Have one to sell? Sell yours here
Fight in the Skies: World War I Aerial Combat Game [BOX SET]
 
See larger image and other views
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Fight in the Skies: World War I Aerial Combat Game [BOX SET] [Hardcover]

Mike Carr (Author)
5.0 out of 5 stars  See all reviews (1 customer review)


Available from these sellers.



Book Description

1975
World War I aerial combat game. 2 to 12 players. Predecessor to "Dawn Patrol." BOX CONTENTS: * Rulebook * Combat Tables chart * Critical Hit Tables chart * Random Aircraft Chart (1 Allied, 1 German) * 4 Maneuver charts * Aircraft Specification Key card * Mission Log chart * Fold-out play map * Aircraft Stat Cards (30 German, 26 Allied) * Counters (62 Allied, 49 German, 13 AA) "Multi-player aerial action is fast and furious in Fight in the Skies, as each individual player flies his own plane in an exciting air battle which is often to the death! With historically researched aircraft specifications, and with a host of optional rules to add realism, Fight in the Skies is a game that puts each player right in the cockpit. Do you possess the skill and daring to take on an enemy like the Red Baron or Eddie Rickenbacker? Now you can find out!"

Product Details

  • Hardcover
  • Publisher: TSR Hobbies (1975)
  • ASIN: B000N9F3GE
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #3,573,224 in Books (See Top 100 in Books)

 

Customer Reviews

1 Review
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
5.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

5.0 out of 5 stars A Classic Game, Still Going Strong, December 25, 2010
Amazon Verified Purchase(What's this?)
This review is from: Fight in the Skies: World War I Aerial Combat Game [BOX SET] (Hardcover)
When Mike Carr self-published "Fight in the Skies" (FitS) in 1968, he probably never dreamed he would still be running an annual event at Gencon over forty years later, and be president of the "FitS" Society, a group of World War One aviation and gaming enthusiasts. Well, here it is 2010, the game is long out of print despite eight editions, because of the demise of TSR, yet the fanbase is still there.

The copy I received is a 5th edition, TSR copy, with a beautiful picture of a Pfalz dIII in action against an R.E.8 and a Camel. The 36 page rule book is well organized, with Basic and Advanced Rules(8 pages), Optional rules(16 pages)Historical commentaries and aircraft descriptions(10 pages)and four pages of scenarios, using from three to eight players, and a Point System for judging tournament play.

There are numerous charts:Four pages covering set-up and game play, three pages generating random enemy aircraft, five sheets of maneuver cards, and ten pages of aircraft data cards (covering 56 different types). Two sheets of cardboard counters provide pieces for 123 airplanes, balloons, and anti-aircraft weapons. Also included is a 24"x24" sheet of "Texoprint" paper, marked in a one inch grid, to use as a game board, which the rules state "can be marked in various colors using Flair-type pens" . I have not tried that yet.

On to the play of the game! Players (the more the better) choose sides, pick a month of the First World War, and select aircraft, either openly, or by random dice roll. Altitude and any special missions are determined, and the game begins. Each player rolls two dice for initiative each turn, moving in order from "high roll" to "low". Each plane is rated for speed flying straight, or turning, moving one square per 10mph of speed. diving can add a huge speed bonus. Various special maneuvers allow you to get into shooting position on planes that moved before your turn. When everyone is through moving, all planes with targets in their field of fire roll dice to shoot. Range, angle of attack, number of guns, and altitude difference all determine how many hits are placed on a target, then the location of the hits, and severity of them is rolled. Lucky shots can hit a pilot or gunner, while sometimes a plane is "sawed to pieces" and the crew limps home.Getting on the tail of an enemy aircraft is particularly deadly, and calls for daring maneuvers. A two or three player game takes about an hour, after basic concepts are mastered. More planes take more time.

If you have any interest in the air combat of World War One, and gaming this fascinating period, you owe it to yourself to buy a copy of "FitS', or its later edition "Dawn Patrol" For more information, visit the Society at dawnpatrol.org
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category