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2 of 2 people found the following review helpful:
5.0 out of 5 stars
The book that started me on Joe Dever, June 21, 1999
By A Customer
This review is from: Fire on the Water (Lone Wolf, No. 2) (Paperback)
This was about my third gamebook and up till then I was bored silly by other pretenders. I found this book simply brilliant and still read it 7 years later. It has a range of excitement going from nerve racking nail-biting stuff to simply lunch time relaxed reading. The characters are of Hercules proportions and have in depth feel as if you were there in that day and age.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
The quest for the Sommerswerd, August 26, 1997
By A Customer
This review is from: Fire on the Water (Lone Wolf, No. 2) (Paperback)
Fire on the Water is one of the best books in the Lone Wolf series for a number of reasons. First...the involving storyline. While reading this book, I actually felt drawn into the world of Magnamund more so than in the first book. Every plot-twist and crucial desicion pulled me farther in. The book begins with you, Lone Wolf, last of the Kai Lords, about to embark on a quest to recover the legendary Sommerswerd, the Sword of the Sun. Only a handful of your ancestors have wielded this magical blade, and you need it to repel the hordes of Zagarna, Lord of Kaag and the leader of the evil armies assailing Sommerlund, your home country. This adventure takes you across water, wasteland and whatever else you need to go over to get to Durenor and recover the Sword. Aided by few allies against innumerable foes, you must succeed in brining the legendary artefact home, lest your country fall to the might of the Darklords. Only you can suceed...you are Lone Wolf
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Well Done, April 11, 1997
By A Customer
This review is from: Fire on the Water (Lone Wolf, No. 2) (Paperback)
The second book in the Lone Wolf series, Fire on the Water is chronicled in novel format in the two books The Tides of Treachery and The Sword of the Sun (formerly published together as The Sword of the Sun). The armies of the evil Darklord Zagarna, Archlord of the Black City, are encroaching upon your home country, Sommerlund, aided by the magical help of the Doomstones and the evil sorcerers called the Nadziranim. But your most dangerous foe is not of an inhuman empire: he was one of your countrymen, and he has revealed the deepest secrets of Sommerlund. Orchestrating the destruction of the Kai and much of Sommerlund, Vonotar the Traitor is possibly the most powerful magician in the world of Magnamund, for he has bound both good and evil magic together.
Only one thing can save your assaulted country: the Sword of the Sun. Given to Sommerlund's ally Durenor, you must travel to Durenor to retrieve the age old symbol of friendship and return-to destroy Darklord Zagarna.
But more than one thing stands in your way: Vonotar, distracted in another dimension by the forces of good, has learned that he did not destroy all of the Kai on the first day of Spring: you managed to escape due to divine interventions. Bent on destroying you, and therefore the only hope of Sommerlund, Vonotar has put enemies everywhere, some unkillable by your own sword. Your enemies will appear in all forms: from a mysterious cloaked person to your friends.
Can you survive the agents of the Darklords, the Tunnel of Tarnalin, and the wild city of Ragadorn, claim the Sommerswerd, meet Magnamund's most powerful sorcerer face to face, and return home alive? Only you can determine that
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