Product FeaturesPlatform: Xbox
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As much as certain events have made gamers a little bitter at EA's business tactics, Fight Night: Round 2 does illustrate what the company is very good at: taking a good thing and making it even better.
It's obvious that the developers, while continuing to fine-tune the all-analog gameplay, have placed a focus on creating a more compelling career mode. Largely, they've been very successful. The new create-a-boxer is very comprehensive, allowing you to morph almost every aspect of your pugilist's appearance on the fly. A new type of match mode, available as a standalone option called Hard Hit Mode, makes an appearance on your schedule as special events. In these events, a round doesn't end until someone is knocked down, lending a more brutal, over-the-top feel to the contest. Thankfully, these are optional and, while they can unlock new items in the store, they don't usually count against your ranking. For hardcore fans, you'll be pleased to note that you can now change weight classes mid-career as you age and that each pro's career is made so you're fighting era-appropriate foes.
On the gameplay side, the most important new aspect is the Haymakers – powerful blows that allow you to pre-load a punch for extra impact. Of course, using them is risky, but their power makes them an important tool in winning the belt. Although the initial matches are a bit easier than in last year's, the difficulty stiffened once my rank climbed to the mid-30s. The AI seems a bit savvier, and opponents will grapple when you've got them nearly knocked out to buy for time. I find it a little strange that rival boxers have an almost Jason Vorhees-like ability to rise from the mat, sometimes recovering from as many as four knockdowns in two rounds, but that's a minor quibble.
Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one, just one more of the many little things that EA did right in making Fight Night: Round 2. The sum of these is a game that might just be the best boxing video game to date.

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Wonderful! The best game ever made!,
By Bob Smith "Bob" (California LA, USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Fight Night Round 2 (Video Game)
This game is wonderful and its just amazing how such a game can ever be made. Sticking and Jabbing Eventually wears down ur opponent letting u do a crazy KO punch or a haymaker. The controls are easy to maneuver and learn although throwing a haymaker requires correct timing. Tending to cuts and swelling between rounds really brings out the realism of boxing in the game. Sparring lets u harness ur skills and learn the controls. Sticking and moving lets u easily avoid hooks or deadly punches and lets u throw a stinging jab to the face. Counterpunching just makes u feel so good. For example your opponent throws a deadly hook, you can immediately counterpunch and hit your opponent right back in his face, and this could distabilize him because he wasnt prepared for it, letting you throw a flurry of punches and even giving the opportunity to go for a haymaker, which could send them straight to the canvas. Animation is excellent and is very funny too. Rings are beautifully created and lighted and the way the boxers are introduced makes the whole thing awesome. So, what are u waiting for??? Get your copy right now and you wont regret it.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Great Improvement Over first one,
By
= Fun:5.0 out of 5 stars
This review is from: Fight Night Round 2 (Video Game)
I purchased this game because I enjoyed the first. The only problem I had with the first one was that it was very difficult to get high in the ranks before you were forced to retire. In this installment of the game you can just keep fighting, although with the slow loss of stats biting at your heals. The mini games to build your stats are easier. If you try to take the easy way out and to the auto train, you get lower results and can potentially hurt yourself, which in turn lowers stats. The gameplay itself is practially identical, with the addition of the haymaker. This is a more powerful hook or uppercut that takes more energy. A few well timed haymakers can turn the tides in almost any fight.
Changing weightclasses and unifying belts is a great addition as well. Really nothing to say bad about this game other than it only has so much replayability. After you retire one fighter, making another is kinda fun, but you can only do that so many times.
4 of 5 people found the following review helpful:
4.0 out of 5 stars
More realistic than the first, but less fun...,
By
= Fun:3.0 out of 5 stars
This review is from: Fight Night Round 2 (Video Game)
..Let me explain. The first Fight Night game introduced a new realism in boxing video games. It had realistic characters boxing styles stances, and a setup in which you could choose to fight a faster paced style, or one dedicated to more power. In Round 2 you see an improvement in detail, especially in the faces of the boxers. You are also introduced to something new which is the haymaker...which is both good and bad.
The haymaker, as you probably already know, is a punch where you put all of your might in order to try to score a knockout. The problem with this game is that it is very much focused around that one particular punch...and power in general. Your bob and weave doesn't seem to be as effective this time around...and if one of your punches is paried...your arms fall for 2 or 3 seconds, pretty much guaranteeing the opponent will get a haymaker in. This makes the game feel very cheap..unlike in the first Fight Night game, where a parry leaves you open for a split second..which seems more realistic. Also, the movements of the characters seem choppier than last time. There are other new additions, such as playing a cornerman, and tending to cuts and swelling between the rounds and the ability to chose between two types of training before fights. In closing..if the gameplay was more like the first fight this game would be absolutely perfect. I grew tired of getting a punch blocked and standing there like an idiot until I got busted by a haymaker 2115|R3TJ8HPQWY2094;2115|R31ZZBYXNVCIBA;2115|R1WXS0W04UDY0S;
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