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Flash CS3: The Missing Manual Kindle Edition

17 customer reviews

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Length: 530 pages
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Editorial Reviews

About the Author

E.A. Vander Veer started out in the software trenches, lexing and yaccing and writing shell scripts with the best of them. She remained busy and happy for years writing C++ programs and wresting data from recalcitrant databases. After a stint as an Object Technology Evangelist (yes, that's an actual job title), she found a way to unite all of her passions: writing about cool computer stuff in prose any human being can understand. Books followed-over a dozen so far-including Facebook: The Missing Manual, PowerPoint 2007: The Missing Manual, JavaScript for Dummies, and XML Blueprints. She lives in Texas with her husband and daughter. Email: Christopher Grover received degrees in Creative Writing and Film from Emerson College in Boston, Massachusetts. He's worked as a technical writer, advertising copywriter and product publicist for more than 25 years. His freelance articles have been published in a variety of magazines from Fine Homebuilding to CD-ROM World. Chris's latest project is launching Bolinas Road Creative (, an agency that helps small businesses promote their products and services. He is also the author of Word 2007: The Missing Manual, and co-author of Digital Photography: The Missing Manual.

Product Details

  • File Size: 11843 KB
  • Print Length: 530 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: O'Reilly Media; 1 edition (May 24, 2007)
  • Publication Date: December 17, 2008
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B0026OR3IA
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #2,461,951 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews

64 of 65 people found the following review helpful By Noah Dziobecki on June 8, 2007
Format: Paperback
More than most other creative programs, Flash requires learning a vast amount of information in order to use. As a beginning- and intermediate-level instructor of Flash, I am constantly searching for new ways of organizing and presenting this information that are quick, simple, and effective. Flash CS3: The Missing Manual is written for beginners, especially creative beginners, and approaches the learning of Flash differently from other books I have seen by organizing its Parts and Chapters more by overlying concepts, rather than the specific technologies and techniques used in the program. The authors realize -- correctly, I think -- that people learning Flash tend to want to accomplish something with it, and instead of organizing this book around concepts like Motion/Shape Tweening or MovieClips, which mean little or nothing to a beginner, they have given us chapters like "Animating Your Drawings" and "Interacting with Your Audience."

Besides its intelligent organization, Flash CS3: TMM contains all of the features I expect of a good-quality educational book: clear and concise language, screenshots (both Mac and Windows), tips and tricks, workarounds to common problems, and example source files (accessible from a Web site, rather than an enclosed CD-ROM). Perhaps the biggest strength of this book is the discussion of the "intangibles" behind any successful Flash project: planning, storyboarding, research, and critical thinking. The authors periodically take a step back from the hands-on, computer-program-using tutorials to ask us to stop and think about what we are trying to accomplish with our animation (or whatever we are working on). While not directly related to the learning of Flash, these insights are crucial to learning how to create quality Flash projects.
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19 of 22 people found the following review helpful By zeppocat on December 16, 2007
Format: Paperback Verified Purchase
Generally you can count on "The Missing Manual" to provide what you need to learn a software package quickly. In this case, however, I didn't get anything I needed, and a lot I didn't need.

I already own FlashCS3 Professional Advanced, the Visual Quickpro Guide, and am very happy with it. As a reference book, it's well-organized and thorough, aimed as much at the Interactive Designer as the Animator. But what it lacks are tutorials that can get me up to speed quickly on new features and shifting paradigms, in an application that has changed radically since moving from Macromedia to Adobe.

Having been very happy with the great tutorials in the Dreamweaver CS3 Missing Manual, I went ahead and purchased the Flash volume.

I should have looked more closely before I bought, instead of relying on my experience of The Missing Manual series. There is not a single tutorial in this book! It is far less thorough and sophisticated than the Dreamweaver volume, with most of the pages being devoted to very basic step-by-steps, mostly on drawing and animating tools. Less than 100 pages on adding interactivity, and not even a single chapter devoted to learning and using Action Script. Finally, there are 60-some pages on testing, debugging and publishing, which might be of limited value to me.

If you're looking for a book that will quickly get you up to pro speed on a pro application, I'd say that -- unlike the Dreamweaver CS3 Missing Manual -- this ain't it.
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5 of 5 people found the following review helpful By David Swanson on June 16, 2008
Format: Paperback
I bought this book because I liked Dreamweaver CS3 the Missing Manual and thought this would be similar in terms of the way the topic was thoughtfully covered.

The first section on learning the application with regards to drawing and animation were fine. Organizing the storyboard, utilizing the various tools etc. were good and I was able to essentially create what I needed.

Now comes the real problem with this book. CS3 incorporates actionscript 3 as well as 1 and 2. Actionscript 1.0 and 2.0 are going to be around for awhile but as the world turns and so do they days of our lives - actionscript 3.0 is going to gain traction since there are things you can't do in the earlier versions and 3 is going to be more compatible with newer apps like Flex. We'll be moving toward version 3 more and more.
Chapter 9 deals with interactivity and scripting. Unfortunately they don't remind you that you should have openned your document as a actionscript 1.0-2.0 document and all of the scripting that's being done after chapter 9 is in 2.0 only.
The very beginning of the book does have you open a new doc as actionscript 2, but they don't mention that they'll be scripting ONLY in that version later on. If you skip around, you'll miss that point entirely and waste a lot of time following directions that won't function.

If you're going to use Flash CS3 and take advantage of all of its features, you'll have to script in 3.0 anyways. At least it makes more sense to head in that direction. This book seems to have had a good start, but almost seemed rushed to complete based on the authors choice to omit the basics of actionscript 3.

A better book is "Flash CS3 Professional Visual Quickstart Guide". All scripting is done in Actionscript 3.
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8 of 9 people found the following review helpful By Rolando Jose Rodriguez on October 7, 2007
Format: Paperback
Flash CS3: The Missing Manual

I just got this book and in less than 24 hours Im using Flash in a beginners level, its easy to follow and the learning curve is really good. I firmly believe that when Im done with this book ill be doing mere complex stuff for animations and web.
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