5 of 5 people found the following review helpful:
5.0 out of 5 stars
The second book an SG-1 gamer needs., March 10, 2005
This review is from: First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) (Paperback)
First off, I should warn those of you that aren't into Alderac Entertainment's Stargate SG-1 RPG that this really is an RPG resource and therefore of limited use to those that don't play. There is some information on the background of the Goa'uld motherships and various other vessels, but most of the value comes out of the addition of Chase Feats, chase rules, and the Wheelman and Ace classes to the Stargate SG-1 universe. A lot of it came out of Spycraft, but even if you have every bit of information on the Wheelman and Ace classes from Spycraft, this book is worth picking up for the military and SG-1 specific equipment alone.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
7 of 8 people found the following review helpful:
5.0 out of 5 stars
Extremely Useful and Creative RPG Supplement, May 29, 2005
This review is from: First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) (Paperback)
Regular readers of my reviews will know that...heh. Who am I kidding? I don't have any regular readers. Too bad for me. But in any case, I should advise you that I am both a fan of the "Stargate" show and of role-playing games in general, and this book appeals to both of my fanboy sides.
Unlike some of the other Alderac supplements for Stargate, this doesn't contain recaps of episodes from the actual show, or game stats for any of the main or supporting cast of heroes and bad guys. So you might be disappointed in that regard. But it does present original material for new worlds to be explored by the SGC. These include: Lira-Ke, base for the Goa'uld Selket, where she has massive shipyards and where she trains her ashrak assassins; Longinus, a Goa'uld war world where rival System Lords can pit their armies against each other at low risk to their holdings; Makkahn Ahk, a refuge for a technologically advanced offshoot of the Unas; and Himmel, the single world that the Nazis managed to dial out to when they possessed the Stargate during WWII (needless to say, a new Reich has arisen there, one backed with reverse-engineered Goa'uld tech).
Of equal value is a very detailed section introducing some new character classes, feats, uses for existing rules, and rules that are applicable to vehicle chase scenes, whether by car, plane, or death glider. The mechanics look pretty sound and the feats are an awesome way to develop a character who can perform magic behind the wheel. Plus you can only admire a company that is bold enough to give said feats names such as "Hold Together Baby!", Death Ride, Ride Shotgun, and the ever-popular "Yee-Haw!"
This supplement is pretty packed with information, and it's definitely a must-have if you're gonna play a Stargate RPG. But if you also have found a need to bust out some rules for vehicle chases in other RPGs, I'd highly recommend this. I haven't seen such a wealth of options for this particular facet of heroic adventuring before, so if want to dig a little deeper than "They're pulling away from you! Roll a d20 to hit", then give this book a shot.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
1 of 1 people found the following review helpful:
4.0 out of 5 stars
handy addition, January 9, 2007
This review is from: First Steps: Unexplored Worlds Roleplaying Sourcebook (STARGATE SG.1) (Paperback)
Book provides new classes, gear, and feats. Also has stats for new enemies and driving/piloting situations. A good way to add new aspects to the game.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No