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Most Helpful Customer Reviews
12 of 12 people found the following review helpful:
5.0 out of 5 stars
Excellent Flight Sim,
By A life long Transformers fan (California) - See all my reviews
This review is from: Fighters Anthology (CD-ROM)
Realistic backgrouds give the illusion of being in the real location on Earth. Comments from co-pilots and back-seaters add humor and realism. The controls are easy to learn and the reference files give detailed descriptions, pictures, videos, and some have test flights for the planes. If you love planes or flight sims you will love this game.
7 of 7 people found the following review helpful:
3.0 out of 5 stars
Better than the sum of its parts...but not by much,
This review is from: Fighters Anthology (CD-ROM)
Just because we can keep 30 year old fighter planes in active service doesn't mean that we should try to do the same thing with computer games about fighter planes. But EA keeps at it anyway with "Fighters Anthology", a compilation of previous fighter's titles, with some added bells and whistles for multiplayer as well. Those older games themselves show roots stretching back to the original "LHX Attack Chopper" of 1990. FA throws in the meat of USNF, "NATO Fighters" and ATF, but little else. Unfortunately, the qualitative differences of those games aren't so great, and you might just as well have picked up any one of those older games. In each of the older games, you were able to fly single or multiplayer missions in a variety of aircraft. You could fly single missions or campaigns, or even craft short missions using the mission editor. Though the campaigns limited you to a few planes, you had a much larger choice of aircraft in single missions (In ATF Gold, you could fly anything from an A-10 to the Russian Tu-160; from the unlovely AC-130 to the F-22; from the hoary old MiG-21 to some exotic experimental types that have never left a drawing board; you could even pit F-14's against F-5E's ala "Top Gun"). The problem was repetitive gameplay - the planes were dirt simple in terms of flying and avionics. Though each plane came with its own instrument panel, they were just for show - you could turn them off and not notice the difference; you got the real data from pop-up screens. The surface scenery, though using the naturally contoured terrain standard since "Falcon 3.0", is otherwise so bland and featureless, that they recalled 1991's "Chuck Yeager's Air Combat". Gameplay boiled down to the same two things - take out a primary target on the ground (like an HAS); splash an airborne target (or targets in the case of one mission against a host of incoming B-52's). Even though the missions were generic, they were also linear - you flew the same mission until you've achieved the mission goals. That is, that the missions were pre-scripted, but not even scripted that well. (EF2000 also has simple missions, but is campaigns were dynamic and, being a single plane game, was much more detailed. It also had much more modest system requirements) In each case, the story was always the same - too few wingmen against to many targets and threats. And boy, does it get tired fast. When you've reached a point where all you're doing is dogfighting, the games shine - but that's not enough to distract you from the cartoonish gameplay, crude flight dynamics and blocky graphics. Putting all of the Fighters titles together doesn't really add much, since any one of the games will have enough features alone to keep you coming back - just not enough flavor to hold you for long after your return. To its credit, FA has a much meatier multiplayer option than its predecessors, one allowing for broader conflicts - you can even hop into one of those self-propelled ack-ack guns like "Zip-23" and take over while on the ground. It's actually a lot of fun, but not enough to overcome the unreality of the game as a flight simulation. Also, though this is packaged in a box as a "classics" title, there is no printed manual, only (as ina jewel-box edition, bane of gamners!!) a CD manual in Adobe .pdf format. You can print it out, if you know somebody at Kinkos (it's a biggy) or if you work on weekends, and nobody notices a missing ream of printer paper. Instead, I'd go for USAF with its better graphics or, if you've got a mighty machine, wait a spell for Janes next crack at a "survey sim" game - you know you never have to wait long for a Jane's game to come out, or at least get previewed. If you've got an older machine like a low end Celeron or an early P2, FA or the other Fighters titles (other than IAF) will probably be the best you can fly. If you try and pick up one of the older "Fighters" games, you'll get a slightly weaker game, but perhaps a manual you can actually read. In short - if you already own ATF, USNF Marine Fighters or NATO Fighters, save your cash.
6 of 6 people found the following review helpful:
4.0 out of 5 stars
Still a great sim,
By "elioron" (Honolulu, HI) - See all my reviews
This review is from: Fighters Anthology (CD-ROM)
When I purchased Fighters Anthology, I was expecting the realism that Jane's is known for. For the most part, I was not disappointed.The flight model is excellent. If your used to games like "A-10 Tank Killer", you'd better start with the single missions first. The initial missions have a great stepping stone structure that enable novice pilots the opportunity to learn without getting pasted, and give advanced pilots better feel for the limits of the flight model. They also give an opportunity to fly a meriad of different aircraft, from the X-32 to the C-130. The lack of a physical manual does complicate things a bit. Another great feature is the different levels of experience given to all units in the game. This is especially helpful in the mission creators. I haven't really gotten into the campaigns yet, but my mistake of starting one the first night I got the game was somewhat degrading. Between not knowing the systems (like how to turn on my radar, or change weapons) did not help the fact that I had a short in my joystick (now replaced). Though these problems have been taken care of, I am not about to dive in again until I am truly proficient in the single player missions. The campaign is pretty real, what little I saw, and if your not used to it, you will be toast. The single failing is the blocky polygon graphics. They were great for when the games origionally came out, but seem chunky now. I do like being able to choose my squadron logo, though. Another thing that gets irritating after a while is the long tedium of scrolling through the missions. The interface is a cool idea, but having to click individually past 30 pages gets old. Overall, I really enjoy the game. It's archaic graphics are more than overcome by what truly matters - an exciting flight simulation. 2115|R24QLMH5I3MNBU;2115|R395CPL361YFTP;2115|R35ZBOUH3AORNH;
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