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Fighting Fantasy - Nintendo DS

by Aspyr
Platform : Nintendo DS
Rated: Teen
8 customer reviews
Metascore: 45 / 100
45

List Price: $29.99
Price: $24.99 & FREE Shipping on orders over $35. Details
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  • Choose from a variety of weapons and armor pieces as you crush skulls and stab enemies
  • Learn powerful spells that will protect your character in combat or cause serious damage to enemies
  • Enjoy in-depth NPC interaction; speak with characters to find information you need to move forward in your quests, learn new skills, trade and more
  • Fight an impressive diversity of monsters as they attack with fireballs, axes, poison, spells and more
6 new from $24.99 6 used from $11.70
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Fighting Fantasy - Nintendo DS + Orcs & Elves - Nintendo DS + The Dark Spire - Nintendo DS
Price for all three: $154.83

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Product Description

Fighting Fantasy is an elaborate role-playing game based on the legendary book series by Ian Livingston and Steve Jackson. The Game puts the player on a path of vengeance where they will brave the treacherous Firetop Mountain keep-the scene of the first adventure in the book series-on the way to a final confrontation with the evil warlock Zagor.


Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B002DMIGTU
  • Product Dimensions: 5.4 x 4.9 x 0.6 inches ; 8.2 ounces
  • Media: Video Game
  • Release Date: November 25, 2009
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #21,923 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Most Helpful Customer Reviews

10 of 10 people found the following review helpful By Ben Rowland on December 19, 2009
I was a huge Fighting Fantasy gamebooks fan back in the late 80's and early 90's, so I regarded the release of "The Warlock of Firetop Mountain" with great interest. For those too young to remember, Fighting Fantasy books work like a "Choose Your Own Adventure" book crossed with Dungeons & Dragons gameplay, in which you must choose between branching paths that ultimately effect the outcome of the story. You roll dice to determine how enemy fights turn out, and it was great fun that spanned a series of nearly 60 books. I felt that this would be perfect for a handheld video game, and unfortunately, this one is more miss than hit.

What we get here is a standard dungeon-crawling RPG that, in certain parts, is quite fun and challenging. The story is pretty stock by RPG standards; you go through a series of dungeons with the end goal of defeating an evil wizard, but it has (as others here have mentioned) an Elder Scrolls crossed with Doom feel to it. The 3D environments allow for exploration and treasure collecting, and you will encounter monsters and the occasional friendly person throughout your quest. On the positive side, it does have some nostalgic value both for those who enjoyed the gamebotoks back in the day, and for those who like the look and feel of 90's PC games.

The game does have quite a few negative points, however, and these are compelling enough to keep me from whole-heartedly recommending the game. The 3D graphics occasionally look quite nice, but movement and combat reveals many glitches and visual quirks that sometimes hinder gameplay. The combat controls are also clunky and unresponsive, and I found that most battles consisted of mashing the buttons until the enemy dies.
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16 of 18 people found the following review helpful By M. Cleary on December 8, 2009
First thing I'd like to point out is that this game is very remniscent of the first couple elder scrolls games and that is right but essentially this game is smaller in scale. FF:TWoFTM is a dungeon crawler very similar to Elder Scrolls that is based off of the first installment of the book series of fighting Fantasy. In the book, you are a lone adventurer who travels to a mountain with red glowing vegetation on top called Firetop mountain. The mountain was once a Dwarven city but was taken over by a powerful Warlock named Zagor and his many Orc minions. It is said that Zagor has a treasure chest that may only open if you find it's two keys which are spread out very deep in the keep.

In the game, the goal is the same but the story is not nearly as deep as the book itself. You are an adventurer who takes a boat to the port village near Firetop Mountain and from their the quest begins. This game is beautifully detailed for a DS game, perhaps even better detailed than the actual first couple of Elder Scrolls games which many compare this to. This is not one of those games were the developers cheap out and make the environments look the same. The detail in this game is amazing as well with bloodstains on walls, papers littering the floor, pictures on walls, chairs, beds, etc. Everything makes the game feel like you are actually going through a dungeon or underground city rather than an endless maze with nothing interesting like Deep Labyrinth or Moon. The game is also very difficult and changes the enemies as you get stronger I.E. when you backtrack, you are going to see monsters on par with your level rather than really weak monsters that were hard when you originally passed through the area.
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3 of 4 people found the following review helpful By April Franzini on December 14, 2009
I would like to say that I really like this game. It is a bit difficult at times, but my advice for to (if you buy it) is to check every room and talk to NPC's for hints/clues and such. I agree with the previous reviewer that it is similar to Elder Scrolls games (which are some of my favorite games). This is a fun sword & sorcery type of game even if you are not a fan of the books. Warning: this game is not for everyone.
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By Christopher Stearns on November 25, 2010
Verified Purchase
Well, although I felt compelled to complete this game, I wouldn't say its very good. Little things like locking up and saving data incorrectly happen from time to time. Also, the game is not particularly well balanced. Beatable, but you're going to have to work the system. It's the sort of game where there are many ways to build your character, but only a few 'right' ways. For example, you can build a close combat specialist, but without a powerful ranged attack the end boss is pretty much impossible.

This is a game with little actual content. It's short. There is no music. And the games ten or so enemies are all 2d sprites that always face toward you. This always facing you thing kills any possibility of stealth; making a rogues pretty pointless. It also gives enemies an irritating advantage. They can avoid close ranged attacks by strafing. You can strafe but it's only useful at a distance. This makes going into close quarters with a ranged attacker, like a faerie, much more dangerous then a dedicated melee unit, like a Minotaur.

That said, the game artistically speaking is very good. The story line is also very entertaining. That shouldn't be a surprise. The game started as a choose your own adventure book. Still, playing the game you get the impression that a talented writer and a talented artist asked they're fourteen year old son to program a game; and then published the beta.

By the way, I've only played through the game once. I started as a rogue. Discovered it was too hard and tried again as a fighter. My suspicion is that the game is a lot easier if you play a mage. One thing I will say for the game is that it has a lot of potential replay value. But that's assuming you want to go through it a second time.
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