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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Not Your Everyday Adventure,
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This review is from: Fate of Fools: Two Tests of Wits and Wiles in the Young Kingdoms (Elric/Stormbringer) (Paperback)
These are adventures written to be played using the Elric/Stormbringer role-playing game rules. You need a set of these rules to play the adventures described.This is one of the better examples of adventure writing. There are two situations which make up the adventures described. They are not related to each other. They both fit well into the genre. They involve struggles against the caprice and machinations of the higher gods. What sets these apart from your usual dungeon bash is that the situations are very well fleshed out. The structure of the adventures is quiet open. There are clear goals in each of the adventures but there is not one way that things need to play out. The writers have useful advice on how to handle situations other than the most likely. The fact that the non player characters are well developed allows the game master to react to the spanners that groups of players inevitably throw into the works. A refreshing change from linear A to B, Boot, Shoot and Loot adventure writing. |
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Fate of Fools: Two Tests of Wits and Wiles in the Young Kingdoms (Elric/Stormbringer) by Lawrence Whitaker (Paperback - Jan. 1995)
Used & New from: $2.30
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