From the Author
The book was written for both veteran and rookie teams - we talked with dozens of teams about their experiences with FLL and gathered tips, advice, worksheets, and more. The book has over a dozen downloadable files for use by teams (website address provided in the book) that can be modified as desired.
The book has 16 chapters in all plus one appendices. Chapters include:
(1) What is FLL? (2) How FLL Works (3) Guidelines and Rules (4) Finding Equipment, Mentors, and Funding (5) Starting or Building a Team (6) Managing Your Team (7) The Team Experience (8) Coaching a Team (9) NXT vs RCX (10) Basic Building (11) Building Techniques for the Robot Game (12) Sensors (13) Getting Organized for Programming (14) NXT-G Programming Concepts (15) The Project and (16) Tournaments and Beyond. Appendix includes a list of useful Resources for FLL teams and coaches.
We also provide weblinks for a discussion forum section created just for the book as well as the downloadable files mentioned in the chapters and any errata that might exist. We will continue to update the forum with news and information as well as occasional downloads for team use.
We tried our best to cover every aspect of FLL and hope we did a good job. The book is over 200 pages of advice that can be put to immediate use and, hopefully, give teams a jump start if they need it.
-James Floyd Kelly, August 2008
About the Author
Jonathan Daudelin has been competing in FLL since age 13. In 2007, his team won the First Place Robot Performance and First Place Innovative Robot awards at the World Festival after their robot achieved perfect scores in all three rounds. He is a contributor to The NXT Step blog and a co-author of "The LEGO MINDSTORMS NXT Idea Book" (No Starch) and "The NXT Robotics Competition Workbook" (self-published).