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Final Fantasy VIII

Platform : PlayStation
Rated: Teen
1,355 customer reviews
Metascore: 90 / 100

Price: $94.69 + $7.99 shipping
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19 new from $70.75 139 used from $7.62 34 collectible from $17.00
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Product Description

Product Description

A revolutionary new Battle System has been created to add more customization to your characters by way of the Junction System. The latest features such as Dolby Surround Sound Pocket Station compatibility and CG movie integration have also been incorporated into this masterpiece making this title a showcase in technological game advancements.Format: PSX Genre: RPG (VG)/ Rating: T - Teen UPC: 662248999043 Manufacturer No: 9758

SquareSoft has always had a sure-fire hit when releasing any of their Final Fantasy titles, and Final Fantasy VIII should be no exception. The basis of a good RPG (role-playing game) has always been the story; spectacular graphics are secondary. Final Fantasy VIII's involved and interesting story line is filled with great twists, well-developed characters, suspense, and romance. As an added bonus, the graphics are beautiful. Everything--from the low-lit jazz club to the steam-filled railroad tunnels--is gorgeous and perfectly sets the mood and tone of a scene.

The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience.

The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president.

You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking


  • A story to beat all stories
  • Characters worth caring about
  • Hey--it's from SquareSoft
  • Stunning animations
  • Too many random battles
  • Combat is, as always, turn-based and offers minimal excitement
  • Weak souls might give up after two or three discs of play

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0000296O5
  • Product Dimensions: 5.5 x 4.9 x 0.9 inches ; 7.2 ounces
  • Media: Video Game
  • Release Date: June 30, 2003
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (1,355 customer reviews)
  • Amazon Best Sellers Rank: #4,279 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Most Helpful Customer Reviews

199 of 217 people found the following review helpful By Jessie on April 11, 2004
Format: Video Game
As a girl obsessed with the likes of Zelda: The Ocarina Of Time, I was completely unfamiliar with turn based RPGs. When I recieved Final Fantasy 7 and 8 for Christmas, I naturally tried 7 first. I was horrified when I saw that you were unable to run around in a free roaming enviornment hacking and slashing at your leisure. Waiting my turn to deliver one blow was not my idea of a good time. Disgusted, I removed the game and inserted FF8. I was floored by the opening cinema. When the game started, I was confused by all the new terms. SeeD? Balamb Gatrden? Junction system? What the hell? But something compelled me to push onward. I was instantly hooked on the characters, which to me are much more appealing than the lego characters of the previous Final Fantasy games.
You play as the quiet lone wolf, 17 year old Squall Leonheart, a member of a group of mercenaries for hire known as SeeD. SeeDs reside in academys known as Gardens. When an evil sorceress gains the trust of President Deling and the people of Galbadia, Squall along with fellow SeeDs the perky Selphie Tilmitt, the loudmouthed Zell Dincht, the ladies' man Irvine, and the recently fired 18 year old instructer Quistis Trepe set out to assasinate her. Along the way, the lively and beautiful Rinoa Heartilly, a member of a resistance faction known as The Forest Owls teams up with them. Along the way, she struggles to bring down Squall's icy exterior and help him voice his feelings. The plot soon throws many curveballs, eventually bringing forth issues such as romance, possesion, time compression, prison abuse and escape, and traveling into the future.
I will admit that this game is extremely ambitious and has its flaws.
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76 of 83 people found the following review helpful By NOWAY on September 27, 2001
Format: Video Game
This is where it begins. Watch closely, people. If you are wise, you are (or will be) playing a game that trancends almost every idea to grace the human mind on creating a videogame masterpiece. Final Fantasy VIII is as such a classic, that if possible, should be displayed in the most important museums in the world. I'm pretty sure most reviewers 'greatly' disagree with me, but then isn't everyone entitled to share their opinion? I respect theirs as I expect mine will be.
What I cannot fathom are the intensely negative reviews coming from the people! How can a game of such caliber, genius, beauty and artisty be seen as "the worst FF ever...and so on"? I simply don't comprehend. Ive heard others like "I like all FF games, 'cept 8", or "It just doesn't belong in the Squaresoft catalogue....". Why? Upon critical analysis, I think it's because people fear change. It's part of human nature. If you adapt to something, why would you want it to change?
I have almost always noticed that some of the 'hardcore fans' proclaim that Square's old style is what should have been on this game - that they miss the old style. NONSENSE! Squaresoft wanted to do something different, temporarily. They wanted to exercise their minds a bit - to stray away from the typical RPG standards. Even possibilities of 'harsh criticism' wasn't going to stop them.....they were going to experiment. You see, even though we have an inner instinct to fear change, the human will to experiment and 'move on' conquers all (look at where experimentation has gotten us: our technology is advancing). There is no such thing as 'the way things (RPGs) ought to be'. There's nothing wrong with prefering things to remain the same, but at least, people should keep their right to experiment.
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40 of 42 people found the following review helpful By A Customer on August 18, 2001
Format: Video Game
Final Fantasy VIII, the second installment of the Final Fantasy series on the Playstation is a game with outstanding graphics,an original storyline,great character design,and more. You are Squall Leonhart, a SeeD of the Balamb Garden Military Academy.SeeD is a codename for Balambs elite mercenary soliders. Balamb was created in order to train soliders to battle against an evil sorceress trapped in the future. Squall and his comrades go on a mission once they become SeeDs and then the little problem they were sent to solve turns big.They get caught up in a mess and the time has come to fight the evil sorceress from the future. There are many twists in the game and many side quests which makes the game more interesting.Personally, I love the Real-Time graphics done by Akira Fujii, who also worked on Final Fantasy IX. The music is great and it will capture the player in battle sequences. Theres much to say about this game, but I cant give everything away. This game is definetly worth a buy.
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27 of 28 people found the following review helpful By A Customer on November 16, 1999
Format: Video Game
I've found that, with few exceptions, the line between those who love FFVIII and those who loathe it coincides with the gender of the person being asked.
Being a chick, I adored it. Guys just don't seem to "get" the thing with Squall. I took the original, cynical view that the fellows I asked were just stupid, but I'm mellowing and now believe they've just been jaded by games that leap out and beat you about the head and shoulders with The Emotional Point. The interplay between Squall and those around him is much more subtle than you usually get with video game fare. And, oddly enough, Seifer was given as much attention, while none of the rest of Squall's party were detailed in any fashion.
I have two main gripes about the game. No, not the junctioning system, which rocks plankton. People who wasted hours on end drawing magic from their enemies just weren't very observant, it's much faster to convert items with GF abilities. No, my one gripe comes from the very fact that nobody was given much characterization aside from Squall and Seifer. That was a tad annoying.
My other gripe is that the plot just kind of falls to pieces in the middle of the third disk. I thought things were progressing quite nicely until the game goes into space for no readily discernable reason.
Significant gripes, but not sufficient to keep me from replaying the game.
And yes, the game was really quite easy, especially once I'd picked up the Lion Heart gunblade, enabling Squall to do about a quarter of a million points of damage in one attack. But I don't play RPGs for the thrill of having to hit reset over and over, I play them for the plot, and the plot is worth it.
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