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First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1)
 
 
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First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) [Paperback]

Inc Alderac Entertainment Group (Author)
4.7 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

August 31, 2004
Every adventure begins with one fateful first step... The Stargate links to millions of worlds the SGC has yet to visit. Within this book, your SG team has the chance to discover them. Each of the worlds included in this book is an all-new creation of the AEG team, never-before-seen in any medium, complete with background, history, cultures, characters, and ready-made plotlines. From the explosive TV series comes the hottest role-playing game of 2003! Explore the farthest reaches of the galaxy as a member of the Stargate Command, the U.S. Government's best-kept secret. Engage in pitched battles with the evil Goa'uld, explore alien planets on the far end of the universe, and learn the ancient secrets of the Stargate. Background and mechanics for over an all-new collection of original worlds never before seen on the TV show! Miniature adventures for every world! Advanced rules for world creation, including detailed cultural and plot device options.


Product Details

  • Paperback: 176 pages
  • Publisher: Alderac Entertainment Group (August 31, 2004)
  • Language: English
  • ISBN-10: 1594720193
  • ISBN-13: 978-1594720192
  • Product Dimensions: 10.7 x 8.2 x 0.3 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,792,542 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
5.0 out of 5 stars The second book an SG-1 gamer needs., March 10, 2005
This review is from: First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) (Paperback)
First off, I should warn those of you that aren't into Alderac Entertainment's Stargate SG-1 RPG that this really is an RPG resource and therefore of limited use to those that don't play. There is some information on the background of the Goa'uld motherships and various other vessels, but most of the value comes out of the addition of Chase Feats, chase rules, and the Wheelman and Ace classes to the Stargate SG-1 universe. A lot of it came out of Spycraft, but even if you have every bit of information on the Wheelman and Ace classes from Spycraft, this book is worth picking up for the military and SG-1 specific equipment alone.
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7 of 8 people found the following review helpful:
5.0 out of 5 stars Extremely Useful and Creative RPG Supplement, May 29, 2005
This review is from: First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) (Paperback)
Regular readers of my reviews will know that...heh. Who am I kidding? I don't have any regular readers. Too bad for me. But in any case, I should advise you that I am both a fan of the "Stargate" show and of role-playing games in general, and this book appeals to both of my fanboy sides.

Unlike some of the other Alderac supplements for Stargate, this doesn't contain recaps of episodes from the actual show, or game stats for any of the main or supporting cast of heroes and bad guys. So you might be disappointed in that regard. But it does present original material for new worlds to be explored by the SGC. These include: Lira-Ke, base for the Goa'uld Selket, where she has massive shipyards and where she trains her ashrak assassins; Longinus, a Goa'uld war world where rival System Lords can pit their armies against each other at low risk to their holdings; Makkahn Ahk, a refuge for a technologically advanced offshoot of the Unas; and Himmel, the single world that the Nazis managed to dial out to when they possessed the Stargate during WWII (needless to say, a new Reich has arisen there, one backed with reverse-engineered Goa'uld tech).

Of equal value is a very detailed section introducing some new character classes, feats, uses for existing rules, and rules that are applicable to vehicle chase scenes, whether by car, plane, or death glider. The mechanics look pretty sound and the feats are an awesome way to develop a character who can perform magic behind the wheel. Plus you can only admire a company that is bold enough to give said feats names such as "Hold Together Baby!", Death Ride, Ride Shotgun, and the ever-popular "Yee-Haw!"

This supplement is pretty packed with information, and it's definitely a must-have if you're gonna play a Stargate RPG. But if you also have found a need to bust out some rules for vehicle chases in other RPGs, I'd highly recommend this. I haven't seen such a wealth of options for this particular facet of heroic adventuring before, so if want to dig a little deeper than "They're pulling away from you! Roll a d20 to hit", then give this book a shot.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars handy addition, January 9, 2007
This review is from: First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) (Paperback)
Book provides new classes, gear, and feats. Also has stats for new enemies and driving/piloting situations. A good way to add new aspects to the game.
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