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39 of 40 people found the following review helpful:
4.0 out of 5 stars
FF XI is new to me,
= Fun:4.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
I just bought this game a couple weeks ago so it is hard for me to give an extensive review. I will however let you all know what kind of impression this game has left on me.
To begin with I am a Final Fantasy fanatic so consider that as I continue my review. The first thing I noticed which is impossible to miss unless you fall asleep is the lenghty install. To finish installing all of the expansions, get registered, perform updates, create a character, and start playing the game, it is probably going to take a few hours. This is assuming you have a broadband connection. If you do not have one expect this process to take considerably longer. I won't complain too much about the install because a lot of other MMO games out there take quite some time to update as well. This is simply an FYI. Character creation is pretty simple. The biggest problem I have with it is the lack of identity. There are few enough options that you kind of feel like you have the same character as 25% of the world. This isn't exactly accurate, but I never felt like I had anything original. It isn't a terrible thing, but it is one of those things I wish I could customize a little more. The interface... well... lets just say it is different. I have played many MMO PC games and this interface and control scheme are way... way... different than any other game I've played. That doesn't make it bad though. I actually felt a little lost at first because the controls we so different than any MMO I have played. I actually had to look at the manual! That is like guy rule number one, never look at instructions. I failed! haha. The truth of the matter is once I got used to the controls I really liked them. As stated they feel very awkward for a while, but once I got it, I really liked it because it felt so fresh. It was something new. A different experience than I was accustomed to. I give the controls a 4/5 once you get it down. My only serious complaint is the fact that the mouse wheel doesn't control the zoom. Gameplay... that is a large topic to cover. I will break it down a little. Travelling around the world is a lengthy ordeal. Don't plan on getting anywhere fast. That is all I need to say. Combat is what I appreciate about this game. I have only touched a small amount of it in my time playing, but I really enjoy the combat. I like the spell effects and ability effects. Good stuff. If you get this game learn to use the keyboard for targeting, it is far easier than trying to get your mouse on a moving monster and clicking it. There are Tactical Points you earn when you hit monsters or take damage. Once you hit level 10 in a weapon skill you get a new ability that you can use once you get enough Tactical Points. Then you will have to earn more Tactical Points to use the ability again. You also get job abilities. The job abilities I have are on timers so I can only use them so often. Square has always done an excellent job with effects. I already stated the spell and ability effects are great and I mean it. They have that Square/Final Fantasy style where they are just so visually appealing. You just want to perform the ability or spell again just so you can watch it haha. The game also features tradeskills, but at this time I have virtually no experience with them so I cannot comment, just know they are available. The game environment is really nice. I have not seen it all by any means, but from what I have seen I really enjoy it. The graphics are very dated by a 2006 standard, but it doesn't hold me back from enjoying the game. I won't defend the graphics and say they are great, but I cannot knock them too much either because they are as good as any Final Fantasy game to date. If you do buy this game I highly suggest looking up how to edit your registry to bump the graphics up a bit. When I first played the game I was shocked how bad the graphics were. I went into the FFXI config utiliy and bumped them up as high as I could. At that point they looked decent. Once I learned what to modify in my registry the graphics looked much sharper. Not perfect, but I am satisfied. The sound is alright. I like the sound effects, but the music can get a little repetative. It is good enough that it doesn't get annoying though, at least not yet. ;) So the big questions is how does this game compare to similar titles? That is such a tough thing to answer for others. I will say if you do not have a lot of free time this game is probably not for you. That hurts me to say because I know myself I don't have a lot of free time. I really want to like this game, but I know how much of my time I will have to invest to really achieve anything. That kind of scares me. The people who do play it tend to play for ridiculously long periods of time. I get people messaging me all the time to get on. It is kind of a turn off. I don't like logging on and having people expect that I am going to commit to 4 hours of gameplay. I have a very hard time sticking around for 2 hours honestly. I have that problem with any game though. I just can't tune in for an excessive amount of time. I don't want to tell anyone not to get the game if they are interested, but realize what you are getting into. If you are like me you might want to avoid this one and get something else. Will that keep me from playing it? Not right now. I cannot say how long this game will hold my interest. I always wish that I could stay into MMOs just for something fun to do, but after a while I just lose interest. I don't imagine this game will be different just because of how much time everything requires. The most appealing part of this game to me is the combat system comparing it to other MMOs. I like the fact that the enemies don't feel extremely stupid and the same all the time. The enemies have different abilities and spells just like in other Final Fantasy games. In most MMORPGs I feel like every monster is the same pretty much with different graphics and strengths. They just run up to you and keep hitting you the same way until either you die, or they die. Final Fantasy has gone beyond that. To me that is a massive improvement over other MMORPGs. The sameness has been reduced. Final Fantasy XI actually has a storyline! Actually many storylines. That is another huge improvement over other MMORPGS. Sure other games have lore and quests, but I can't think of any that have a cohesive story like Final Fantasy XI. This is another untapped area for MMORPGS that Final Fantasy XI explores. This game feels like Final Fantasy, in a new way. In all other games parties were involved and travel was fairly quick. This game puts you into the Final Fantasy world on another level. I feel like they took all of the great things in the Final Fantasy experience and put you into Final Fantasy "the life." You live out all of the little stuff you otherwise miss in the traditional games. So... what is my final verdict? I am happy I bought it. I am disappointed with how much time is necessary to play this game, but I have a good enough time playing it that I will certainly keep an active subscription for a while.
9 of 10 people found the following review helpful:
3.0 out of 5 stars
It's Nice.,
By
= Fun:5.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
This is an overall good game for what it is. You will enjoy it for a while I know I did. But the biggest issue I have found is that the end game aspects completely take away the fun. You will have to level up a job that meets groups standards and not your own standards. You will have to deal with a rather rough in game economy depending on your server. You will also have to deal with the constant actions of RMT (Real Money Trade). In the end you will probably spend most of your day sitting around wondering why you are playing this game. The end game monsters that are fought only spawn every 21-24 real life hours and are heavily contested and have many people in line waiting for the items. I do not recommend this game for those that are seeking something less reliant on team play and required time. I have left FFXI after 2 years and went to World of Warcraft and do enjoy it much better. For those of you seeking a good MMORPG and not looking to devote your life I would say go with WoW. For diehard Final Fantasy fans then FFXI will most likely suit you. If you enjoyed FFXII then you will most likely enjoy the online version as it is very similar in it's battle engine but far less customizable. Just brace yourself for end game and all of its grief and despair. I hope this review helps some of you!
7 of 8 people found the following review helpful:
3.0 out of 5 stars
Surrender your life and your free time,
By
= Fun:3.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
I have been playing this game for quite awhile, and also tried my hand at WoW. If you wonder if this game for you I will list the pro and cons.
Pros: - Immersing stories, if you like FF series in general, you will love the storytelling aspect of the game. It is rich, detailed, and will suck you in. It does create somewhat believable world. - Huge expansive areas. And I do mean it, huge!! Lots of area to explore. However, you won't reap all the benefits of exploring safely until you are lvl 75 and doing it with 1-2 other persons. - Challenging, this game is not for the casual players. It is very involving and require some sort of understanding of each jobs that you choose. Some of the best items in the game will take a huge effort to get it and the helps of others. - Complex, this is not a simple hack and slash by any means. A full understanding of each jobs you choose is required, and it will reward you with the satisfaction to do things that are somewhat impossible. - It is a very social game. You will rarely be alone doing stuffs in this game, you cannot do most things by yourself. People are forced to interact and seek help, you don't have much choice, especially if you try to get anything done in this game. The social aspect of this game is what makes it so addictive, you will feel like you are in a big huge chatroom, and people will gossip and talks about everyday life stuffs just like in a chat room. - There are a lot of things to do in this game, you will never run out of things to play and do. Even if you only level 1 job to 75. The amount of things you can do is endless. - Battle system is quite intimidating but will reward you if you are smart and can take advantage of it. - This game is great if you have minimum 3-5 other people that you can trust and play regularly. Yes you will make new friends and meet new strangers along the way, but this game is best to experienced with several of your most trusted companions. - You can do quite a few of customization once you are level 75 and it will be applied to all your other jobs as well if you choose to level another new jobs. Cons: - This game is not for casual players. It takes a long time to do anything. You will spend hours trying to get a party started, to get invite, or to do anything in this game, from quests, items, or doing any missions. - The transportation in this game is very poorly designed, you will end up spending most of your time waiting around for people to start any event, or starting a party. The downside is you cannot do anything unless you are in a party, and it can take from 30-60 mnts to start a party, getting ready and actually arriving to a camp spot. To give you an idea, usually it can take from 15mnts to 2 hours to get a party invite depending on your job (popular or not, some jobs you can wait for a day and not getting any invite). Then it will take from 30-40 mnts from getting ready and find a good camp (travel time included). You will be expected to stay from 2-3 hours. If you don't have 3-5 hours per game play, you might as well don't bother with this game. You can get a lot more done playing offline game or World of Warcraft in that amount of time. - The idea of getting xp in this game is to do the same thing over and over, which is similar to WoW but at least with Warcfraft you actually do explore the area, kill some mobs, and get the xp. In Final Fantasy you will stay in one spot and do the same thing over and over. Quite boring. - The game is very strict and somewhat narrow, if you don't have specific set up, then you will not have an effective party. You can still make do, and experiment a bit, but the result will not be as satisfactory compared to a standard party. - This game punish the players, over and over, and with no discrimination either. A lot of things will go wrong mostly because other member in your party does not know his/her jobs. Missions will failed, party will wipe, you will lose xp points. The amount of punishment that this game does to the players are unbelievable. They have made a lot of adjustment in the past few years to make it somewhat bearable. - Quests and exploration are pretty useless, you get rewarded with almost nothing. Getting money is extremely difficult. And you hardly get any decent gears or items until much later in the game. - If you like to solo, then this game is not for you. There are only very few jobs that can solo effectively, namely Beastmaster and Puppetmaster. Other select jobs can solo but not as good compared the other two jobs. This not even an option, you need 5 other people with specific jobs to make a party happen. You have more freedom with the set up as you reach lvl 75, otherwise you can't do much about it. I hope in future updates this will change and encourage small party of 2-4, but knowing how Square Enix works, that's a wishful thinking. - When they say you have to level a job, they really mean it, IT IS A JOB!! One of the biggest flaw and the worst possible game design mistake of this game is that they created the job with a full intention for you to work it. It has become a second job, with very little fun in grinding your xp to 75. You cannot explore and gaining levels, instead you are bound to its rules and have to bite the bullet and make it work with other people, who sometimes are not as competent as you. Conclusion: you either a hardcore FF fans, or have a lot of time in your hands. Otherwise do not bother with this game since you will be wasting your time and efforts, and money. WoW is a much better choice if you are casual player with 1-2 hours per play time, you will get much satisfaction with Warcraft. However if you are looking for a challenge, then FFXI is the game for you. The sense of accomplishment is greater, but the rewards are mild, mostly from the sense you completed some aspects of the game. FFXI requires a lot of dedication and time sink, a casual player will have to spend between 6 months to 1 year to level one job to 75 and start to reap its benefit. I strongly advise you prepare yourself for the time commitment that this game requires.
4 of 4 people found the following review helpful:
3.0 out of 5 stars
so so,
By
= Fun:3.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
Prepare to be disappointed if you've never played an morpg before. The first levels are easy to get, but once you get to ten and up you will need a party to level up faster. To unlock any other job class aside from the ones available at the begining of the game, you're going to need to get to level 30 first and do a different quest for each one. If you want to do anything later on in the game you'll need a party for it, and you'll need luck to find others who'll want to do the quest. When you do a world search you'll see that there are only 1-2 thousand people online, and then you have to see which are Japanese, or French. If so, you'll need to press the Tab button to see translation options in order to communicate. The only good thing really are the nice graphic and different areas. Don't be surprised to not accomplish much in hours after you level up enough to do anything. I'd only recommend this to people who have a lot of time to kill. By the way, EVERY SINGLE AREA in this game will have mobs and creatures that will "aggro" or attack you if your level is too low, so you have to check them from a distance to see their level of difficulty. (get used to doing this all the time if you don't want to die...)
3 of 3 people found the following review helpful:
2.0 out of 5 stars
not worth the money,
By Dave (US) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
I've been a long time fan of Final Fantasy games, this was my first MMO too, got it when it first came out, around 2000 or so. It was ok at first but then it got real repeditive real fast. It is the same mobs and same levels all the time, just different difficulty mobs. the expansions that have come out for this are just a waste of money, maybe a few extra missions and quests, but all in all, its the same thing over and over. Once you can get past all that, this game is so overtaken with cheaters, that for you to be able to get good gear or weapons, you need to.. guess.. yes thats right spend money! you have to buy gil to get anywhere in this game because gilsellers run this game and as long as SE never sees the problem with this then the game will always be ruined. Next, if you can get past all that bs then for you to actually level up, considering you have any gear or weapons or spells worth a damn, then you usually sit and wait for pt's a looooong time. Yes, be prepared to wait forever and a day to level up any, and SE made this so hard to level alone that it will take same amount of time to solo or party to get any levels in this game. Well if you can get past all that.. then you got more time and money to waste than I do. I highly recomend a different game if you are looking for a good MMO or RPG or both.
9 of 12 people found the following review helpful:
4.0 out of 5 stars
Great For Square's First Attempt,
By Sephiroth912 (In Your Head) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
I've been playing Final Fantasy XI for a few years on the Unicorn, Fenrir and Titan servers and have much to say abut the game itself and some tips for beginning players:
For starters, it should be noted that this is Square's first MMORPG and that if they can learn from the mistakes they made in this game, they'll only make it better. They are indeed planning another MMO and it will no doubt be better than this and if Square does a good enough of a job at it, it may even exceed the now-legendary World of Warcraft in popularity, in my opinion. Now, let's continue with a very important detail indeed: difficulty and learning curve. The learning curve isn't that bad, depending on the job desired. There are six jobs available at the beginning of the game: Warrior, Monk, Thief, White Mage, Black Mage and Red Mage. The mage jobs I personally recommend once you game some party experience in the fighter jobs. This is because they not only need to learn their proper duties in the party, but the spells required in addition to the armor and weapons becomes rather expensive. Speaking of expenses, new players will have trouble finding money, especially the Final Fantasy veterans who are used to obtaining gil from EVERY enemy in the game. In this one, you can only FIND gil on beastmen (goblins, orcs, quadavs and/or yagudo, depending on the country you're nearby, though goblins appear in every area). The rest must be earned by fulfilling quests and/or missions or selling items obtained off of enemies to various vendors or at the Auction House, though there's more money to be made at the AH. What people say about RMT's (Real Money Traders) is indeed true, however they do not really seem to "control" the economy. On Fenrir it actually seems fairly stable and said RMTs are being constantly banned. This month alone I believe about 20,000 RMTs were banned (or 10,000; I don't have the exact numbers on-hand) so, yes, it is being taken care of. Also, the travel and leveling up is fairly difficult in the earlier levels. A subjob can be obtained at level 18 and a Chocobo License can be earned at level 20 if you have the evasive skills to reach Jueno. On foot, getting from Bastok to the Valkurm Dunes takes an average of about an hour. Once you obtain a Chocobo, it takes maybe 15 minutes at the most. Then at much higher levels when you work on your missions and quests, (or, in other words, the story to FFXI) you'll get Airship Passes that take you to other from Jueno to other cities or the Outlands and vice versa in mere minutes. To obtain said levels though can be a fair challenge. Soloing the first ten levels is generally fairly simple, but then it begins to become much more difficult. Then you must make your choice of partying in Konschtat Highlands (until about level 12-13) or in the Valkurm Dunes (until level 20) or you can solo until level 20. It's recommended that beginners party as much as possible to gain experience for level 20 up, but for more experienced players, soloing the later levels is perhaps easier than having to get into parties if you don't want to have to deal with the new players. Beyond that, it should become easier for players to level up their various jobs. Now, for the graphics. These graphics look incredible. They are indeed rather laggy, but it is to be somewhat expected in what I believe is also one of Square's first PC games. Blizzard, the makers of WoW have been working tirelessly at nothing but PC games, so they are able to figure out how to cause less lag and make their graphics (which are not quite as detailed as FFXI) run better and with less lag (I also happened to notice the battles go by much faster in WoW than in FFXI because there is a second or so gap between attacks in FFXI. This is not present in WoW's battle system). The sound is fairly good. It's not exactly the best music one would expect from a Final Fantasy game, however it is still good nonetheless. Some areas, namely dungeons such as the Palborough Mines and Ghelsba Outpost do not have music except during battles. The battle music itself has various forms, including solo in the field, partying in the field, soloing in a dungeon and/or partying in a dungeon. The story is here and it kind of works it's way into more a means of reason for travel around the world. For about the first 20-30 levels one should mainly focus on leveling up and completing simple quests rather than missions as they become progressively more difficult, requiring a much higher level and a firmer understanding of how parties should work together. It should also be noted that the Chains of Promathia expansion missions are for generally only extremely high leveled groups and the Treasures missions are great after level 50, but this means you shouldn't expect to dive into the missions anytime soon. The replay value is moderately high. While the game may at first seem a bit aggravating, it becomes much fun once you begin to get the hang of the game's various aspects. It provides much challenges, brings together many various real-life countries (you'll find yourself communicating with people in Japan, North America, Europe and perhaps the occasional person from another area of the globe who imported the game) and introduces people to the world of Vana'diel that Square-Enix has so cleverly created. Final Word: Well, I've said all I can really say and made my point in many various ways. If you have any in-game questions, send a friend request to "Sephioverlord" or send me a /tell (in-game command) to the same name if you wind up on the Fenrir server. I will soon include World Passes and update them weekly for people who would like to join the Fenrir server. **** 4 Out Of 5 Stars **** EDIT: World passes no longer exist on FFXI! You get to pick the server upon registration :D
2 of 2 people found the following review helpful:
2.0 out of 5 stars
OK but not that great,
By Angus Thermopyle (Wisconsin, USA) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
One of my friends started playing this and I thought I would give it a try. This isn't a bad game, there are just some things that were really frustrating about it. I played it for about a month and cancelled it before I was billed the first time because I didn't think I would be playing it much.
I like FF but I haven't played it for a while and am not a really big fan, so if you are a big FF you might like it more than I did. First of all, this game has a steep learning curve. This isn't necessarily a bad thing, but you aren't going to jump in and be an expert after a couple days. It doesn't help that the manual is in a pdf file rather than an actual book you can look at while you play. Maybe I missed it but things such as fame really isn't explained that well if at all. I liked it myself in that it was challeneging, but my friend didn't. The interface is in my opinion made more for a console controller than a computer. That being said, even using a controller the interface is in my opinion pretty hamfisted. I played a warrior and if I wanted to taunt I had to go through 3 menus, and then taunt the npc. You can create a macro to do this for you, but in my opinion you shouldn't have to write macros to do things like that. I don't like the application you need to go through to get into the game. It is where you register the game and expansions (along with other games made by the publisher), and you can add friends, send messages and stuff like that. If I click on the FFXI icon I wish it would just take me to the login screen instead of having to go through all that every time I want to play. This is kind of nitpicky I guess, but it just got old after a while. You also need to download addons to do things that should be included in the game. You need to manually sort your loot items all the time because it doesn't autostack, and looting in general is another menu intensive process. You also can't alt-tab out of the game to look stuff up on the net, it will kick you out of the game and give you an error if you try it. Like I said these issues are made better through addons, but I don't think you should have to install addons for essential things like these. I really wish the would rehaul the interface, it looks like it hasn't been touched since the game came out. OK, those were all the bad things. The things I liked about it was that it is a lot different than the newer MMORPGs out there, which I think it a good thing. It was really fun to be in a group, and most of them turned out to work good together. Ultimately when my friend stopped playing there just wasn't enough there to keep me.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
It is a costly game to play,
By Minnie "Minnie" (USA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
Each character you play will cost you 1 dollar a month, over and above the first one. Where as in my other games which I have played previously,
they let you have 8, or 9 characters included. I concentrated my efforts into a craft. The craft requires special tools, and special options such as an apron. A tool costs 30,000 guild points which means you must turn in approximately 30K gil or more to gain that tool. The apron is 100K guild points, or over 100K worth of food prepared and turned in for points. It is really more costly than that. Sales of your high quality items barely pay for the ingredients to make them. In fact many ingredients are worth more than the finished food. The game is fun. This particular week is their Halloween event, with trick and treats, costumes, and special quests for good rewards. Many of the things in a game like this, come not from the game, but from the fun the other people playing bring to it. The humor and the encouragement and help. Unfortunately for me personally some problem is creating a server down error (ffxi 3001) and I cant get into the game. That is bad, to be paying, and not playing.
1 of 1 people found the following review helpful:
2.0 out of 5 stars
For hardcore ki ki ki grinding,
By
= Fun:3.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
Only huge Final fantasy fans will like this game. As it has nothing to do with any other FF game. To lv up at a point in the game you must have a party of 6. Which makes the game quite hard. Expect lots of waiting for parties/crying. This a MMORPG so it will naturally steal your soul. This game not recommended.
3 of 4 people found the following review helpful:
3.0 out of 5 stars
Fun if you can handle it,
By Ai11eurs "ai11eurs" (Bowmanstown, PA United States) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Final Fantasy XI: The Vana'diel Collection 2007 (DVD-ROM)
I've been playing FFXI on and off for almost 4 years. I have 2 active characters each with at least 2 jobs over level 50. I still do not have a maxed out job so I cannot comment on end-game activities.
Pros: --community-- It is much smaller than it was years ago, but no less friendlier. In fact, I find the overall community better now as most of the members are seasoned veterans of the game and many people know each other. --graphics-- they are "dated" in comparison to some new games, but keep in mind that this game is around 5 years old. Given it's age, the graphics are very realistic and not "cartoony". The character models are outstanding, even much better (IMO) than newer games like EQ2, WoW, etc. Spell effects and character actions are origional and fun to watch. Battle is slightly more complex than your average hack-n-slash. Very different for each weapon and how each race handles the weaponry. --storyline-- The multiple story lines are immersive and addicting (and I haven't even begun the Zilart missions!). Even some of the smaller quests have a small taste of one story or another. --controls & user interface-- The user interface and controls are quite unique. If you've played other MMO's, you have to forget what you know and learn these seperately. PC version (I cannot comment on console versions) you can pretty much toss the mouse. Much easier to not use it. Keypad movement rather than basic W-A-S-D (or W-A-D-X) so you have to get used to right hand motion controls. Many different options for battle/spell/emote macros using combinations with either the Ctrl or Alt keys. UI is hidden and easily accessible. Lots of menu options for keeping control of your character, game options, inventory, maps, etc. --jobs-- Your character is not tied down to a single job/class. Every character has the opportunity to try EVERY job without creating another character. You start off with 6 jobs and can unlock at least 10 more! --updates-- there are free scheduled monthly updates...some to add content, some to make fixes. There have been 3 major expansions since release and another one in the works so there always seems to be fresh content. --events-- there are seasonal (winter, spring, summer, autumn) events that everyone can do. Some are lame but most are quite fun and it's a much welcomed diversion from the everyday monotony of the exp grind. Plus you get some trinkets to play around with (fireworks, goldfish, etc) to add to the fun. Cons: --time involvement-- Square Enix did NOT have casual gamers in mind when they created this. The time sink is enormous. I don't have the time I used to have to invest in this game. For most jobs, after you reach the teens, grouping up is mandatory to accomplish anything. This can take hours just to get a group put together depending on your job, then you need to grind for hours just to gain enough experience to level up. *Some quests and missions can take hours to accomplish not including the time needed to organize such an event. If you do not have at least 4-6 hours to play, or cannot devote entire days to complete some quests/missions, this is not your game. *Travel can take a long time as well. Obviously, everything gets easier as you level up with teleports, chocobos, airships and outpost warps, but low levels can easily devote a couple of hours in a session just in travel time. *Muleing (transferring goods to an alternate character made for holding items) can take forever too. Mailboxes only hold 8 slots so transferring gear from one character to another to play a different job can take a considerable amount of time. --money-- in game money (gil) can be challenging to come by. Farming (fighting low level monsters to get the drops for selling/crafting) is one of the most effective ways, but it's a time sink and not my idea of a good time. *Camping notorious monsters is not very effective either. The spawn rates are slow and the drop rates of desired items is unreasonably low. It doesen't help that the competition for claiming the monster is high. You can literelly spend weeks camping the same monster and not get a claim, especially if you have an older pc or slower internet connection. *crafting - I really cannot comment as I have not devoted much time crafting. I do know that it takes an investment to get started...either with gil or farming your materials. *Buying gil online is against the rules of the game and can lead to banishment and account deletion. Buyers & sellers of gil have damaged the in-game economy badly. *Questing for gil is out of the question. Quests do not pay well at all. Gil rewards are patheticly low and gear rewards are usually not up to the difficulty of the quest. --characters-- even though you have 5 races to choose from, customization is weak...IMO the biggest disappointment of the game. Only a few pre-set models to choose from so chances are you'll find at least 1 'twin' within the first hour of playing. *Not all races are created equal. Some races are naturally better at some jobs than others. It does make for better race identity, but it does make some job/race combinations challenging, expensive (as you rely more on gear with trait bonuses), and undesirable to some people when trying to form parties (some people will not invite a Tarutaru paladin or a Galka white mage). --monsters-- the monsters do not change. Same ones with different names as you go up in level and change areas. In most cases, they're all the same color too even on different continents. It adds to the monotony of the grind as you may end up fighting the same 2 or 3 monsters for most of the game (mostly crabs and beetles and occasionally bats). Being that everything in the game revolves around leveling up, that's alot of beetles. --leveling-- As I mentioned above, everything in the game revolves around leveling up. You need to level up to unlock certain quests. You need to level up to participate in certain missions. You need to level up to protect yourself when harvesting and/or fishing. Unfortunately, the ONLY way to level up is through combat. No experience points are rewarded for quests or missions, no experience points are rewarded for crafting or harvesting. Leveling requires partying...partying requires alot of wait time and fighting the same monsters over and over. Overall, I give this game 3/5 stars. It has many fun points like the missions, seasonal events and the great community, but the time sink and the exp grind can be very boring and frustrating at times. No matter how many times I've tried to leave it, I end up coming back. If you want a game with instant gratification, stay away. If you're looking to immerse yourself in an alternate life, this is your game. |
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Final Fantasy XI: The Vana'diel Collection 2007 by Square Enix (Windows XP)
$19.99 $9.99
In Stock | ||