deeply inspirational in the founding of Game Audio's professional organization, the Interactive Audio Special Interest Group (IASIG). He worked for many years with the IASIG to establish a compatibility spec for General MIDI. He also established Fat Labs, which tested GM hardware and software in order to create the best possible experience for listeners. For a while, you couldn't sell a GM chip to a Taiwanese manufacturer without the "Fat Seal of Approval."

For the 15 years from 1996 through 2010, on the edge of the Canyon of the Eagles over the Colorado River, The Fat Man hosted the annual Texas Interactive Music Conference and BBQ (Project Bar-B-Q), the computer/music industry's most prestigious and influential conference. Based on the success of BBQ, for the 5 years from 2006 through 2010, he hosted Project Horseshoe, an intense think-tank aimed at solving game design's toughest problems.
He has lectured, taught, and run workshops at learning establishments and for game development companies around the world, including such events as a full-day brainstorming workshop with Harmonix's audio team in Boston, and a keynote at Poland's first symposium on game design.

Sanger is mentioned in almost every book on the topic of Game Audio. His own book, The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness, published in 2003 by New Riders and due for re-release in 2011, is well-loved and much-quoted, and a very desirable collectors item. IMS ExpertServices, the premier subject matter search firm in the legal industry, rates Sanger as one of their small handful of EliteExperts.

His writings in his Music and Computers Magazine column, "Ride the Wired Surf," were meant to promote ideals and attitudes that would lead to better music on computers. He currently writes the blog, "Shortcuts and Big Pictures," on ProAudioCoalition.com.

Sanger hosted the weekly webcast, Fatman and Circuit Girl, (http://fatmanandcircuitgirl.com), in which, through the process of inventing and prototyping, he and the well-known circuit design prodigy Jeri Ellsworth explore connections between art, science, fun, and creativity. He is a founding member of a San Diego hacker space, and an active member of a "green transportation" think-tank group there.

 

Customer Reviews

11 Reviews
5 star:
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4 star:
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3 star:
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2 star:    (0)
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Average Customer Review
4.6 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 6 people found the following review helpful:
5.0 out of 5 stars You're being duped!, September 8, 2003
By 
Jeff Johannigman (Austin, TX United States) - See all my reviews
(REAL NAME)   
This review is from: The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games) (Paperback)
Don't buy this book if you think it will tell you how to create great audio for computer games. That ain't what it's all about. George Sanger, the Fat Man, the Myth, the Legend, is tricking you all. You only think you're reading about game audio, when in fact the book is really chock full of hidden messages and secret codes about the meaning of life, the universe, and everything. In short, it's trying to get us all to be good to each other. How subversive!

Seriously (no, not really), I've known George personally for many years as a great musician, savvy entrepreneur, attention-grabbing huckster, sage philosopher, playful papa, and all around swell guy. What I didn't appreciate until now is what a great writer and storyteller he is.

So, buy the book already. You'll learn how to make great game audio. You'll learn how to win friends and influence people. You'll learn where those outrageous suits come from. You'll learn the important secrets of life. And you'll smile. A lot.

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2 of 2 people found the following review helpful:
3.0 out of 5 stars A mostly entertaining romp, December 22, 2007
This review is from: The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games) (Paperback)
I found this book in the bargain bin at a local book store. I play music and am interested in recording.

I found the book entertaining mostly because the character of the author really shines through. He seems like a kind of Hunter S. Thompson of this small and fairly obscure musical niche.

He drops lots of names and there are many inside jokes. One can get a bit lost in all of the people who pass through the book. I found some nuggets of wisdom about music and dealing with people and mostly I was entertained.

I think Mr. Sanger would be an entertaining person to have a drink with.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars An inside look by a brilliant guy, November 4, 2003
By 
Patricia Pizer (Montreal, QA Canada) - See all my reviews
This review is from: The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games) (Paperback)
Chock-full of great tales from the game industry as well as the audio biz, The Fatman's book will make you feel like an insider. Well-written, fun & outrageous, this pick will doubtless become dog-eared for favorite bits of advice & sheer audacity. A must for anyone who thinks they know games. There's only one Fatman...and this is PURE Fat!
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So does this book delve into technique at all? 0 Mar 26, 2006
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