Classic campaign includes 96-page book and 2 fold-out maps. "From the first excursions into the dark depths of Blackmoor Castle's Dungeon it became apparent that these first hardy bands of adventurers would soon seek out new worlds to pillage. From the castle itself the small town of Blackmoor grew, then the surrounding countryside became filled with new holes to explore and beyond that talk was already spreading about visiting the Egg of Coot. Each of these steps entailed a great deal of work upon a naive referee who felt that there was already more than enough trouble already available to satisfy any band of adventurers, a phrase no doubt heard rather frequently since than in other areas. In general, a fairly loose procedure was set up for the establishment of each of these new areas, with a great deal of emphasis being placed on the players themselves setting up new Dengeons, with my original Dungeonmaster role evolving more into the job of coordinating the various operations that were underway at any given moment. At the height of my participation as chief co-ordinator there were six Dungeons and over 100 detailed player characters to be kept track of at any one time.
Each area had to mesh with those areas that were around it, in so far as setting up the various monsters etc. were concerned. It was also readily apparent, from previous experience running a "Conventional" Napoleonic Wargames campaign that some sort of Overall Background would have to be constructed to provide a framework within which the players could work. Thus the overall concept of the Evil. Egg of Coot and the Great Kingdom was born. These two entities could prove to be the source of great events outside of the actual, campaign, a source of new recruits and monsters, and give the stimulus, in the way of quests and adventurers to give the players more of a motive than just looting the Dungeon..."


