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Fear 2: Project Origin

Platform : Xbox 360
Rated: Mature
4.1 out of 5 stars 72 customer reviews

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Xbox 360
  • Confront enemy forces and Alma's supernatural powers as special forces operator Michael Becket
  • Enjoy improved world interaction features as you navigate the detailed environs of a ruined city
  • Experience a dramatic slow-motion effect as a result of your character's awesome reflexes
  • Combat all-new enemies that use improved AI to employ advanced tactics
  • Use multiplayer mode to compete with or against your friends
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Platform: Xbox 360

Product Description

Platform: Xbox 360

Product Description

Fear Alma Again


Confront terrors both known and unknown in a explosive battle for survival with F.E.A.R 2: Project Origin for Xbox 360. This action-packed follow-up to Monolith Productions's award-winning supernatural shooter F.E.A.R. begins where the previous game left off. This time, you'll come up against Alma's powers from the perspective of special forces operator Michael Becket. After an enormous explosion has devastated the city of Auburn, you'll quickly discover that what seemed like an ordinary mission to retrieve and interrogate Genevieve Aristide is anything but.

Ghoulish supernatural enemies give F.E.A.R. 2: Project Origin a horrific, cinematic feel. View larger.

You'll explore and do battle in the dark corners of the ruined city of Auburn. View larger.

An enhanced graphics engine offers more dramatic effects. View larger.

Improved enemy AI means you'll need better tactics. View larger.

Project Origin Run Amok: Alma's Background
Fans of the first game will be familiar with the suspenseful story surrounding the psychic Alma, a peculiar and disturbing odyssey that adds depth to her devastating quest for revenge and immediacy to gameplay. Origin began as a secret military project run by the Aramacham Technology Corporation (ATC) . In an experiment run by Alma's own father, her DNA was used to create two clones that possessed her impressive psychic powers in an attempt to engineer a telepathic military commander. In the end, the research team became worried about the dangers of Alma's powers, and they tried to kill her.

While her heart stopped beating and her physical body died, her psychic energy continued to exist, and she manifested herself in many forms, including both a child and a deformed adult figure that betrays the gruesomeness of her ordeal. Due to a string of events tied to both her clones, Alma has escaped the disastrous explosion of the last game and the facility where she was held, and the haunting manifestations of her power are at work all around you, adding an unpredictable, nightmarish quality to the world.

Strange Events in a Supernatural Setting
In order to get anywhere in the rubble of the city of Auburn, you'll need to survive firefights, stay calm in the face of surprisingly graphic events, and uncover the terrifying and mysterious nature of your real enemies. Your character's phenomenal reflexes allow the much-talked-about slow motion effect from the original title to persist here, giving you an edge in combat and adding to the unique nature of your perspective.

Improved Details and Enemy AI
An enhanced graphics engine means more detailed environments to explore and better effects. The vast destruction in the city opens up a huge variety of spaces and enhances the other-worldly feel of your mission, and you better be ready to stay on guard because all-new enemies powered by improved AI don't just act more realistically than their predecessors, they employ advanced combat tactics and know how to use the environment against you. But they aren't the only ones with more resources at their disposal--additional world interaction enhancements allow you to create cover and protect yourself or remove obstacles from your path.

While it may be the horrific action and the details that first catch your eye, the tactical demands and the way story elements are slowly unveiled promise to help keep you interested as gameplay wears on. And for those times when you're not in the mood for a prolonged single-player campaign, this title also offers the ability to battle with or against friends in multiplayer mode.

Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00163LW7A
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: February 10, 2009
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (72 customer reviews)
  • Amazon Best Sellers Rank: #5,338 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360
If any of you played the original, you remember many of the WTF Mate moments that made the game. It's rare that an FPS actually succeeds in making a horror game that works. Others have tried, but failed miserably (This means you Condemned 2!!) whereas FEAR captivated many gamers with creepy atmospheres, bizarre moments of hallucinations, and one strange little girl that you wanted to either hug or give a swift kick to.

In other words, for us gamers FEAR 2 had a lot to live up to and they did alright but I fear the FEAR franchise is going the way of Halo; letting it go to their head.

The story is simple. You are Delta Operator Beckett sent in to extract a bad CEO from some company doing bad things in a town plagued by weirder things. In the process, all goes to hell and so does reality and the story as well. The story keeps you reeled in w/o the main character engaging in any dialog and without any cut scenes scene outside of first person. This is what made the first FEAR and Project Origin does a good job of staying faithful. The ending, however, is a Halo 2 "that's it?!" since it ends so bloody abruptly. When the credits started to roll, my brother and I looked at each other and spent a whole minute exchanging "uhhhs" and "huh." Like a rug in The Big Lebowski, endings are supposed to tie the story together but perhaps I am spoiled by RPG endings.

Despite the WTFness of the ending, Project Origins does sport some major improvements. The animations are top-notch and true to reality. When you have to press a button, move something, or open a door, you actually have to temporarily move your weapon while your other hand does the action.
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Platform for Display: Xbox 360
It's clear as you play through Project Origin that Monolith has spent some time thinking about the science of horror. With a goal to walk a delicate tight rope with the game's design - to ensure that the transitions between straight-up shooting and a foreboding, malevolent atmosphere with semi-frequent scares is executed with style. It's a line that the team has managed to tread with some aplomb. Project Origin may have its weaknesses, but in terms of its blend of shooter and horror, it has the weighting just right. Backing up the general melting of reality that is Project Origin's horror motifs, is a rock solid shooter.

There's an awful lot to like, however. There's a much greater variety in locales than in the original, and the way you progress through the world is excellent. The story is really well handled and intriguing too. There's regular radio chatter from your team mates and other characters, as well as intel pick-ups that fill you in on Alma, Armacham, Replica soldiers and everything else. Perhaps most impressive is the city itself. You arrive on the surface a while after the explosion, in a dilapidated warehouse with a car embedded halfway through a second storey wall, with most of its corrugated iron roof panels missing, exposing a muddy brown, broken sky. The sound design is every bit as good as the visual design, if not better. From roaring rushes and pained moans, to frenzied whispers in your ear as you creep down a corridor, HUD juddering, the effects do wonders for the atmosphere. So too does the strong soundtrack.

In the end, Project Origin is a fantastic piece of work and deserves to be applauded in many ways. Taking the original much loved game and transforming it into a suspenseful, adrenaline pumping sequel. A very entertaining game that ought to be tested and highly recommended.
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Platform for Display: Xbox 360
I have just finished Fear 2 last night (On easy mode so I have no saying on the difficulty) and it was spectacular. This game has everything you want in a scary, first person shooter. You have the jump scenes, a scary villian, and many, many enemies. The game was set up very well in first person. You can tell what is going on easily. The graphics are gorgeous, a very big improvement over the first Fear game (which I'm playing now. I started with this one I don't know why). This game includes many achievements you can earn throughout the gameplay which I always enjoy trying to earn. It has a great story that I will not spoil ha. Now onto the controls. You will get the hang of them pretty soon. They're like many other first person shooters with maybe one or two different changes. If you like survival horror and first person shooter games, pick this one up, you won't regret it.
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Platform for Display: Xbox 360
In a strange way, I kind of feel sorry for Fear 2: Project Origin and its appeal and recognition. Naturally any game that becomes a massive hit becomes the standard, the true pinnacle of the genre that every other game has to be either like it or it's just disappointing. What Fear 2 does is not reinvent but refine; to get rid of excess, to streamline and to improve on the first game. But naturally people will say despite the graphics, it doesn't hold up to Killzone 2. Multiplayer? Call of Duty IV does it better. So just play Fear 2 on its own merits, its own turf and you'll find a really fun game...in the single player that is.

Story: Taking place minutes before the explosion at the end of the first Fear, you play as Michael Becket, a Delta Force officer, who is brought in to put Genevieve Aristide, president of Armatech into protective custody. Only things don't go as planned and the explosion wipes out the Auburn district of the city and you along with other team members have to found out the secrets behind Project Origin, Harbinger and the young girl named Alma Wade.

Graphics: It is an oft-made complaint about the first Fear: too many offices. It literally was either hallways, catacombs and sewer areas or warehouses. While graphically it looked best during the big firefights, it wasn't a very diverse game. Fear 2 changes all that with improved graphics all around. Environments are more open-ended with a lot more detail and structural damage compared to the cleanliness of before. Effects from gunfire looks cooler, the spectre and ghost effects look awesome and lighting's been improved. But when you compare it to upcoming Killzone 2 or other known FPS' then it's not as technologically impressive but it certainly works well.
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