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Fight Night Round 4 - Xbox 360

Platform : Xbox 360
Rated: Teen
105 customer reviews
Metascore: 87 / 100

Price: $22.90 & FREE Shipping on orders over $35. Details
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Xbox 360
  • New 'Legacy Mode' that allows players to grow the career of fighters from their amateur days to the top of the professional ranks.
  • All-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement.
  • An undated heads-up display (HUD) that adds blocking functionality to the existing health and stamina status meters on screen.
  • Realistic boxing styles based on fighters like Ali, Tyson, Frasier, Foreman that allows players to step into the ring and emulate the move of the greats of the Sweet Science.
  • 2-person multiplayer functionality both locally and on Xbox LIVE, and Xbox LIVE achievments and gamer points online.
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Fight Night Round 4 - Xbox 360 + Fight Night Champion - Xbox 360 + UFC Undisputed 3
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Platform: Xbox 360

Product Description

Platform: Xbox 360

Product Description

With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, "Fight Night Round 4" takes video game boxing and fighting to an entirely new level.


EA SPORTS Fight Night Round 4 is truly the return of the champ. Building off Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Xbox 360 hardware launch, Fight Night Round 4 promises to be equally as groundbreaking and revolutionary. With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever, including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.

'Fight Night Round 4' game logo
Ali hitting Joe Frazier with a straight right 'Fight Night Round 4'
Rivalries both old and new.
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James Toney hitting Eddie Chambers in 'Fight Night Round 4'
Fighters from different eras & weight classes.
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Mike Tyson taking a punch to the head from Ali in 'Fight Night Round 4'
Improved damage system.
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Tyson trying to block an Ali jab in 'Fight Night Round 4'
New defensive block system.
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Arena an ring example from 'Fight Night Round 4'
Realistic ring environments.
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New Physics Engine
Featuring a dramatically improved physics engine, Fight Night Round 4 brings players closer to the sweet science than ever before. Through these upgrades fighters are rendered more vividly than ever and action is animated as it happens, meaning that not only are no two rounds the same, but no two punches are the same either. This variety in punches is most evident at the point of impact, where players will see everything from the sweat splatter of devastating shots, to the energy-sucking effects of solid body blows and the virtual lack of impact glancing blows may have on a determined opponent. But when enough of any punches land the damage system built into the new physics system will allow players to clearly see the impact on opponents exactly when and where you hit them. A bloody nose or lip, a cut or swelling over the eye, a bruised forehead or shoulder; players will see them all, and it's their choice whether to take advantage and go for the stoppage.

In addition, the improved physics also makes for a significantly faster gameplay experience. Along with the game's controller and overall movement tweeks this allows player's to string together punches into devastating combinations. Although a single punch still has the potential to take down a rival, just as in real boxing match, combinations and the ability to avoid them are the key in Fight Night Round 4.

Height, Reach and Styles Matter
As in real boxing, where height and reach have advantages and disadvantages depending on your opponent and your skill, Fight Night Round 4 forces players to use their fighters' physical characteristics and styles to their advantage, or suffer the consequences. these consequences come by way of fighters ability to now fight effectively in close, as well as from a distance. For example, shorter fighters are often faster than taller opponents and tend to do better on the inside against taller fighters, but they must get inside first. If they choose to fight at a distance, the advantage is lost. Similarly, height and the assumed longer reach that goes with it is a sizable advantage, but only if a fighter "fights tall," that is stand up straight and utilizes the jab and other punches to maintain the optimal distance to from opponent that allows him to hit and not be hit in return. Slouch and/or abandon the jab, and the reach advantage is lost.

New Heads Up Display Adds Blocking Ability
In addition to the traditional Heads Up Display (HUD), which has always provided Fight Night players with a visual representation of the changing health and stamina or their fighters, Fight Night Round 4 adds blocking to its HUD. Designed to both provide an ongoing way to monitor your fighter's ability to defend himself when not punching and facilitate action during rounds by encouraging players to develop additional defensive and offensive skills, blocking is yet another realistic addition introduced by Fight Night Round 4. When players lose the ability to block punches they can not avoid punches thrown by opponents and must go on the offensive or take the punches. Blocking ability, as well as health and stamina can be replenished between rounds by assigning points accumulated for action in the ring to any of the three physical states/abilities.

Roster of Fighters
Fight Night Round 4 features a large roster of fighters from multiple eras and weight classes. Made up of more than 40 fighters this elite group provides players with the ability to not only relive past and current rivalries, but to also create new ones across time to solve the question of who is really the greatest of all time. Just a few of the fighters that players can expect to take into the ring include: Mike Tyson, Muhammad Ali, Joe Frazier, George Foreman, Roy Jones Jr., Manny Pacquiao, Lennox Lewis, Sugar Ray Leonard, Winky Wright, Eddie Chambers, Ricky Hatton, James Toney.

Key Game Features:

  • Physics Based Gameplay Engine - No fight will be the same with an all-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement. the new physics system allows for missed punches, glancing punches, knockout blows and for the first time ever, rough and tumble inside fighting.
  • Realistic Boxer Styles - Fight Night Round 4 emulates the styles of history’s greatest boxers like never before. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. Capitalize on Muhammad Ali’s reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside.
  • Extensive Boxer Roster - the greatest of all time, fighting in their prime. Fight Night Round 4 lets you create fantasy matchups, such as Tyson versus Ali, and finally settle who is king of the ring. With a boxer roster spanning both history and modern times, the matchup possibilities are endless.
  • Online Support Through Xbox LIVE - Fight Night Round 4 features full Xbox LIVE support including 2-player multiplayer options and LIVE achievements and gamer points.
Legacy Mode
Legacy Mode is Fight Night Round 4's career mode. Through it players develop their fighter from the ground up, starting in amateur competition which progresses into a career as a pro and may even include steps up or down into multiple weight classes to take on new challenges. Within this mode players can either accept the fights made for them, or create their own schedule of opponents. Either way, the goal is to rise in the ranks from contender, to champ, hall of famer, superstar and eventually the greatest ever. To do this players must not only win their bouts, but gain popularity and additional prestigious matches by winning them convincingly.

Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B001989B4S
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: June 25, 2009
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (105 customer reviews)
  • Amazon Best Sellers Rank: #3,927 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

23 of 27 people found the following review helpful By P. Holmes on July 14, 2009
Platform for Display: Xbox 360
I was excited for this game after enjoying FN round 3 so much.

First of all this is a video game. You cannot replicate the complexities of boxing with two hands and a controller, that being said. I understand this but expected more.... as a video game...this one sucks.

The positive:

graphics..... that's about it

The negative:

the controls- I dont care whether you use buttons or the stick, but when I command a punch or a bob and weave, I could really go without the half second delay. In real boxing it doesnt work like that, you puch/move when you need to. (Yes, I box) In Gran Tourismo or Forza motorsport the reaction isnt like that; hence, they are good games. You can't do that to boxing, timing and reaction time are critical. This game is missing this.

online - the douchebags with no skill that costantly punch and win. I am trying to figure out how to counter them. Oh wait, if I could actually block or weave or punch when I commanded it to, I may have a chance. This game due to the control delay will allow those who sick/button mash randomly do well since the other guy can't time his blocks and counters due the delay in the control.

Counterpunch - if boxer A punches and simply misses, and you hit back you are not credited a counterpunch "bonus". If you block a punch from boxer A and counter, you get a little bounus. If you lean/weave away you get the bounus too. Why not the first too?

Boxer Movement - One speed. What the hell? if you are getting pummelled by some reject you should be able to flee or more than 1mph. Foot/hip movement in this game, which is half of boxing, is a joke.

Also, the counterpunch system is ridiculous in this game. That is basically the premise of winning.
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3 of 3 people found the following review helpful By Dennie C on December 24, 2009
Platform for Display: Xbox 360
I've played the previous Fight Nights and they've each made improvements upon the previous ones and built upon what was successful and implemented changes which generally made sense and felt as though they were refining their fight system. However, with Fight Night Round 4 they've changed the fight dynamics to an extent where even a Fight Night veteran is easily lost wondering what the developers intended and what is the rhythm they are looking for in the ring. They claim that style makes fights in this game but honestly there is only one style that dominates and wins and that is counter-punching after slipping or performing "perfect" blocks. On one level it makes sense as you're effectively capitalizing on your opponent's mistakes and making your own opportunities but the problem is that nothing else is really effective. You can be an aggressive fighter and successfully unload 3-4-5 punch combinations round after round but you'll somehow do less damage than someone who can pull off a half dozen counter punches. In a boxing match, if you were to catch someone in the middle of his punch and counter it with a nice power shot you'd probably would do some heavy damage but in this game anything that is parried correctly leaves you open to a punch that does 5 times damage than the same punch if you pulled it off in a normal exchange. It's pretty ridiculous to parry a jab or cross and have the chance to unload some Rocky Balboa hay-maker but that's exactly what you have in FNR4.

Overall, the developers wanted to create a game that was somehow truer to the challenges you'd face as a boxer but under the restraints and controls of a videogame.
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1 of 1 people found the following review helpful By Guillermo Perez on August 26, 2010
Platform for Display: Xbox 360
First off I'll try to make this short and sweet.

This game is superior to Round 3 in EVERY way... it's also superior to all MMA games I've played including UFC undisputed 2009 AND 2010 which I own and have barely touched after getting this game. It's made me understand why boxing's called THE SWEET SCIENCE, literally... it's rekindled my love of boxing... which had gone to MMA the last 15 years.

Once you start to master this game, which takes observation, intunition and ability... it is incredibly rewarding!!!.. and the game is totally fair in that as you improve you will see the result... you will be the one bringing the hammer of the gods on just one punch to ANYONE, Ali, Tyson, Leonard, Robinson, etc... perfect punching, perfect timing... in facts It's improved my hand eye coordination.


-Character creation is great... you can REALLY make your guy for the way you wanna fight.
-Licensed characters are plenty AND awesome, the likeness is AMAZING! both in look and in fight style.
-Interfase Is the best I've ever seen in a sports game (that's including Madden, MLB 2K, NBA live and UFC Undisputed series) it's super intuitive and comfortable.
-Legacy mode is well thought out, challenging and exciting... I've retired twice as the GOAT, with two different fighters because I enjoyed going through it so much.
-VS. mode is better than anything out there... great fun and WAAAY WAY better than any fighting genre game (which I am a fan of, including DOA, Tekken, MK and Soul Calibur series), if you like fighting games, MAN!
-Graphic are WAY up there with the best I've ever seen in any genre.
-This is one of those games that will NEVER tire you...
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