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Fire Emblem
 
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Fire Emblem

by Nintendo
Game Boy Advance Everyone
4.5 out of 5 stars  See all reviews (152 customer reviews)


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Product Features

  • A young woman named Lin has discovered she is heir to the throne of Rikea. You are her guardian and advisor, as she fights across hostile lands to build an army and battle for her rightful ascension.
  • Make plans and defend young Lin's life against the assassins being sent to kill her
  • Dominate the battlefield - control dozens of soldiers, as well as powerful wizards
  • Control magic and collect items & equipment that will help you defeat the opposing army
  • Incredible fantasy elements are at your disposal, from pegasus-riding knights to deadly dragons

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009WAUL
  • Product Dimensions: 4.8 x 5.2 x 0.2 inches ; 1.8 ounces
  • Media: Video Game
  • Release Date: November 3, 2003
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (152 customer reviews)
  • Amazon Best Sellers Rank: #5,565 in Video Games (See Top 100 in Video Games)

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Product Description

Fire Emblem challenges you to fight for your birthright -- the throne of a nation!

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Customer Reviews

152 Reviews
5 star:
 (103)
4 star:
 (40)
3 star:
 (2)
2 star:
 (3)
1 star:
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Average Customer Review
4.5 out of 5 stars (152 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

130 of 135 people found the following review helpful:
5.0 out of 5 stars Another fantastic strategy title for GBA, November 15, 2003
By 
This review is from: Fire Emblem (Video Game)
I'm a big fan of Nintendo's Intelligent Systems; who wouldn't be after Paper Mario, Mario Kart Super Circuit, Advance Wars 1 & 2, and Metroid Fusion? Their latest game is Fire Emblem, a long running series in Japan making its first English debut.

Comparisons to Advance Wars are inevitable - turn-based strategy game, grid map, and little groups of units battling it out. At the first play, it may feel too similar to some gamers, but differences emerge making Fire Emblem a completely separate interpretation of how to make a tactical strategy game. The RPG elements included in Fire Emblem provide depth and character without sacrificing simplicity. Characters only use one type of weapon and no armor. When characters reach a certain skill level, they can advance to a new class (i.e. knights to paladins) which allows the character to use another type of weapons, further extending their usefulness. The weapon types follow a rock-paper-scissors approach, or in this case, swords-lances-axes. There's three types of magic that interlock in a similar manner. While the outlying mechanics are simple, when facing down various enemies in the battlefield, maneuvering your squad to get the right match-ups is a challenging and ultimately pleasing puzzle.

One of the notable features of Fire Emblem is frail mortality of the characters. When characters die in a level, they cannot be brought back to life and do not return for subsequent battles. Exit stage left, thank you for playing. Fire Emblem tries hard to keep the player as honest as possible by transparently saving after every menu selection. If you try to cheese the game by turning off the GBA right as a character dies, when you turn your system back on, you'll be treated to the same death scene each time you load your game. The only way to save your characters from death replaying the entire level- levels can span 30-45 minutes, and restarting can be a serious sacrifice to save a less favored character.

To further burden the decision of whether to let a character die, characters that end up along side each other develop support relationships that provide bonuses when they fight together. It takes a long time to develop these relationships and the bonus are worth the effort. A death of one of a partner in one of these relationships seriously effects the other's effectiveness, therefore it becomes even more difficult to allow one player die.

While the rigid approach the game takes to standard save/reload cheese may come off as annoying, it does much to make the game world more vivid to the player. Characters are almost as close to living things as could exist in a videogame format. You become attached to them because they can be so fragile and you think seriously about the consequences of leaving a weakened party member exposed to enemy forces. (In a brilliant turn, the game allows some characters to rescue other characters and pull them from dangerous situations.)

That said, the scenarios are entertaining, well scripted, and have a wide enough amount of variety to keep the player on their toes. Some levels feature fog of war, indoor battles with doors and breakable walls, anti-magic wells, or special requirements like defending a certain character. My favorite levels are ones where your group of a dozen soldiers has to split up and accomplish different tasks, almost in a Mission Impossible-style. Deciding who to bring on the mission, how to divide them up, equipping them correctly, and synchronizing the battle so that everything falls into place is supremely satisfying.

There's nothing that an experienced gamer hasn't seen before in Fire Emblem, but I've never seen those components stripped to their essence and combined in such a elegant matter. Fire Emblem is the only console strategy game that can be compared favorably to Advance Wars, and that's all the praise I need to give.

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67 of 70 people found the following review helpful:
5.0 out of 5 stars Wish This Had Been Brought to NA Earlier!, July 8, 2004
This review is from: Fire Emblem (Video Game)
I try to be honest in all of my reviews, and this will be no different. I wanted not to like Fire Emblem. I assumed that there had to be a really good reason that a strong-selling title from a beloved Japanese series would not have made it to North America. As you can tell from my score, this was not the case. I absolutely LOVED every minute I played this game, and continue to play it at least once a week.

Story
To discuss the story in great depth would certainly lead to spoilers. I do not want to ruin the intricate attention to detail that the authors have so lovingly crafted into this title.

Without going into great story-ruining detail (beyond the ''Tutorial'' chapters), you are placed in the role of a Tactician. As such, you are responsible for assisting Lyn, a woman who is attempting to rid her locale of invading hordes. Along the way, you meet up with several like-minded characters who wish to help you with your quest. Some first appear as enemies, however. If you choose to attack them rather than talk to them (which are different menu commands), you will find yourself possibly missing out on their contribution to the storyline.

As your cabal increases in number, you have a choice as to which characters to choose from. There is an ''old woman'' who can do a reading for you where she occasionally recommends that you take someone along (usually because they will be needed to talk to another character). This ''Augury'' costs you money, but is very helpful to the newbie turn-based strategist.

Characters
The story really has strong character development, and a wide range of characters you will encounter:
* Archer
* Cavalier
* Paladin
* Monk
* Magician
* Lord
* Wyvern Rider
* Pegasus Knight
* Nomad
* Fighter
* Thief
...

Most of the characters have a deep back-story that unfolds throughout the game. Like many RPGs, the characters level-up through an experience-based system, which automatically improves their personal statistics as well. Items throughout the game also act as power-ups, allowing your characters to evolve into a ''super'' class based upon those which they started from.

Gameplay
This is a turn-based strategy game. When two characters are near one another, they have the opportunity to attack one another (depending on their attack range). Each class of character has their own type of attack (largely dependent upon the weapon or magic that they wield).

The fighting in the game is based upon a triad, much like rock-paper-scissors:

* Axes beat Lances
* Lances beat Swords
* Swords beat Axes

The same can be said for magic, where you have 3 types of magic and each has one type that it is strong against and one that it is weaker against:

* Elemental Magic beats Light Magic
* Light Magic beats Dark Magic
* Dark Magic beats Elemental Magic

This makes for very interesting gameplay, as you can have a relatively low-level character with light magic beat the heck out of a higher-level Dark Mage, simply because of the magic balance.

SNES Level Animation and Good Attention to Detail
I expect GBA games to have decent animation and sound, and Fire Emblem does well on this platform. The music is great, the sound effects are appropriate and well-timed.

What really caught my eye was the attention to detail. If a unit is holding one type of weapon, when you cut to the battle sequence, they fight with that weapon (not their default). I was especially impressed with the fighting sequences, although I eventually turned them off for the later chapters so I could spend less time watching fights and more time strategizing!

A really great feature of this game is the ability to save almost any time. At any time that you are in control (e.g. not when computer or ''other'' is moving), you can choose to ''Suspend'' your game. This means that all moves up to that point will be saved, and you can continue from that point on. This was very important to my enjoyment, as later battles can take upwards of an hour a piece. If you want to try a silly ''blitz'' approach to map out the level, you can have a throw-away save spot and use it to store your explorations.

Well worth noting is the automatic saving feature. A couple of times I found myself up very late at night, trying to finish a level before the power of my GBA ran out. Ignoring the orange light, I continued to battle. When the machine ran out of power, as all batteries inevitably do, I was very worried that my progress would be lost! Luckily, all moves up to the point that the power went out were saved to the slot I was working on. I wouldn't recommend this approach, as I am sure I jeopardized the stability of said save file, but it is good to know that if you get too involved, you won't lose everything!

Will This Gather Dust?
It certainly won't in my collection. I have played this game to death, and still have a few chapters left to conquer. This is the kind of game you play, then rethink how you completed the chapter...could I have saved more guards if I had only...could I have reached that village before it was sacked by barbarians???

Well worth its price, and I do truly wish this series had been brought to North America earlier. I look forward to the next Fire Emblem game reaching our shores!

Overall Recommendations:
You'll like this if:
* You like RPGs.
* You like medieval-themed games.
* You liked Warcraft I or II or StarCraft.

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10 of 10 people found the following review helpful:
5.0 out of 5 stars Awesome Game, DON'T PASS THIS ONE UP!, March 10, 2004
By A Customer
This review is from: Fire Emblem (Video Game)
This is a great game, period.

Storyline: The story is immersive. Great characters, dialog, everything! The opening tutorial (not really a tutorial) has a story of its own that just leads to the main story later on. Overall, I had a hard time putting this game down.

Graphics: Personally I enjoy the anime-style graphics of this game more than some 3-D titles on other systems. Battles are colorful and all of the character designs are great (well one character, a monk named Lucius, looks like a girl, but it is no big deal).

Gameplay: The strategy system in the game is very similar to the Advance Wars titles, but in my opinion even better (played both Advance Wars games, there good but FE is better). You play on a grid-based map where you direct your characters in battle. The addition of rpg elements (leveling up) is a great feature. Gameplay is easy enough and challenging enough for everyone.

All I have left to say is BUY THIS GAME! I promise you won't regret it!

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