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Figure Drawing with Virtual Models: Getting the Most Out of Poser Artist Paperback – November 17, 2006

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Product Details

  • Paperback: 192 pages
  • Publisher: Cengage Learning PTR; 1 edition (November 17, 2006)
  • Language: English
  • ISBN-10: 1598633287
  • ISBN-13: 978-1598633283
  • Product Dimensions: 0.5 x 7.5 x 9.2 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #4,222,599 in Books (See Top 100 in Books)

Editorial Reviews


1. The human figure: Learning the proportions of the figure. 2. Figure construction: Learning to construct the figure starting with the action line and then adding a simple manikin. The Figure is then drawn over the manikin. 3. Anatomy: Learning about the human form including the skeletal structure and muscles of the body. 4. Faces and Features: A closer look at the individual features of the face and body. 5. Posing the Figure: What to consider when posing the figure. 6. Composition: A brief lesson in composition of figurative drawings taken from the great masters. 7. Lighting: How to light the figure 8. Dynamic Motion: How to make your figure drawings come to life with dynamic motion.

About the Author

Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.

More About the Author

I started writing books as a request from a publisher after a presentation I gave on game art at a game developer's conference. My first book, "Game Art for Teens" was a great success so several other books soon followed. I love sharing my experience of over 3 decades in the video game and animation field. I've also branched out and wrote a few books about fine art and business.

I am a creative person at heart and love developing great interactive experiences. I started working in video games in 1987 after a short career as an animator and portrait artist. I found the industry fascinating and fell in love with creating art on a computer. Over the years, I've founded 2 development companies and have worked on more than 150 published game titles including StarCraft Brood Wars, Tiger Woods Golf, Guitar Hero Mobile, Super Star Wars, NCAA Basketball, Rainbow Six, Top Gear Rally II, Abe's Oddworld Adventures, Dance Sensation, James Bond 007, The Bible Game, Family Village and many many more.

I am an avid reader and tend to always have a book with me at any time. Now days my books are all on my cell phone.

Customer Reviews

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Most Helpful Customer Reviews

9 of 9 people found the following review helpful By Eugene Arenhaus on February 10, 2011
Format: Paperback
This book is a peculiar species of beast.

On the surface, it's a figure drawing manual. Except it says you shouldn't look at the human figure to do it. Instead it promotes drawing from the poorly constructed, imprecise, anatomically incorrect and badly articulated 3D models.

Anyone who knows a scrap of visual anatomy will be able to see that Poser models, simply, are not a good representation of the human figure. They bend in wrong places, they do not have muscle tone, their "muscles" are an artificially sculpted pattern that distorts in grotesque ways whenever the figure deviates from the pose it had been sculpted in. I discourage you from using Poser and so I discourage you from using this book.

As for why this book even exists, I think the answer can be found practically undisguised in the foreword. This book, apparently, is written by people who believe that human body is a sinful thing and looking at it should be avoided. So they promote Poser instead.

This is wrong on so many levels from the artistic point of view, that I don't even want to delve into it. Artists had sought beauty and harmony in the human form for thousands of years. No amount of misplaced modesty from the authors of this tome should discourage them from continuing to do that.
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25 of 30 people found the following review helpful By J. Eugster on January 15, 2007
Format: Paperback Verified Purchase
This book is a "how to draw the figure" book. I thought, by reading the summary that it would help with the use of the Figure Artist Program. It was no help at all with the program. An example: the book shows a dramatically lit figure and states "pose a figure and light it like this image", than proceeds to explain how to draw the figure. I wanted a book that helped with using the program itself. Such a book is very much needed because there is a lot that is not explained in the tutorial or manual that comes with the program.
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2 of 6 people found the following review helpful By dyn on January 20, 2009
Format: Paperback
I need to say, that, yes, the title is a bit confusing, but I certainly don't think a book should be rated only 1 star because the previous rater didn't pay attention to what s/he was buying.

But, the book, as a guide for learning to draw people, is not badly written. I found this book to be very helpful (especially helpful with proportion)
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