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8 of 8 people found the following review helpful:
5.0 out of 5 stars Final Fantasy XIII-2 Time and memory, frozen in crystal.
Final Fantasy XIII-2 is the sequel to the controversial 2010 release Final Fantasy XIII. It is loved by many, and hated by others. This is something that it has in common with many of the predecessors that came before it. Square-Enix was determined to try and fix many of the mistakes they felt that they had made.

Personally I have enjoyed every Final Fantasy,...
Published 14 days ago by J. Ouderkirk

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11 of 17 people found the following review helpful:
3.0 out of 5 stars Not as great as I had hoped
I love Final Fantasy and have been playing each installment ever since I was young. I also enjoyed Final Fantasy 13 even though many did not, it may not have been a great Final Fantasy but I enjoyed the game anyways. Because of the enjoyment I had playing Final Fantasy 13 as soon as I heard Final Fantasy 13-2 was announced I wanted it. Unfortunately, though the game is...
Published 20 days ago by Supernewb


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8 of 8 people found the following review helpful:
5.0 out of 5 stars Final Fantasy XIII-2 Time and memory, frozen in crystal., February 10, 2012
= Fun:5.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
Final Fantasy XIII-2 is the sequel to the controversial 2010 release Final Fantasy XIII. It is loved by many, and hated by others. This is something that it has in common with many of the predecessors that came before it. Square-Enix was determined to try and fix many of the mistakes they felt that they had made.

Personally I have enjoyed every Final Fantasy, even Final Fantasy XI, XII, XIII, and XIV (now). I come into each, and every one of them with a different set of eyes. This is not a series that is not going to stay along a specific formula. Each chapter in the Final Fantasy saga is constantly evolving, and changing. It is up to the fans to embrace that change or sadly this Fantasy may be Final for you.

Story (Spoiler free):

The story in XIII-2 is pretty interesting. It plays off similarly to a mystery. It starts off 3 years after the events of the previous game. Lightning is gone, and Serah is determined to find her along with Noel. They set off on their grand adventure. Where did Lightning go? How is Noel involved? Who is Etro, and how is she involved? What is the main goal of the antagonist? All of these questions popped into my mind several times. Luckily XIII-2 succeeds in the story department, especially in the later segments of the game. XIII-2 has an excellent cast of characters, with one of the best antagonists in recent memory.

If you aren't a fan of getting the overall plot in smaller portions, and then a grand finale in the later segments of the game. You will more than likely dislike XIII-2s story. Also one needs to remember that this is a time travel game so you need to keep an open mind of what is happening because there are certain things that don't make sense at first, but they will later on. Outside of the story from the cinematics, some bits and pieces are told through data logs and through NPCs (Talk to ALL of them). This was a nice addition because I really enjoyed reading those extra tidbits from the datalog fragments.

Gameplay:

Final Fantasy XIII-2 is a time traveling game. You will be delving through the Historia Crux jumping between the timelines to enter new areas. In these areas you can of course do the main plot, but Square also implemented many outside additions for the players to do. These biggest additions include:

Monster Hunting - One of the best additions to the game. The 3rd slot in the party belongs to a monster, so hunting is essential. You can capture tonberrys, cactaurs, ochus, and even in some cases primals! Each monster has a different role, and can be leveled through the Crystarium (similarly to the main characters, except they take monster components). In certain cases, there are even one of kind monsters. So choose wisely before you level them up. Monsters can be infused to inherit abilities, and traits. One can lose hours of their lives with this system, especially if you want to catch them all.

Sidequests - There are tons of these throughout the game. There are simple fetch quests, killing quests, detailing a map, obtaining 100% of the beastiary, solving puzzles, answering questions, and many more. The nice addition that Square did here is that every character in the game has a voice over, and they aren't reused. If Square did re-use voice actors for NPCs they did a darn good job of hiding it, and I'm pretty good at catching that sort of thing. Also every quest is started in the form of a basic cut-scene. Gone are the days of long dreadful text walls.

Paradox Puzzles - Square implemented puzzles to the game in the form of Paradox Puzzles. These puzzles take place in what seems like a rift between time, and there are three different forms of puzzles. Running tile puzzles, connect the dots of sorts, and the brain crunching clock puzzles. Some of these puzzles had me stumped. One in particular took me close to an hour to figure out. (By the way, those clock puzzles are random. Good luck finding a guide).

Serendipity - This optional area is a theme park of sorts if you wish to call it that. There is Chocobo Racing, Slot machines, and more that will be added later via DLC such as card games. There are dozens of adornments to be found, tons of prizes to win, and lots of money to be lost.

The battle system is pretty much the same as Final Fantasy XIII. At first I actually had a hard time readjusting to it because it's so darn fast. I still dislike the "Auto-Battle" option but I do understand why it's there. You never have to use it once through the entire game if you wish not too.

Square redid a lot of the animations, especially in the magic department. The later tier magic spells seemed to have a lot more effects than its predecessor which I found to be really nice. Though there was a lot of reuse in abilities such as "Ruin, Blitz, Imperil" and more. Monsters from XIII are also reused in a lot of areas, which is also understandable because it's still the same world so they aren't going to just disappear. However if in the future a sequel is made (oh and there will be) I would like to see more additions. There is enough for it not too be annoying, but I would like to see more variations.

Characters advance through the Crystarium, a system used in Final Fantasy XIII. While it may look similar in style to its counterpart it's actually a lot different. There is still a one way path for each role, but depending on what role you level and when, the stats you have at the end of the Crystarium may differ greatly from another player. When leveling the "Bigger Orbs" there are stat bonuses determined by that role. For example a Commando is a 2 STR bonus, while a Ravager is 2 MAG bonus. Choose wisely.

Square implemented dialogue trees, and cinematic actions for more of a western appeal approach. These additions were alright, but as a fan of JRPGs over WRPGs. I hope that in the future, they stay far away from the genre. It's not that I dislike them, but I would rather appreciate 100% of the story, and watch the impressive cutscenes.

Music:

The music in Final Fantasy XIII-2 is a bit of a departure from other games in the series. A good portion of the soundtrack which boasts over 70 songs has vocals. Luckily the rap tracks have been eliminated from the western version, but almost all of the songs are a delight to listen too. Naoshi Mizuta, Masashi Hamauzu, Nobuo Uematsu, and Mitsuto Suzuki put together a very decent soundtrack.
There were only a few songs I really disliked, and unsurprisingly they were composed by Nobuo. I am a big fan of Nobuo's early work but that Crazy Chocobo theme was entirely unnecessary, and didn't fit with the Final Fantasy universe at all. Head banging, and really crazy death metal isn't my style especially in a boss fight or, when riding a cute little bird.

Naoshi Mizuta continues to impress me with themes like "Warrior Goddess" and "Caius Theme." I really hope that he is a part of all future Final Fantasy installments. In my opinion he is the new Nobuo Uematsu of this time period.

Technical Problems:

In a generation where video game technical issues seem to be the norm, it is nice that Square-Enix is ahead of the curve with their single player Final Fantasy games. However the game is not perfect. There are frame drops in cut scenes. They aren't anything that will significantly irritate the player (and most people probably will not notice it at all) but it does break my focus.
Thankfully though out of the entire time I spent with the game that was all I encountered. No freezes, no screen tears, no cutting out music, hell my entire 24MB save didn't drop to 10 frames at all!

What I played:

My adventure in XIII-2 lasted about 65 hours (the main story took me roughly 35 hours, and I skipped some content). That time will differ heavily depending on what content you do. The Platinum trophy has been obtained, and I have conquered a majority of the games content. I have seen every Paradox ending, the secret ending, and all 160 fragments have been found. I however did not capture every monster (but I did kill them all ^^), or obtain all of the adornments that can be found throughout the game. I also did not collect the weapons that require ridiculous farming time.

My score and final thoughts:

Final Fantasy XIII-2 is by no means a perfect game, because it isn't. Not everyone will enjoy XIII-2 but I do believe that Square succeeded in bringing back the joy for many Final Fantasy Fans. XIII-2 boasts a very decent story, great music, decent characters, one hell of a protagonist, and one of the most memorable endings I have ever seen. Time literally flew by while playing XIII-2 for me, so thanks Square for the fun.

Quick Recap:

Pros:

Characters
Story
Music
Caius is EPIC
Monster Hunting
Ending
Illusion of freedom is back
Collector's Edition has an amazing casing

Neutral:

Dialogue Trees
Cinematic Actions
Re-use of Monster assets

Cons:

Inconsistent Difficulty (Luckily the Final Boss is insanely fun!)
Frame drops in cut scenes
Nobuo's ridiculous head banging music

Note: This review has also been posted on the standard edition, because I purchased them both. I think it's fair that it gets credit on both fronts.
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26 of 33 people found the following review helpful:
5.0 out of 5 stars Worth a second look, February 1, 2012
= Fun:5.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
I just want to say that I really enjoyed the first one, FFXIII. I had a lot of fun with it and nearly spent 120 hours on it, damn you treasure hunter trophy, but i've also played every other final fantasy except FFX, FFXI, FFXII, and FFXIV. If your going to compare it to the best the final fantasy franchise has to offer, sure it's going to be a little disappointing. Though it still is a really fun JRPG. I feel people just hold it to an extremely high expectation because, will I mean come on FFIX,FFVIII, FFIV, FFV as well as FFVI...which all are really incredible games so it's understandable to a point. In my opinion sqeenix was doing what they always have done, which is to change the formula of their own standard they set on the previous title. They generally outperform, or at the very least are on par, with their previous title. I will have to agree that they fell short on quite a few aspects, definitely not the graphics though, on their FFXIII title.

FFXIII-2 is so much of an upgrade, as far as my 6 hours of game play can tell, that it's astounding some of the reviews that gave it a lower score than it's predecessor. I'm enjoying the story and especially the fighting of this game, it is roughly the same, which I personally loved the battle system of FFXIII to begin with and the only thing they changed was instead of a third person as a party member you get to choose any number of monsters that you tame throughout your journey. I feel this is a decent trade off from a third person party member but I will really have to see with more experience with the game. I do like the idea of it all though. The environments of the areas I've explored as well as the character designs and enemy designs are fantastic. I especially love the way Sarah looks, quite cute if I say so myself, and the boss you fight at the beach area is really cool looking, but a bit easy. I'm playing on normal and only every once in a while I get 4 stars, but it's quite rare so I'd have to say that it's pretty easy.

One of the best changes is the fact that you get gil from winning battles. My god the most annoying thing about FFXIII was the fact you couldn't get gil any other way besides selling things. That is why the treasure hunter trophy is stupidly hard to get. Not sure how this will effect trophies but it's much better than having to hope you get something worth selling. Another welcomed upgrade is the fact that there are NPC's which you can talk to, and towns which you get to explore. This, to me at least, is what final fantasy is all about, I mean who doesn't love to explore areas endlessly in the hopes that a rare treasure is behind some random corner, or even that some NPC will give you the scoop on the best item in the game if you talk to him a couple of times. It's one of the appeals to the franchise in my opinion and this definitely has that.

I do wonder though, if this is a case of a little to late. I feel people were so turned off by the linearity of the first one, in combination with all the things aforementioned in my review of this title, that it makes it hard for people to even give this a chance. If FFXIII would have been more like this title then I definitely feel that it would have gotten better reviews. Ultimately anybody who is a fan of the final fantasy franchise will really enjoy this title as it's aesthetically pleasing and has fixed everything wrong with the first title. The only thing would be if you didn't like the battle system of the first one you wont like the battle system of this as it's essentially the same. If you were ok with the battle system then please pick this up as it is by far and away an improvement and I don't see how you wouldn't enjoy it.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars A vast improvement., February 15, 2012
By 
David Jones (LAS VEGAS, NV USA) - See all my reviews
= Fun:4.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
I'm one of those that liked the first one, though I had some problems with its game design. XIII-2 fixes most of those problems. The combat is faster and you're thrown into the story without a 12 hour tutorial. The graphics are gorgeous, the music is gorgeous, and the gameplay is a lot more fun.

However, you had to have finished FFXIII to really understand whats going on.

If you liked FFXIII you'll love this one.

If you hated FFXIII you'll hate this one a bit less than you hated XIII.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars The best sequel to a game that never needed a sequel., February 12, 2012
= Fun:5.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
This game was remarkable. Although, since I was a fan of the original, and was pretty happy with the way it had ended, I was surprised to learn that they were making a sequel. Since I had heard the news, however, I was pretty psyched. So now 3 days after beating the second one with 150/160 fragments still left to get, I can say: well done. They improved on every aspect of the game and I went from being skeptical on the Pokemon-ish monster catching to loving every bit of it. If you loved the first one; you'll love this one. If you didn't love the first one; you may find yourself liking it, a little bit.
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4.0 out of 5 stars FFXIII on steroids, February 24, 2012
By 
Ruoxuan Zhu (EVANSTON, IL, US) - See all my reviews
= Fun:5.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
The game is extremely confusing for the first 20 minutes as you re-orient yourself in the world desperately trying to remember what happened at the end of Final Fantasy XIII. But thankfully, the game's ample use of flash backs help you remember.

The game play is like FFXIII, but instead of a party of 3, you only have two playable character with 1 "minion" of sorts. That's right, you get to "capture" monsters and level them up. To level up a monster you use items much like the way items were leveled up in FFXIII, but they use a Crystarium system. Also, these monster also come in 3 different flavors, "Early Peaker", "Well Grown", "Late Bloomers". Early Peakers only have 1 crystarium level, and thus top out very early in the game. Well Grown tops out around mid-game, and late bloomers are not good until you get them to very high levels and thus are awesome late game. And since these are monsters, they are not playable by the player, they are controlled by the AI at all times. Although you do get to choose when to use their special ability called Feral Link. And since they are not humans, different monsters have different roles, but they only have one role. This way you can still get all of your paradigms to work, but be aware you'll only have up to 3 different roles on the monster slot since you can only hold up to 3 monsters ready for battle.

And much like FFX-2, the game is not very linear. You get to pick where to go from the "Historia Crux" similar to the air ship in FFX-2

Overall, this game is fairly good for a sequel.
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4.0 out of 5 stars As seen by an eternal Lightning fan, February 22, 2012
= Fun:4.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
First of all, let me just say I absolutely fell in love with FF13. I sat there mesmerised when seeing the intro sequence for the first time. I was completely captivated by the story. I fell in love with the characters (I even got to like Snow in time). Even outside of the main story, there were so many moments I loved... It was so nice to see Light levitate a behemoth for the first time and then jump after it and continue her work... I laughed out loud the first time I saw Lightning head towards an opponent to start her combo and then very skilfully stab the empty place where the monster used to be... It was so nice to finally beat a (ne)ochu thanks to vanille's unique skill... The first time using an eidolon and the first zantetsuken... So many firsts, and so much to enjoy... What can I say, overall it was a masterpiece, and in my opinion it is almost impossible to improve it. And as far as I'm concerned, 13-2 did not improve it in any way.

It's impossible for me to try and judge it as a standalone, so mostly I'll just compare it with the original. The gameplay / battle system is mostly unchanged. You get the same six roles, the same paradigm system, but just two playable characters. The third member of the party is always a monster you have to capture. Unlike the main characters, monsters only have one fixed role, and you can use only three monsters when building your paradigm deck. Naturally, this limits the strategic choices available, and as such the introduction of the possibility to save/load paradigm decks is quite welcomed (this being a feature I for one would have loved to have in the original as well). The game feels more difficult at maximum level, but you can so easily be over-levelled for a particular area during the main story that overall the game is considerably easier. This is in direct contrast with the original, where it was pretty impossible to be over-levelled for a particular area (I for one was completely humiliated by a shaolong gui on my first visit to the archylte steppe (yes, shaolong gui, not adamanchelid)).

Visually, the game still has the same (extremely high) quality, the only loss here is that the gorgeous cut-scenes from the original are no more (from what I understand they are no longer pre-rendered but generated live, and you can see this loss of quality quite clearly in the game).

The fights overall feel faster than in the original. The ATB bar seems to fill faster, paradigm shift is always instantaneous. This is not really a bad thing, but compared to the original, I found myself relying much more on the auto-combat option. While in the original, halfway through I changed the default option from auto to manual, for this one it was impossible. I simply do not have time to manually queue commands (well, maybe if I'm really efficient, I can populate a queue with 5*fire) without wasting a at least half a turn (and this is non-hasted with standard weapons, I won't even begin to describe how many turns I'd waste when the character is hasted and wielding a +50% atb rate weapon).

The adding of the "playable" monsters unfortunately also means no more summons (and implicitly no more zantetsuken ;_;). The ultimate character-specific moves are still there, but are considerably easier to get, and nowhere near as impressive as the original. You won't see Lightning's time dilation inducing army of one, or vanille's rather frightening death here...

The story is... well... you get a lot of choices. And for people who value the illusion of freedom, this may be a good thing. My opinion about all this is that no good game offers that much freedom to begin with. For me, a good game is one that tells a story worth hearing, worth living, and I for one do not know of any good story that can be read with its chapters shuffled. I did play many games offering the illusion of freedom, but the truth is that although you may choose to go to B before you go to A, more often than not all you can do once there is learn that you should go to A if you want to advance the story, and this is why I called it "illusion of freedom". Choices are never a bad thing, the real problem with the story for me was... well... it's really difficult to say exactly what... it just falls (waaaay) short of the original story. As others said before, it's difficult to have a good story with time travel as the main theme, and the story is really not that bad, it's just... not impressive.

About characters... Now, since she's Light's sister I won't say anything about Serah, I'll just say that compared to the first, I was greatly disappointed by the lack of real characters. There's just Serah and Noel, and neither gets much of a story. The "bad guys" get a much better story here, for me Noel just felt like Caius's shadow just as much as Serah is just Light's sister. Serah already had a story and character, beautifully exposed in the original, but Noel could have used a better story imo.

It is painful to give a game featuring Lightning anything but a perfect score, but things just went in the wrong direction in my opinion. While 13 was designed around a story, around characters, it had a different battle system, and the result was nothing short of a masterpiece, this one just feels like a "let's give the fans what they want" version. There's nothing wrong with listening to fans, but people should try and remember that fans are created by great games and great games created by fans are rare to say the least. It still has enough of the original to make it a very good game, it just lacks that certain something that got me addicted to 13.

Is it still worth buying? Yes. Would I have had a better opinion of it if I played it without having tried 13? Yes. But to call it an improvement in all aspects over the original, that it fixes all the things that were wrong in the original... That just feels like a joke to me. Then again, I honestly do not think there was anything important in the original that needed fixing.

All in all, it's a good game, with considerably more playable content. It will keep you busy probably twice as long as 13 and getting all achievements is a titanic task. Oh, and I would highly recommend buying the guide too if you are interested in 100% completion, there are certain vital things that can be so easily missed the first time you play an area (or in my case the 10th time as well).

It's just not the same without Light. And it's a pity too, because Serah had such potential as a character...
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5.0 out of 5 stars A return to excellence, February 14, 2012
By 
Sean-casey King (Aurora, CO United States) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
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This review is from: Final Fantasy XIII-2 Collector's Edition (Video Game)
With all the hype, I was disappointed with several elements in the original Final Fantasy XIII. Clearly, the folks at Square Enix were listening and have given us a fundamentally different, better game with XIII-2. It is everything I was hoping the first one would be and more: non-linear, lots of fun sidequests, an interesting story, and more likeable main characters. Even if you didn't play XIII, you don't need it to enjoy this game. For everyone that was hoping they would go back and make a "real" final fantasy or SE game like Dragon Quest, Final Fantasy VII or XII for Playstation 3, this is it. Play this game. You won't regret it.
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4.0 out of 5 stars I dislike the battle system but..., February 14, 2012
= Fun:4.0 out of 5 stars 
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If you like the battle system used in 13 then think of my review as a nine out of ten instead of an 8. To me, the battle system relies too much on the the auto-battle button. Sure, you can can pick the abilities yourself, but this just isn't practical later on in the game. Most of the strategy lies in split second decisions in switching your roles and this does lead to some intense moments but i prefer a battle system more like the one used in 10.
The story to me was good but not great. It just didn't have the emotional impact of other games in the series. I thought the ending was great but it could have been amazing if some earlier things were done better in the story. Some people have complained about the game "not being finished" and yes it does say to be continued but the game does tell a pretty complete story for the two main characters and whats happening with other characters can been found out in the game, I think people that say this haven't gotten to 100% completion. The dlc thats going to come out sounds like it's going to be side story's and not come after the ending so it's not like you have to buy it to complete the story.
There is a lot of content and side things to do and I found them fun but they could have been more interesting, most of the side quests are fetch quests.
The setting of the game is varied and beautiful and the soundtrack is one of my favorite in the series, although there is one horrible song.
I must sound like i didn't like the game that much but I really did enjoy it a lot. Compared to other games out today this game is great, just comparing it to say, my favorite final fantasy games 8 and 10, it's not as good.
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5.0 out of 5 stars Awesome Game, Awesome Collector's Edition, February 13, 2012
= Fun:5.0 out of 5 stars 
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Im a fan of FFXIII and when I saw this coming I just preordered it.. Absolutely no regrets on this! The game completely sucks you in and everything in the collector's edition is as you would expect. Hard cover, nice artwork, 4 cd's of original soundtrack. If you loved the first game then you're probably going to love this one even more.
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5.0 out of 5 stars This game is amazing much better than 13., February 9, 2012
= Fun:5.0 out of 5 stars 
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This game is amazing and much better than final fantasy 13. I would highly recommend it to anyone who enjoys JRPG's.
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Final Fantasy XIII-2 Collector's Edition
Final Fantasy XIII-2 Collector's Edition by Square Enix (PlayStation 3)
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