Customer Reviews

31
4.7 out of 5 stars
Five Crowns Junior Card Game
Price:$10.39 + Free shipping with Amazon Prime
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8 of 8 people found the following review helpful
on September 13, 2013
Easy to learn; fun for all ages! Take turns trying to match all the cards in your hand by color or by number. There are large cards to indicate the wild card for the round. There are five rounds and the wild card changes each round. If you match all your cards, you get a treasure chip. We played with ages 5 to 55 and everyone wanted to play again!
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5 of 5 people found the following review helpful
on December 6, 2013
Ordered this prior to my granddaughters' recent visit. They're 7 & 9 and even the adults enjoyed playing with them!
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6 of 7 people found the following review helpful
on December 13, 2013
We have Five Crowns for adults which is a fun game to play with a group of adults so we wanted to try this one to play with our children.
There are not many games that our young children like to play more than a single round of, but they love playing this game and don't get tired of it even after several rounds.
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4 of 4 people found the following review helpful
on January 23, 2014
This has become a family favorite with our 9, 8, and 5 year old. It's a simple game and can be completed is less than 30 minutes.
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2 of 2 people found the following review helpful
on August 1, 2014
Bought these for the grandkids to play as we play the adult Five crowns.... the cards themselves are easy, though game rules are slightly different for the junior game. But the kids only played it maybe twice and have not touched them since. The 7 year old prefers to play the grown up version of the game. I think the cards easy for young ones to play and less cards to hold in their hands.. just that my own grandchildren lost interest in them almost immediately.. and it would also depend on the age of the child.
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2 of 2 people found the following review helpful
on January 12, 2014
Bought this for my Granddaughter for a Christmas present. It was a super choice. She had tons of fun playing this with her family and friends.
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2 of 2 people found the following review helpful
on February 27, 2014
My grandchildren ages 6-11 really enjoyed it. Their parents enjoy it also. It is a very child/adult friendly game that is easy to play.
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1 of 1 people found the following review helpful
on December 27, 2013
Asked for games for Christmas. This is one of her favorites! She is eight and loves regular crowns but thought this would be easier for friends to learn
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1 of 1 people found the following review helpful
on October 5, 2013
Five Crowns Jr.
MFG: SET Enterprises
#of Players: 2 - 6
Age Range: 5+

Overall Construction: This is a card game with 2 different card sizes. One card is the size of a standard deck of cards because it sort of is. The cards all have one of 5 colors of crowns and a number of them between 1 & 5. The other cards are a Jumbo Poker size card, these are the "Wild" cards. You get 2 types of tokens for the game. There is a 50 cent sized token that are your treasures. The other is roughly nickel size token that is "Robbie". The Rules are a nice glossy page but I do think they lack a little in the explanation department. The box is nice and sturdy and doesn't have much if any excess space in it.

Gameplay: So, have you ever tried to teach a younger child how to play rummy, gin, or 500 but the actual games were too hard and go fish was just too simple and did not get the point across? Five Crowns Jr. is the perfect opportunity to do that.
In Five Crowns Jr. each player gets 5 cards and the first of the "Wild" cards is flipped over. The "Wild" card lets you know which color is wild. As I said above, there are 5 different colors & the numbers 1 - 5 on the various cards. The object of the game is to get 5 of the same color or 5 of the same number. I didn't see it in the rules but I image if you wanted to you could raise up the difficulty of ease of the game by allowing runs of 1-5 of a specific color(I know my mom would have liked it more had she been able to play this way).
On your turn you get to draw 1 card from either the top of the discard pile or from the deck itself. Unlike some versions of Gin/500/Rummy you don't have to lay down(play) cards to take your cardq from the discard pile.
The big thing I want to emphasize is remember what the "Wild" card is. Also the "Wild" cards in the deck are only the ones that match the same color & have stars around their crowns. If you go out by laying down your run of 5 of the same color or 5 of the same number then you get a treasure token. When a person goes out, all other players have 1 opportunity to create at least a 3 card run but can try for the full 5 card run. If they cannot create a 5 card run they will get "Robbie" tokens for each card that is not part of a run. Example. I have a 3 card run but nothing I can do with the other 2 so I get 2 Robbies. If you should happen to not have at least a 3 card run you will get stuck with 5 Robbies. We even tried to play a round without the "wild" card and it made the game a little more difficult. Robbie tokens act as negative points in case of a tie. YOU DO NOT ACTUALLY USE THEM TO STEAL TREASURE.

Yes/No Recommend: I would definitely recommend this game as it has plenty of potential. I think the age range is fine, but if you are a parent that would like to start teaching your kids numbers 1 - 5, colors, and sequencing at an earlier age say 3 the cards in this would make great flash cards until they're ready to learn the game.
The only thing I didn't like was how little information there was about Robbie and how/when to steal with him. Also if you are playing with a child who would get very upset if you traded them a Robbie for one of their treasures then you may just want to leave the stealing portion our of your game. Nothing like wanting to punish a child for slapping you when you stole a treasure from them. But I was able to get a clarification from SET on this and it seems that we interpreted the Robbie Steals your treasure bit wrong. Here is the clarification:
Hi Chris. The Robbie Chips only take treasure away in the event of a tie at the end of the game. If there is a tie with the most Treasure Chips earned then the player with the least Robbie Chips wins the tie. That is the only way that Robbie steals your treasure or "The Win" away from you. We want kids to stay focused on doing their best to match all their cards each round. In effect this is the same "low score wins" as the original Five Crowns without kids having to understand negative numbers. Does that answer you question? - Rebecca

For the video on this game go to http://youtu.be/Qhg-Sw_r638
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1 of 1 people found the following review helpful
on August 23, 2013
I love that this game takes the elements that I love about the original Five Crowns, and makes it more accessible for kids. You still have a rotating wild card each round, but now you can look at the big card on your table for a reminder instead of needing to remember it. Shortening it to just 5 rounds of play also helps the game to move quickly. I played this with friends and I was amazed at how much their kids enjoyed getting their chips at the end of each round. An all-around great game. It's already on my Christmas list to give to my friends with kids. :)
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