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it in action [Flash]

by Electronic Arts
Teen
4.2 out of 5 stars  See all reviews (33 customer reviews)

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Product Features

Platform: Xbox
  • Shockingly real fighting physics will bring realism and uncertainty to your fights -
  • All-new Controls - One analog stick controls your punches, the other controls your movements. Block, bob & weave, and get into position for that big uppercut
  • Over 32 real boxers to test your skills against - Winky Wright, Felix Trinidad, Arturo Gatti, Sonny Liston, Muhammad Ali and more
  • Realistic damage effects show the fresh cuts and swelling after each fight
  • Career Mode takes you through 20 years of boxing matches -- train, prepare and study your opponents, just like a real boxer

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B0001HAI7W
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: April 5, 2004
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Best Sellers Rank: #19,470 in Video Games (See Top 100 in Video Games)


Product Description

Platform: Xbox

Fight Night 2004 is the most brutally realistic boxing simulation you'll ever see. It brings players the feel of being of being in the ring -- with all its risks, uncertainties and surprises. Become a new fighter and work your way up the ranks - see if you can reach the top, then see how long you can stay there! Go online and see how you rank among the nation's fight fans Customize your ring entrance show your personality, and win over & Psych out your opponent the crowd

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Customer Reviews

33 Reviews
5 star:
 (9)
4 star:
 (23)
3 star:    (0)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (33 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

15 of 15 people found the following review helpful:
4.0 out of 5 stars Best EASports boxing effort to date, some missed potential., April 10, 2004
By 
This review is from: Fight Night 2004 (Video Game)
This is the first boxing game I've played where your opponents definitely have their own style and approach. As gamers, we make certain assumptions about the limitations of AI in console games. Generally speaking, after you've played a few hours, you can pick up on the patterns and approaches the computer uses. In a game like this, you go up against guys of different sizes, shapes, speed, they have some of their own special moves, but really they're just doing the same thing. So imagine my surprise after my first three fights, all against opposition who were willing to largely plant their feet and brawl, when the next guy did something completely different. He didn't swing much, relied largely on the jab, and kept his distance. I thought it was odd, but just went about the MO I had already established. It was completely ineffective. I'd get good shots in now and again, but his running would allow him to largely recover from the damage. This all suddenly changed in the 4th round, when he and I both realized my boxer was fatigued. I had taken 4 swings for every one of his, and I was sucking wind. Suddenly, my opponent wasn't running anymore. He went toe to toe, and made good use of how much I had slowed down. I ended up losing that fight by decision, but I was excited that this fighter had done something completely different. Ropeadope. I've seen boxers change their approach mid-match, depending on how damaged I am, how much they are, how fatigued either of us is. I've had fights that were a walk in the park, early 1st round knockouts, and I've had fights that have gone the distance. I've put a guy on the canvas twice in one round, only for him to seemingly follow his trainer's advice, and come back to knock me down. In the past, once you got the edge, it was pretty much over. Now, you definitely have an advantage, but he (or you) definitely can come back. I've found that as in real life, different opponents have different weaknesses, and you've got to get in there and find them. If you end up going back for a rematch, your prior experience with that fighter is going to apply to how you want to approach him. All in all, I was impressed with the thought EASports put into the diversity of opponent tactics.

I've had the game for 3-4 days now, and have probably had close to 50 fights. I'm playing mostly career mode on Medium difficulty, and while I'm certainly winning more than I'm losing, I would say that my record is a reasonable one. You schedule the fights, based on your rank, certain opponents will be made available to you. Between fights is a 4 area training mode. Heavy bag, sparring, dummy target, and trainer mitts. These are effectively mini-games that give you an opportunity to raise your skills. After a while, they can be a bit boring and repetitive, as the only thing that changes really is how many points you need to hit to get the max value of advancement points, but it's a nice way to improve your character. Time advances as you fight. Years pass, awards are given out, some boxers retire, new ones make the scene. It's a robust little world in there, more so than I was expecting. You do earn as you go, there's a fight store where you can buy new trunks, gloves, protection, entrance music and effects, and more. But these seem to be purely aesthetic. So if you really like a pair of $175,000 shoes more than a pair that's $10k, you're only paying the difference for the look. Money has no other purpose though, so no loss. I would have liked to have seen the higher value clothes actually doing something for you, even if something as subtle as turning the crowd in your favor. Tiger Woods 2004 had clothes and equipment give little boosts to your skills, the same could have been done here. Like Tiger Woods, you cross a point where you're just making your stack of money bigger with nothing to do with it. Silly perhaps, but I'd have liked to have been able to spend it on something. Lifestyle perhaps. Give boxers some sort of notoriety scale, the bigger your house, the faster your car, the more the public wants to see you in the ring against someone who might be able to take your head off. But now I'm digressing into a wishlist of features. Moving on...

The game is missing some names I would have liked to have seen. Mike Tyson, Naseem Hamed, Oscar De La Hoya, Wladimir Klitschko, I could go on but I guess you can't have everyone. There is an option to create boxers for the field, but having a reasonable facsimile of Tyson isn't quite the same thing of having him look as exact as the 'name' boxers in the game are. Roy Jones Jr. doesn't look similar to his real world counterpart, he looks exactly like him.

My last complaint is lack of online play, but we all know the situation between EA and Microsoft. Perhaps this will change in the future, but that really would have put this title over the top in terms of replayability and pure bang for the buck. As is I'm going to give it a 4 stars, perhaps on the low end of 4. Where the dings are on missed potential and no online component, rather than a problem with the game itself. It was a worthwhile purchase for me. I know my interest will wane with time, but this is something I know I'll pick back up now and again in the future to go a few rounds solo, or against someone here locally.

If you own and play other EA Sports titles, this game does tie into the gamer profile you've already created.

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3 of 3 people found the following review helpful:
4.0 out of 5 stars Suggestions for future release, September 18, 2004
= Fun:4.0 out of 5 stars 
This review is from: Fight Night 2004 (Video Game)
Fight Night is a superior, thoughtfully made, very addictive game which shines in many aspects. Rather than get into those, which have already been covered by many people, I'll mention suggestions to improve on the negative aspects for the next release. This may read as if I'm trashing the game, but in fact I love it and would like to see these small improvements made to make it even better.

1) The rap 'music' is extremely obnoxious. It probably does reflect the "urban" tastes of some boxing fans, but rap is a thing you either love or hate, so it's not a good idea to alienate so many people with it in a sports game. Thankfully, it can be turned off while boxing, but not before you suffer through P. Dummy's noise when booting it up, every time. This is the worst thing about the game by far; blatant commercialism by EA that serves no purpose. Also, they need to lose Big Tigger as the announcer. This guy has no connection with boxing whatsoever; just another brainless rapper spewing dumb homeboy-isms in a failed attempt to make the game more appealing to teenagers. Get Jimmy Lennon or Michael Buffer to do it; even Larry Merchant would be better than Tigger (although I wouldn't want to see Larry as a boxer!)

2) The "special" punches are the heart of this game, but they're essentially limited to the two that do fast and reliable damage: the lunging varieties. The rest take too long to execute. "Sledgehammer" and "home run" sound good, but your boxer will be hit with 10 punches by the time he swings, and they'll miss anyway. And they don't do any more damage than other specials. They need to equalize the speed of all the special punches, and have the expensive ones that do more damage (what's the sense of paying a hard-earned $2 million for the sledgehammer punch, when it's actually worse then all the rest?) At the very least, they should make those bigger punches have a better chance of a flash knockdown. You may not hit very often, but when you do, it does severe damage or knocks the guy down. I think that was their idea, but they didn't program it very well.

3) I can understand that licensing boxers would be expensive, in some cases. But they need to do more than fill the divisions with the exact same guys. What is Holyfield doing in LHW?? After you spend the time to work your way up in different divisions, you need a better reward than facing the same people repeatedly (and worse, when you beat them, they instantly retire, leaving you to face anonymous slobs for the rest of your career.) And where are people like Golota, Holmes, & Klitschko? Those guys would be glad to be in the game for the price of lunch at McDonalds. EA spent all their budget on rap songs, I guess. Unlockable boxers are missed too; sorry, but unlocking a rapper is just not enough to get excited about. What's next, Snoop Dog as a 300 lb knockout artist? As it is, are we supposed to be thrilled to unlock ugly tattoos, doves, or the latest hip-hop song, for meaningless walk-ins that we all skip past anyway? Terrible ideas. People want boxers in a boxing game, including women like Mia St. John & Laila Ali.

4) They almost got the boxer attributes & training right, but not quite. Too easy to get 100's in all categories, then your guy is maxed out & can't get any better WAY before he reaches the top. The heavy bag is a mindless and poorly executed idea. Also, there should be two more boxer attributes and one more training exercise. Agility is worthless; who cares how fast you walk across the ring? I suggest a Stamina rating for BOTH health & punching, and Instinct/Radar, which can be a factor in dodging (Speed should control offense only). Experience would be good too, controlling late-round fatigue. A computer boxer with high experience would have secret, small bonuses in some categories, & be an especially tough foe. That's how it is in real boxing - Lewis vs. Grant for example.

5) Since it's such an addictive game and you can create your own boxers, they need more variety in the clothing/equipment. Boxers such as Tua & Tyson favor all black trunks & shoes, but they didn't include those. Too many boring white trunks; and from the famous guys, only Holyfield has good-looking trunks. The shoe selection is awful; you can either wear tall ugly Viking boots, or "fashionable" but extremely ugly shoes. And gloves need more colors and designs. As long as they have the memory in the game to give us choices, why not redesign that section and eliminate the hideous stuff? Eliminate the tattoos, & put the designs on the gloves instead of the shoes.

6) All these people who want clinching - WHY? It's one of the worst aspects of real boxing; just watch any John Ruiz fight to see that. How can clinching possibly make this game better? That would be the same as having fighters spit out their mouthpieces, or waiting 5 minutes on a low blow. Leave that tedious stuff out. Also, they need to make the low blows more powerful. You only get 3 of 'em per fight, might as well make 'em count. Why take a chance on a DQ with a punch with no power?
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Good, but I think better is to come..., May 12, 2004
This review is from: Fight Night 2004 (Video Game)
This game is a lot of fun, but I really think the next installment will be awesome. To me it seems like they spent a lot of time on the fighting system (which is good, except I am still having problems throwing hooks) and not enough time on adding elements to the game that make the whole experience enjoyable. You will soon get tired of the mindless random comments that your corner makes between rounds, and also the fact that so many good boxers are missing. Also, the ring girls are all the same, just with slightly different skin tones and a selection of maybe 3 different outfits or so - you will soon be hitting 'a' to get past them too. While creating your own boxer is cool, they could really have spiced the game up with some crazier hair/trunks and facial options and done without things like the distance apart that you can choose the eyes to be. Also, the soundtrack - what is up with that? There aren't that many songs, and they are all ghetto 'hip-hop' sounding tracks. You will soon get tired of hearing these songs - even if you are a big fan of the hip hop genre. All that aside, buy this game only if you love boxing - it doesn't disappoint there at all, or, wait for next year's version which is sure to be fantastic.
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