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Final Fantasy X

Platform : PlayStation2
Rated: Teen
1,764 customer reviews
Metascore: 92 / 100
92

Price: $21.93 & FREE Shipping on orders over $35. Details
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  • Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin
  • Tidus is a star athlete who survives a massive disaster, and with the help of a girl named Yuna, he journeys to temples & monasteries to find truth.
  • Tidus is a star athlete who survives a massive disaster, and with the help of a girl named Yuna, he journeys to temples & monasteries to find truth.
  • Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin
  • Spectacular graphics and incredible voiceover work will immerse you in a new world where evil forces threaten the existence of all you know!
23 new from $8.70 277 used from $1.42 38 collectible from $4.95
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Final Fantasy X + Final Fantasy X-2 + Kingdom Hearts
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Product Description

Product Description

Final Fantasy X finally enters a fully polygonic world. Follow the main character Tidus from a gripping blitzball tourney into a new primitive world where he must fight to survive. A stunning level of real-time detail appears in each area, including huge water-filled areas that make up a large part of the environment. An exciting combat system is turn-based, thus allowing you the time to plot your actions without the need to worry about a constant barrage of enemy attacks. You're also able to swap party members in and out of combat during battles, and doing so is a free action. Lush visual elements enhance gameplay in this phenomenal action game.

Amazon.com

Final Fantasy X is the first title in this landmark RPG series to be released for the PlayStation2. The main characters are Tidus, a star of blitzball (a hugely popular sport in the Final Fantasy universe), and Yuna, who has learned the art of summoning and controlling aeons, powerful spirits of yore. These two people of different backgrounds must work together as they journey through the world of Spira. This installment of Final Fantasy has a distinctly Asian influence, bringing a fresh feel to the characters, music, settings, and story.

Features include voice-overs for the first time in the series (utilizing the Facial Motion System), high-polygon, motion-captured player characters designed by Tetsuya Nomura, and a camera that automatically adjusts its perspective to correspond with the movements of the characters--a feature now possible because the game is largely polygonal.


Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00005TNI6
  • Product Dimensions: 7.2 x 5.2 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: September 8, 2006
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (1,764 customer reviews)
  • Amazon Best Sellers Rank: #1,275 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Customer Reviews

Most Helpful Customer Reviews

36 of 36 people found the following review helpful By Joy on April 12, 2010
Format: Video Game
Final Fantasy X is the last TRUE FF that has been made. As much as I love FFX-2 and really like so much of FFXII, to this day, I still feel Final Fantasy X is the last real Final Fantasy. I have played just about every single Final Fantasy. Not Final Fantasy XI since it's online and a couple off titles like Tactics Advance and Crystal Bearers for the WII. But I am a HUGE Final Fantasy fan and love FF's VI through X-2 the most. I'm not going to go into a too long detailed review but I have to mention some very important things.

First, I have to completely disagree with what Amazon has in it's cons about little innovation. That's so not true. There's a lot of innovation and some things here I wish would return in future FF's. The whole battle system with the CTB is so unique and never used in a FF before. I love being able to use more strategy and use that CTB window to determine when the next enemy will attack and which character will go next depending on what I do in battle. And being able to switch out characters in battle. This was such a genius addition to the series after having the traditional turned based from FFI and the ATB from other FF's before FFX. I really love the CTB and it wasn't used in enough games. FFXII should have had the CTB as well. It really needs to return for at least another true FF. It's such a shame that it hasn't been used in FFXII or FFXIII.

Which brings me to another point: a lot of people are complaining about the random encounters and calling this boring which couldn't be further from the truth. People just don't understand what Final Fantasy is supposed to be. It's a RPG, NOT an action game series. As much as I like FFXII, the removal of the traditional turned based system is a great downfall.
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155 of 178 people found the following review helpful By Marc Ruby™ HALL OF FAMEVINE VOICE on April 22, 2003
Format: Video Game
Not having a lot of experience with the PS2 platform, I am less than jaded when it comes to comparing role-playing games on the PC to their platform-based cousins. Having only the PC version of Final Fantasy IX as a basis of comparison, I was amazed by the graphic richness of the new game. This is not just a matter of higher powered engines and CGI wizardry. It really springs from the artistic commitment of the staff designing and creating the game.
Character design still shows its heritage from Yoshitaro Amano, one of Japan's greatest graphic artists. In addition, the background and 'set' design is equally imaginative. Massive use of CGI work simply makes all this magic spring to life with movement and gesture. No less an effort has been spent on the game's sound and music, making the experience of the game intense, and sometimes even spellbinding.
Tidus, a young blitzball professional, is thrust, mid-catastrophe, into the world of Spira, where an incredible monster (Sin) is gradually destroying the world as punishment for its ecological missteps. He meets Yuna, who is a Summoner, capable of calling up Aeons as battle weapons. Yuna has begun a voyage from temple to temple, a quest that must end in a confrontation with Sin to bring peace to Spira. In typical RPG style, they and their companions follow a path of ever escalating monsters and challenges, culminating in a prolonged, exhausting final struggle.
The story and dialog are fine, with a few twists to keep player interest, but for the most part it is predictable. Since people come to this game looking for different things, the creators have tried to manage a difficult balance between narrative and play, and, for the most part, are successful.
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54 of 65 people found the following review helpful By Alan P. Zube on December 10, 2001
Format: Video Game
I must say now, even though some amazing games have come out this year, such as Soul Reaver 2, Devil May Cry and the spectacular Metal Gear Solid 2, the defining game experience in the coming months will be, without a doubt, Final Fantasy X. No other RPG series has come close to the success and immense enjoyability that the Final Fantasy series has gained over the years. Although there have been some frustrating titles (FF VIII) and some sleeper hits (FF Tactics), Square has established a track record of produce the most realistic and moving story-based games on the market. Final Fantasy X will be no exception.
One of the newest and truly amazing features of this game is the life-size adventure system. In previous RPGs, the adventurer would explore a large outside world, but when entering a specific town or dungeon, the player would often have to walk up to a small icon and confirm entrance. In FFX, your character will be walking in the world from his or her own perspective, and will see oncoming castles or mountains in the distance. When encountering them up close, the scale is life-size in preportion to the character, that is to say, the mountains aren't going to be head hight, they're going to span up into the clouds. As an additional note, fights will now take place on the screen you are in, and not transfer to a pre-rendered background. This takes an amazing amount of effort on the game designer's part, and I want to thank them for making this such a realistic experience.
Another change is the battle time system, previously known as Active Time Battle. The fights now take place in CTB, or Count Time Battle.
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