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Final Fantasy Tactics Advance

by Square Enix
Game Boy Advance
4.3 out of 5 stars  See all reviews (242 customer reviews) 87 / 100

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  • Three young men open an ancient tomb, and unleash a magical tomb that turns their town into a kingdom of swords & sorcery. They'll have to take up the arts of combat and magic, to fight for the soul of their home!
  • Battle your way through dozens of turn-based conflicts, using your strategic thinking skills to come out on top
  • Command your squad of fighters, mages, and monsters and create battle plans that suit their unique abilities
  • Team up with a friend to battle deadly opponents -- but be careful - if you don't follow the rules of combat, you'll wind up in jail!

Product Details

  • ASIN: B00009WAUK
  • Product Dimensions: 4.8 x 4.8 x 0.8 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: 2003
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (242 customer reviews)
  • Amazon Best Sellers Rank: #5,475 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Product Description

Enhanced graphics, favorite characters and a brand-new storyline deliver an unparalleled role-playing experience.

From the Manufacturer

You can almost hear the collective drooling of RPG and Game Boy fans worldwide. As the inaugural Nintendo/Square reunion title, Final Fantasy Tactics Advance has a lot to live up to--and it does, spectacularly!

The long heralded Final Fantasy series has enjoyed a number of spin-offs and sequels. Using the familiar character types and classes of the Final Fantasy series, but with a wholly original storyline, Final Fantasy Tactics Advance creates an immersive world of strategic combat and conquest.

Snow Job

While most fantasy games favor romantic landscapes, Final Fantasy Tactics Advance slyly starts out in a plain-vanilla suburb. Players assume the role of young Marche Radiuju in the humble burg of St. Ivalice.

A snowball fight introduces the characters and sets the groundwork for future battles. After a brief (but chilly) skirmish, Marche heads home to visit his younger brother.

Marche Madness

Soon after, Marche's friends drop by to show him an ancient book of mysterious origins. After failing to translate the text properly, Marche's friends leave for the evening. After a wistful slumber, Marche awakens and realizes he isn't in Ivalice anymore... or is he?

Alone in a foreign land, Marche quickly comes under the care of a helpful creature known as a Moogle. It doesn't take much to convince Marche to adopt a lucrative career as a mercenary.

Gangs of Ivalice

A quick stop at the town inn introduces Marche to his new gang. A motley crew at best, your associates include low-level monks, mages, archers, and soldiers. The only hope you have of finding your way home is to turn your ragtag group of misfits into a finely tuned fighting force.

Begin your tour of duty by chatting up the local barkeep. He'll clue you in to interesting news bits, rumors, and job opportunities. Due to your severe lack of experience, early quests are little more than errands.

As you gain experience and reputation, your job options grow as well as the rewards. You can also send one of your crew members on side missions for extra swag. You cannot use these members in your regular quests until they return from their mission.

Rules of Engagement

Whether your quest is to fetch rare herbs or escort the local nobleman, you can always expect bad company. The battlefield is set up from an isometric 3D viewpoint, allowing clear view of every character in play.

At the start of a match, you must choose which members of your gang you wish to take into battle with you. You have a clear view of the enemies before choosing, so try to match your lineup to your opposition.

Final Fantasy Tactics Advance introduces an innovative law system to the series. During every battle, an impartial judge decrees specific rules, such as banning poison attacks or physical attacks. The judges' unpredictability requires players to keep a well-rounded group of characters at all times.

Technically, you can break the combat laws, but it is generally not recommended. Even if you win the battle, any of your characters who breaks a law is whisked away to prison. They can only be released after paying a hefty fine.

Fantasy Fighting

The battlefield is set up like a 3D chessboard, with elevations and terrain types. In each turn, a character can move a specific number of spaces and perform a single action, such as attack or using an item.

Most strategy games employ either real-time or turn-based action. Final Fantasy Tactics Advance employs a speed-based system that is somewhere in-between.

Characters still take turns to move and perform actions, but these are based on each character's individual speed ratings. Nimble characters like rogues and ninjas are usually the first characters to go and can usually move farther than other characters. The downside is that faster characters typically lack strong armor and health stats.

Subtle details such as terrain type and attack proximity can have a direct affect on your ability to hit an enemy. Attacking an enemy from behind or the side will yield much higher hit percentages than head-on attacks.

Job Fair

What you do off the battlefield is arguably more important than what you do on it. Thanks to a stable economy, your characters can usually change job classes once they gain enough experience.

Need a little more magic in your life? Try turning one of your grunts into a mage. There are more than 30 different job classes available, each with its own strengths and weaknesses.

Even in far-off fantasy lands, commercialism is a way of life. You'll be amazed at how quickly you'll end up spending your hard-earned greenbacks on shiny new stuff. Weapons and armor serve not only to boost your stats, but also grant special abilities to specific character types and species.

While one sword might grant tremendous attack points, a seemingly lesser sword may give its wielder access to a special attack that can tip the scales in your favor. Thanks to the law system, one should never get too attached to a single piece of equipment.

Face Value

Gorgeous character illustrations and 2D sprites harken back to Square's 16-bit glory days. Each of the shops, inns, towns, and fields is superbly detailed, with subtle background animations. Final Fantasy Tactics Advance maintains the series' stellar rep for technically and visually brilliant summon attacks.

Uniquely, Final Fantasy Tactics Advance features three separate display settings, depending on whether you're playing on the Game Boy Advance, Game Boy Advance SP, or the Game Boy Player. Each setting offers different levels of brightness, contrast, and saturation to appease even the most fickle of gamers.

The only thing that can rival the on-screen wonders is the audio candy. It is no surprise why Square Enix's soundtracks are the most sought-after in the video game community.

Lasting Power

Needless to say, there are hours upon hours of gameplay packed into this tiny little cartridge. Square Enix has done a tremendous job in creating an easily accessible yet incredibly deep gameplay experience. Plug into one of the finest strategy RPG experiences ever created with Final Fantasy Tactics Advance.

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Customer Reviews

Most Helpful Customer Reviews
114 of 120 people found the following review helpful
5.0 out of 5 stars It Really Doesn't Seem Real September 29, 2003
I'd like to implore you to NOT compare this game to the FFTactics for the Playstation. For just a moment, weigh this game against itself. Evaluate it for what it IS, and not what it isn't.
People may be upset because this is not like the original. But for that reason I am very thankful. Not to say that the original Tactics wasn't wonderful; it remains one of my favorite FF titles to date. What I mean to say is that it's different. I know that the story is not as mature as the first one. I know that the music is not quite as bombastic as that of the original (From what I've heard so far, anyway). But Final Fantasy Tactics Advance presents its own story, its own set of characters and its own battle system, which in my opinion is just as good as that of the first Tactics.
The Job system has been redesigned, and takes into account what race a character is. While it's true that both a Human and a Moogle can obtain the Thief job, there are differences in stats and abilities due to their racial diversity. There are five different races, and each one has advantages and weaknesses, along with several Jobs that are unique to that particular race. This new concept is amazing and innovative, and results in very different, customized characters.
Abilities are obtained through the use of specific items, much like the ability system of FFIX. Many items boast abilities for multiple classes, and each ability takes a certain amount of AP (Points received at the end of battles or side quests) to fully learn. Once a character completely masters an ability, they no longer need to have the item equipped to use that skill. Needless to say, this interesting system will lead to hours upon hours of gameplay.
Concerning the story, I do not understand everyone's complaints.
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19 of 19 people found the following review helpful
4.0 out of 5 stars Worthy addition to the FFT line January 30, 2006
Fun: 4.0 out of 5 stars   
After the very successful and fun Final Fantasy Tactics game that was on the Playstation 1 in 1998, it was only expected that a follow up would come in the not to distant future. Little did anyone expect that it would be on the Nintendo Game Boy Advance.

The premise behind the new version of the scaled down game is the same. You start out with a hero who has to build a team of fighters of variying classes to take on others in turn based battles with each character on each team getting a seperate turn to take out various enemies on the field with their moves. All the classes are traditional Final Fantasy classes that we have seen through out the years in various FF games. Only unlike the PS version of the game this time the classes are seperated by race of the character you have in your party.

There are five races that you will meet in the land of Ivalice where the story takes place. Humans, Viera, Moogles, Bangaa and Nu Mou are the races that will fill up your team. Each race can hold certain jobs with only a few jobs being able to be used by more then one race. In typical FFT way, you must level up by fighting in battles and learning skills that a particular job can hold to retain them for later use even if you change your job to another one. Half the fun is building up characters with the various skills and jobs and building a dream team that is totaly under your control. You can have magic users, warriors and specialist all working on one grand team complimenting each other in perfect unison.

The game play is fun and pulls off a tactics type environment as well as can be expected on the GBA. The graphics aren't stunning like the first FFT game due to the system it is on but it does pull off everything graphicly well enough.
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29 of 33 people found the following review helpful
5.0 out of 5 stars Simple, yet addictive. November 10, 2003
The premise of the game is dirt simple, in that it's just a series of battles/missions, over and over. Yet I can't put the thing down. I get that determination - "I must make my characters stronger! Level up! Better armor!" and it's addictive.
The battle scenes are turned based and play out slowly, and as such, you can play this game for a very long time. After twenty hours of game time, I was still not even 1/3 finished. Plus replayability is high, because you can create a new clan with an entirely different character makeup.
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11 of 11 people found the following review helpful
5.0 out of 5 stars Go Clan Nutsy! September 10, 2003
I have been anticipating this release for some time. I got it the first day it came out in the states. I have been playing it for the past 2 days. It is great! Its not a sequel to FFT nor is it a re-release. It's a different game. The story is a different approach for the FF series, you start of as a young boy in the present time whom him and his friends, who aren't the most popular kids in school, perchase an old looking book with strange symbols on the cover (Never Ending Story anyone?), and get thrown into a world of monsters, magic, knights and quest; the world of Final Fantasy, where you are the leader of a small clan competing against others for turf to rule the streets of Ivalice (a much less sinister plot the original FFT). Remember in FFT how you got to go to the pub and send some of your characters of on missions? Well this game focuses on that, you get to go on the missions your self and fight them or dispatch when necessary, there are no random encounters, except when you run into a rival clan looking for trouble on the map, and you have to [beat them].
The game has a large learning curve so it can be appreciated at any age, and can still provide a challenge for us more mature players. Like any of the other Final Fantasys the music is fantastic and the graphics are masterful and cutting edge. The game system is much like FFT for the PS1, there some cut corners but they make it up with a few surprising changes. It can be confusing at first, but after a while it all makes sense and is most challenging and enjoyable, and will provide over a hundred of playing hours in order to unlock everything. This is the best title on the GBA and you would be crazy not to get it. If you're a fan of Final fantasy your crazy not to buy a Gameboy Advance SP just to play this game.
Well thanks for reading! I'm going to get back to playing now; some other clan wants to start sumthin...
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