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55 of 56 people found the following review helpful:
5.0 out of 5 stars Better Sequel to a Great Game
It is a time of peace, suddenly, your country of Renais is attacked by your ally, Grado. They are after the Sacred Stone, but why would they want the very thing that sealed the Demon King away centuries ago?

Welcome back to the realm of Fire Emblem. This installment had nothing to do with the other game (which is a little disappointing) but it still is as...
Published on June 2, 2005 by Ryan H.

versus
28 of 39 people found the following review helpful:
3.0 out of 5 stars More of the same
I really enjoyed the original Fire Emblem for the GBA so when i heard about the release of The Sacred Stones it went to the top of my must have list for Gameboy games.

Though i really found the first one to be innovative and strategically challenging The Sacred Stones really didn't impress me much. From alot of the reviews i read i expected more innovation...
Published on June 19, 2005 by Isackson


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55 of 56 people found the following review helpful:
5.0 out of 5 stars Better Sequel to a Great Game, June 2, 2005
By 
Ryan H. (IA United States) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
It is a time of peace, suddenly, your country of Renais is attacked by your ally, Grado. They are after the Sacred Stone, but why would they want the very thing that sealed the Demon King away centuries ago?

Welcome back to the realm of Fire Emblem. This installment had nothing to do with the other game (which is a little disappointing) but it still is as good as the first. So, what's new this time around, well first off, there's a difficulty selection available from the start (you had to unlock it in the first). There's beginner, which explains the game and has a tutorial, normal, for those of us who played through the first one and know much of the controls, and difficult, for those who want a challenge.

I got to say that I'm glad that they've added this feature so we don't have to listen to the idiotic tutorial (its good to look at it if your a beginner, but its still annoying). Anyway, the core of this game is essentially the same with some added features.

These added features include that of choosing what you want your character to turn into. For example, in the first game, thieves could only become an assassin. However, in this game you have a choice of an assassin, which is a killing machine (if you have the Killing Edge equipped), or become a Rougue, which is a thief who doesn't need lockpicks to open doors and chests. This adds a lot to the game too.

The other neat feature is the ability to walk on the world map and choose where you want to go. This system, I would compare it to that of FF Tactics Advance because you can run into monsters who are also new to the series.

There's also a Tower of Valni that is like an endurance round. You can leave whenever you want to, and its not required that you go there.

The storyline this time around is predictable but still can be classified as good. I mean I figured from the start what was going to happen, and most of your predictions will come true.

My favorite thing about this game are the main characters, Eirika and Ephraim. They are twins but seem to be complete opposites. Eirika is the peace loving princess who hates war, and Ephraim is the one who runs off trying to find pride in fighting.

So, should you pick up this game? Yes, if you liked the first one, but wanted more or if you haven't played the first. No, if you are tired of the gameplay from the first game because all you are going to get is the recycled form of the original.

PROS
- Good game with good stratergy ideas
- You have the choice to choose if you want the tutorial
- The added walk on the map feature is very useful
- The ability to choose what your unit will become

CONS
- The story is way too predictable
- A lot of this game is recycled from the old game (can be good or bad)
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19 of 19 people found the following review helpful:
5.0 out of 5 stars An Entertaining and Engrossing RPG, May 28, 2005
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
If you've played the first Fire Emblem, then you already know that this is a must have. But it doesn't matter if you're new, because the stories are unrelated.

The story is good, but a little cliched. There once was an evil monster who terrorized the world, but then he was sealed up by the Sacred Stone. Fast forward to the present. There are six kingdoms, five of which keep the Sacred Stones. The country of Renais has shared a friendly relationship with the Grado empire, until one day Grado invades. The prince and princess of Renais, Ephraim and Eirika, go looking for help from other nations, and eventually find out that the Grado emporer is trying to destroy the Sacred Stones and release the evil of old upon the world. So of course, they have to stop him.

Now on to the gameplay. It's excellent. It's pretty much the same as the first Fire Emblem. You direct your units on the field, but you have to be careful of the enemy's range. The weapon and magic triangles return, which, if you're not familiar with it, is like a game of rock-paper-scissors. You can upgrade your characters' classes when they get to a high enough level, as in the last game, but now you can choose between classes. For example, a myridian can become a swordmaster or an assassin. Also, if your characters are too weak, there are optional battles with monsters, and places where you defeat monsters floor by floor.

Graphics are good overall. The field animations are average, but the battle scenes are nice and fluid. All the characters look beautiful. No pretty cutscene stills this time around, though.

And the characters are wonderful. This is my favorite thing about Fire Emblem. Each unit is an individual with his own face and personality. Then you have supports. When you put two compatible units together for a while, they can have a support conversation. Through this you learn a little more about the characters, but it also improves their stats when they are near each other on the field. Even more interesting, if you have a high enough support between a male and female character, they'll probably get married in the end. There is, however, a down side to the characters' individuality. It makes it so you don't want to lose any of them, so every time someone dies, you have to start the chapter over. Unless you just want to beat the game and aren't concerned about the characters.

Let's see, what else? Oh yeah, sound is great. The music is good, and appropriate for whatever the situation is. And the sound effects are nice, especially the one for a successful hit. THWACK!

The replay value is good. Ephraim and Eirika split up during the game, and you'll need to play both scenarios to get the full story. Plus if you're like me, you will want every single support conversation for the archive, which takes a very long time.

Nice extras. There's a sound room, and after you beat the game you can view the support conversations you've unlocked. There are also multiplayer options.

Fire Emblem: The Sacred Stones is one of my favorite games. It is excellent, and although it is somewhat easier than the last game, it's still hard. A must for RPG fans, but be ready for a challenge.

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11 of 11 people found the following review helpful:
5.0 out of 5 stars Good Game, June 30, 2005
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
This game is a lot of fun, and it's my first Fire Emblem game. You commandeer about 10 different characters in this story, and you fight against a variety of characters as you progress through the story. You must supply your soldiers with weapons (which break over time) while still managing your slim budget. The two main characters are Eirika and Ephraim, and you must choose between whom you wish to play. The storyline and characters are very interesting and if it didn't have such a plotline I probably would've just passed it up as another Final Fantasy Tactics Advance (which, I must say, was rather a boring game.)

The pet peeves about this game, however, are numbered few. The most annoying things about this game is that if a charcter other than Eirika and Ephraim die, they're gone forever. However, you can choose to restart the chapter, but that gets kind of annoying if you keep dying. A second annoying thing about this game is that your weapons break. Not too big of a deal, but annoying still.

Overall, I think this game is great and should be a part of any gamer's collection. I've been playing it nonstop since I got it; it was worth the money.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars A Brilliant Strategy, June 18, 2005
By 
Markeith (Brooklyn, NY, USA) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
Once again I'm thrusted into a land ravaged by the chaos of war. Political alliances are swept aside, friendships are sundered, and the almost historic stage is set for an epic drama. Virtually every Role Playing Game ever concieved begins somewhat along these lines, but with the exception of the Final Fantasy franchise, few can consistently deliver. In its second stateside release, The Fire Emblem franchise firmly claims its spot alongside Squarenix's flagship as the definitive example of greatness within its genre, and the series developer, Intelligent Systems, stands as a creative team of fully realized and consistently tested genius.

The basic gameplay of the series remains untouched in this sequel, so the brilliant rock/paper/scissors dynamic of the weapons triangle returns as well as the loved/hated finality of death within the game. As with any truly great sequel, the only changes within the game are for the better. With a new, explorable map system, character development and customization becomes blissfully deep. Also added is the option to choose character classes when leveling-up, strengthening the bond between the player and the army that he commands. These seemingly minor tweeks and tons more replay value to an already long and challenging game. Well done, indeed.

The storyline in Fire Emblem is among the best that I've ever experienced within a game, and the incredibly talented localization team delivers a truly faultless translation. The various twists and turns are never overly dramatic and the surprising moments managed to get me genuinely emotionaly involved. I personally attribute this to the permanence of death in the game.

The sweeping soundtrack is the perfect compliment to the Olympic struggles that you will have to endure, with certain pieces being both memorable and surprisingly beautiful. Quite an accomplishment for the Game Boy hardware. Entirely noteworthy.

In the end the game is as close to Strategy/Rpg perfection as your likely to get, and ranks with Resident Evil 4 as pillars of gaming in 2005. I can't wait for the Gamecube version.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars You gotta get this game, February 20, 2006
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
Finally, A game that offers the strategic gamer a challenge. On top of that, this game has a story to tell as well. It's like you are playing in a book. This game has great graphics. Parents should be aware that there is violence associated with this game. On a scale of 1 to 5, I would rate the violence at 3. Peoples oppinions do vary, so my suggestion is to rent the game(If you can find it) and see for yourself. This game has three levels of play (easy, normal and hard). You can play this game again and again and explore how you want the story to develop. I enjoy the game so much that I purchased the earlier version (Fire Emblem) that was released in 2003. I have been to every toy and gaming store in my area and I have not been able to find this game. The only sure way to puchase it is on line. I hope you enjoy it as much as I am enjoying it. Good gaming!!
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6 of 6 people found the following review helpful:
4.0 out of 5 stars Great game!, November 26, 2005
= Fun:4.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
This was my first Fire Emblem game. Though I had no clue how to play, I learned very quickly. This game is a battling game mixed with a LOT of strategy. There are also three different difficulty levels to challenge more experienced players.

The basic game play is sort of a giant chess board. You move your characters around this field and battle enemies. Each battle lasts at least 20 minutes, and there are 20 story battles. The is another feature called Creature Campain, where you battle more monsters and unlock more characters apart from unlockable characters in the story. It's not know as a fact, but in my game, I have maybe 40 different soldiers.

The one thing people may not like is that afer beatin the game once, some people may not be encouraged to beat the game a second time.

Overall, this game will keep you busy fo awhile, and you'll have fun playing it, but it may not be the game you would like to play over and over again. 4 stars!
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Fire Emblem 2 Sacred Stones Rulez!, July 16, 2006
A Kid's Review
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
I like it because it has a great plot is challenging but not to challenging and is a puzzle and action game. It's great for people who like chess and checkers and even my friends who don't still love it. It has fantasy and realistic things. But, there is also a great level up grid allowing you to always have choices on what to do next.There is also magical people and dragons and zombies. It's great because there is no blood and yet there IS lots of action. It has one nice feature that the first Fire Emblem didn't have in the first you had to beat the game before you could play any rate after easy but in Fire Emblem 2 you autimatically have the rate choices easy,medium,and hard. I have already probably wasted three days of my life on that game already. This is what I think of Fire Emblem 2 Sacred Stones.
WARNING IT IS VERY ADDICTING!!
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4 of 4 people found the following review helpful:
5.0 out of 5 stars A great game, one of my favorites!, June 11, 2005
A Kid's Review
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
This game is great! Most people may not find it as important to play this game like i did. I have been playing this game for 37 hours and 43 minutes so far! This game is amazing, how it takes final fantasy tactics and some things from the old fire emblem game, and puts them together to make this great game. The graphics may make some people put it back down, but I kind of like them. It has a great story line, and tons of characters that you can unlock or recruit. Also one thing they added was the freedom to choose between two classes that you can upgrade your character to. One other thing is that you can get extremely weak characters like Ross, Amelia, and Ewan, and make them one of your strongest characters. This is a great game, and I would recomend it to anyone!
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4 of 4 people found the following review helpful:
5.0 out of 5 stars My first favorite Strategy RPG., February 24, 2007
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
I will admit that, overall, the strategy-RPG genre has been very hard for me to get into. My first entry into the genre was with Tactics Ogre on the Gameboy Advance, which I thought was merely O.K., yet not enough for me to keep (that says a lot, since I rarely get rid of games). Final Fantasy Tactics on the PS1 I found rather... unbearable, to be quite frank, since it seemed to me to require more tedious power-leveling (e.g. beefing up your character's strength) and less strategy.

Considering these views I had of the genre, it's easy to see how I could be apprehensive about getting another one, not to mention I wasn't too keen on Advance Wars either (which actually shares some similarities to Fire Emblem, including the same developer). Suffice to say, I was pleasantly surprised twice over!

For those that don't know, Fire Emblem is, at its core, a turn-based strategy game in which you control a small army to complete certain objectives, which of course means you'll often fight your way through plenty of enemies. Initially you start with your main character, which in this game is Eirika (you have the option to switch to Ephriam after a handful of missions). As the game progresses, more and more characters will join your group--some automatically, some after you talk to them with the right character (the game will sometimes drop hints about who should talk with who by using dialogue)--which each have strengths and weaknesses of their own. For instance, in what has been dubbed the "weapon trio," there is somewhat of a "rock, paper, scissors" format. In this case, sword beats axe, axe beats lance, and lance beats sword. Bear in mind that it isn't nearly as simple as that. This only determines the initial advantage one has over the other, but a character's strength can be enough to go against the grain of this. Not to mention there are a few other items that have their own unique properties that are more or less effective depending on what they are used against, but the game does an extremely good job of telling you all these nuances and even has a guide handy that is accessible during missions with quick, concise info. In fact, pretty much anything you can highlight with the cursor has a quick access help topic associated with it that's as simple to use as pressing the R button--everything from getting info on ally or enemy units, right down to something as dumb as finding out what certain terrain does.

Being able to learn the ins and outs of the game in such an easy manner is certainly a good thing, because there is one aspect of the game that is unrelenting and brutal. If you lose one of your characters, they are gone forever. Granted, you do have the option of not losing them... IF you don't mind starting that particular mission all over again. It seems like a perfectionist's nightmare, yet I didn't have that must problem with that aspect. If you're think you might be worried a lot about losing characters, start the game on Easy. The game will still provide a challenge without being overly gruelling (well, the last battle will still be pretty hard). However, for those who are a bit more confident, the game offers up Normal and Difficult settings, the latter of which I've heard can be especially brutal.

Now, as far as visuals go, it's a bit of a mixed bag, but at the very least it's functional. The maps, which are setup in a chess-like grid with a bird's-eye view, are clear and concise. However, they lean a bit on the simple side, including how things are animated. Still, I actually prefer this setup compared to something like Tactics Ogre or Final Fantasy Tactics. One of the better parts of the visual presentation are the little attack animations that happen when two units fight each other. The game "zooms in" on the units, producing two characters that attack, the animation of which is insanely smooth and quite impressive (some of the critical hit animations drive home just how devastating the attack is, in a way surprisingly good for an E-rated game). The funny thing is those animations are entirely optional. They can be disabled through the menu, or you can even assign the game to allow animations for only specific characters that you chose.

Sound, like the visuals, is also more functional than spectacular. The sound effect are geared more as a secondary way to tell you what's going on on the screen, which, despite being simplistic, adds surprisingly well to the effect. The music also blends well to the game, though I found a few tracks to be especially good in their own right.

Oh, on a side note, there's one thing I really loved about this game in the technical aspect. It has one of the best quick save systems I have ever seen. The game sports a normal save system in between missions, but during missions it has a unique quick save feature that is so good that it saves automatically when you turn off the system. Seriously! No buttons to press, no menus to dig through. Just power off the system and you'll be able to start again from that same point (unless you decide to erase the save). Ironically, this save system is annoying in a way that is clearly intentional. If you ever get one of your characters killed and power off the system at that point, you'll find that upon starting the quick save that it saved right before that specific enemy unit's action, meaning you are left with two options. Either proceeding on without that character or restarting that mission from the start. It's harsh, but you didn't expect them to make it easy, did you?

So, here's my summary of the pros and cons.

Pros:

+ Simple, yet surprisingly in-depth strategy gameplay.
+ Game eases you into the controls, which will become second-nature quickly.
+ Great cast of characters, representing some well balenced classes with their own strengths and weaknesses
+ Challenging, yet rewarding.
+ Smart AI that tends to target weaker characters, making you think.
+ Surprisingly intelligent dialogue despite the broad audience (the fact that it's rated E).

Cons:

- Can be a bit of a perfectionist's nightmare


In short, I recommend it to strategy fans out there.
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6 of 7 people found the following review helpful:
5.0 out of 5 stars not bad, nintendo, youve don it again, June 9, 2005
A Kid's Review
= Fun:5.0 out of 5 stars 
This review is from: Fire Emblem: The Sacred Stones (Video Game)
this is sweet. but, it's complicated. and frustrating. because if youre like me, you'll wanna get every single character that you can get in the stinkin game and that takes skill and strategy. plus,(this is a spoiler) u can get extra secret characters like the swordmaster ismaire (the queen of white dunes) or Valter the wyvern knight or even Hayden, the Sage King (but he comes as a ranger i'm confused because of that). get this game cuz u can now have a better team thats spread out for better combos. like this: 1 hit-kill army: myrmidons, swordmasters, and assassins. gogogo! but, if you're planning to upgrade your pegasus knights, don't do it before u get syrene, the falco knight. cuz if u hav three guys surroundin an enemy, and they are all flyin pegasuses, u can do a rare and hard attack to pull off. BEHOLD, THE PEGASUS TRIANGLE ATTACK!!!!!!!!!!!!!!!!! NOW GO BUY IT BUY IT BUYIT!!!!!!!!!!!!!!!!
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Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones by Nintendo (Game Boy Advance)
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