Before Final Fantasy VII, there was Final Fantasy VI. An RPG that at the time of its release truly defined epic. Originally released in the states as Final Fantasy III, it is still one of the most popular RPGs of all time, and has garnered a cult following that describe it as the best Final Fantasy in the series. Now the finest fantasy has gone portable.
The storyline in Final Fantasy VI is fairly simple. 1000 years ago the war of Magi happened, and after that war the power of magic simply ceased to exist. Now the Magitek Empire has found a way to revive the dreaded power known as magic, and they tend to use this power to enslave the world. A small resistance group has come forth to stop this empire, and magic may very well be the key to stopping the Empire. But is it really such a good idea to rely on the power of magic once more? Or is history just going to repeat itself?
Final Fantasy VI may not have the most complex story in the series, but the story comes alive through some of the most well developed characters in the history of the series. In fact, Final Fantasy VI excels in character development more so than any other game in the series, and easily has the best ensemble cast. Each character is distinct and has a personality of his or her own, and join up with your group to fight the empire for their own reasons. Even so, however, these characters manage to come off as completely different from one another. Final Fantasy VI also has the luxury of having the largest cast of playable characters in the series. There are twelve standard characters and two hidden characters.
The battle system is the basic ATB that was introduced in Final Fantasy IV. Your characters line up on the left side of the screen while your enemies populate the right side of the screen. As the battle progresses, everyone's ATB gauge fills up. When a character's gauge is full you can select commands for them to do. To keep Final Fantasy VI from being a bore fest in battle, however, each character has a distinct skill that only he or she can perform. Locke, for example, can steal while Edgar has a set of tools he can use. This not only gives some battles variety, but also let's you set up a strategy. There are moments in the game where your characters will be split up, and you'll have to decide who should go with who, and you'll be forced to switch between parties.
To add to the experience, Final Fantasy VI never forces you to run around with a full party. You can have up to four characters in one party, but you don't have to use four at a time. You could simply run around with just three characters in... or even just one if you're looking for a challenge. Even better, there is no central leader in Final Fantasy VI. This means that there is never anyone character you have to have in, and the game rarely forces you to use any specific characters. This gives the player a lot more freedom.
A Final Fantasy game would not be complete without some sort of complex system. Here, you're given a complex way to make your characters learn magic. As you progress through your adventure you'll find espers, which are the summons found throughout the game. You must equip an esper in order to use it. Each esper has a set of spells they can teach your characters at a certain rate. As you battle through the game, you'll gain experience points as well as magic points from your enemies. Magic points go toward learning a certain spell. It's no where near as complex as Final Fantasy V's job system, Final Fantasy VII's materia system or Final Fantasy X's sphere grid, but it's simple to pick up on. The only problem with it is that the later espers offer spells that you'll have to spend a lot of time battling around to learn.
In addition to spells, having a certain esper equipped can also give you stat bonuses at level up. For example, some espers will allow your character to gain 30 percent more HP at level up than he or she normally would. Others may increase speed, MP, etc. So just because you learned every spell from an esper doesn't mean they don't have other uses.
Graphic wise, Final Fantasy VI doesn't really look all that different than it did back on the Super Nintendo. There are a few changes to the translation, but nothing major, and some characters now have a portrait when they speak. The font is also easier to read. There were a couple of moments of slow down in battle, however, mostly when casting spells, but it's not really too much of a burden. The overall visual look however is really not all that different. Most fans probably won't too many differences here.
Final Fantasy VI is probably best known for its amazing soundtrack. Even today there are fans who label it Nobuo Uematsu's greatest accomplishment. Unfortunately, the game just doesn't sound nearly as good coming from your GBA as it did when it came from your Super Nintendo. Some tunes its hardly noticeable, but for the most part, the game doesn't sound nearly as good as it used to, especially if you played the SNES original over and over again. Those who fell in love with the soundtrack years ago probably won't take too kindly to the GBA port. That doesn't mean it sounds bad. It just means it isn't the original music some fans know and love.
What's new in Final Fantasy VI Advance? About the same thing that was new in the previous re-releases. There's a new dungeon and more bosses. As the game's treat, there are also four new espers and some new spells to go along with it. Much like Final Fantasy IV and V, the extras are not much to write home about, and they don't really increase the length of the game by very much. That's not so bad in Final Fantasy VI's case because it can easily keep you busy for over 50 hours.
If you are a Final Fantasy fan, then you owe it to yourself to play Final Fantasy VI. It is one of the most compelling games in the series. It's absorbing storyline, fantastic characters and dedication to fun gameplay make this worth a buy. Final Fantasy VI was, at one point in time, a text book example of how to make an RPG, and even years later, it has aged very well and still holds up well today. Play it, remember it, and you'll understand why Final Fantasy VI is one of the greatest RPGs ever made.
The Good
+Simple, yet absorbing storyline
+Very well developed characters
+There's a lot of freedom to the battle system
+Tons of secrets to unearth
+There are some extras here
+Lots of playable characters
+Thirteen years later, and it's still one of the most memorable RPGs ever made
The Bad
-The music doesn't sound nearly as good as the SNES original
-If you still own your original SNES copy (released as Final Fantasy III), or even Final Fantasy Anthology, it's hard to say you'll be sold on the GBA version for the extras alone