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Fighting Fantasy 17 Appointment with F.E.A.R. (Fighting Fantasy)
 
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Fighting Fantasy 17 Appointment with F.E.A.R. (Fighting Fantasy) (Paperback)

~ Steve Jackson (Author)
4.3 out of 5 stars  See all reviews (3 customer reviews)


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  Paperback, March 31, 2004 -- $4.45 $1.46
  Mass Market Paperback, July 31, 1986 -- $16.59 $0.14

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Editorial Reviews

Product Description

Fighting Fantasy is the brilliant series of adventure games where YOU are the hero. Your mission is to discover the location of the top- secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts bring them to justice. Ages violence, kidnapping and corruption of a host of super-villans.

Product Details

  • Reading level: Ages 9-12
  • Paperback: 192 pages
  • Publisher: Wizard Books (April 1, 2004)
  • ISBN-10: 1840465271
  • ISBN-13: 978-1840465273
  • Product Dimensions: 6.9 x 4.3 x 0.9 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #2,099,561 in Books (See Bestsellers in Books)

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Customer Reviews

3 Reviews
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 (2)
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
4.0 out of 5 stars This brave defender of millions of innocent cizitens is YOU!!, December 12, 2003
By Doug Riddell (Wellington, New Zealand) - See all my reviews
(REAL NAME)   
Now most FF Gamebooks are set on the magical world of Titan, and if not they're generally set in the future or some other science-fiction setting.

This one however is neither. It's set in the present day where a superhero fights crime in a large United States city. And this brave defender of millions of innocent citizens...is YOU. (However it's clear Steve Jackson's still into Titan because he set this story in "Titan" City and later one has the opportunity to purchase "The Warlock of Firetop Mt"!)

Basically this adventure is a superhero adventure. And a very good one at that too!

When you were born, it was an anxious moment because your parents were part of an American top-secret genetics project. Intended to enhance untapped human superpowers, and you were the result. However the success of the experiment (i.e. your powers) are so secret even the other members of the project don't know about them. And to this day you thwart criminals and stand up for human justice behind a mask. Going under the alias, the Silver Crusader.

But now The Crusaders' biggest challenge has arrived. F.E.A.R. - the Federation of Euro-American Rebels is launching a campaign to take over the western world, starting with your home town! With the aid of grasses, scattered clues and captured criminals eager for plea-bargaining, you only have a few days left to stop them.
N.B. I wasn't quite accurate earlier when I said set in the present-day, the cold war between West v East is still here.

So if...er...WHEN you succeed you can truly say you saved the world from FEAR itself!

Notice I haven't specified what kind of powers the Crusader has? That's because it's YOUR choice, that's another beauty of Steve Jackson's one of many clever brainchilds. I won't tell you exactly what, but you can basically choose any kind of superhero trait you can think of.
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5.0 out of 5 stars A unique book in the Fighting Fantasy series, November 7, 2002
Appointment With Fear differs from your ordinary Fighting Fantasy adventure. Here, you take on the role of the Silver Crusader, a superhero dedicated to ridding evil. You are based in Titan City, a place teeming with evil villains, some as powerful as yourself. Your goal in this adventure is to locate the secret meeting of the evil FEAR organization and capture its leader, Vladimir Utoshki, better known as the Titanium Cyborg. The book plays like your typical superhero adventure, and will delight fans of the genre. The book is very replayable too, in that you are allowed to choose your superpower. You can choose between having super strengh, psi abilities, the ability to shoot energy from your fingertips, or be able to create high tech gadgets that will get you out of tight situations. After reading the book with one of these abilities, you can reread it and choose another. The adventure is spent trying to gain clues as to the whereabouts of FEAR's secret meeting, and is a little on the difficult side. The author (Steve Jacson) also introduces a HERO point system. For performing various heroic feats, you can gain HERO points, but they are merely a guide as to how well you have done in the adventure. Your main goal is to defeat FEAR. All in all, if you are a fan of superheros or mysteries, this book will not dissapoint.
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4.0 out of 5 stars Very good! Full of twists and turns to challenge the mind., January 27, 2000
By Chris Laws (South Carolina) - See all my reviews
This book isn't your typical roleplaying adventure. It has actual puzzles in the story for you to tackle and you get to choose your super power. A must read for role playing fans.
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