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9 of 9 people found the following review helpful:
5.0 out of 5 stars Well Done Advanced Game Book
I like this book alot. I have worked through a slew of books on
flash since Flash 4, and this one makes the most sense to me from the mechanics of game programming POV. Organized, and to the point. Don't make this the first book you read on Flash,
cause you will be in over your head. It focuses just on the advanced engineering of game relating to Flash.
Published on October 30, 2001

versus
7 of 7 people found the following review helpful:
2.0 out of 5 stars mediocre at best
Of course there's nothing new or amazing here as flash5 is "old" by this era's definition and this book was made in August 2001, but that doesn't mean having a book on this topic isn't useful in and of itself.

The problem with this type of book is that it skims the "core essentials" of gamemaking, and provides completed games for you to teach yourself... I could go to...

Published on April 11, 2002 by C. Bijalba


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9 of 9 people found the following review helpful:
5.0 out of 5 stars Well Done Advanced Game Book, October 30, 2001
By A Customer
This review is from: Flash Games Studio (Paperback)
I like this book alot. I have worked through a slew of books on
flash since Flash 4, and this one makes the most sense to me from the mechanics of game programming POV. Organized, and to the point. Don't make this the first book you read on Flash,
cause you will be in over your head. It focuses just on the advanced engineering of game relating to Flash.
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7 of 7 people found the following review helpful:
2.0 out of 5 stars mediocre at best, April 11, 2002
By 
This review is from: Flash Games Studio (Paperback)
Of course there's nothing new or amazing here as flash5 is "old" by this era's definition and this book was made in August 2001, but that doesn't mean having a book on this topic isn't useful in and of itself.

The problem with this type of book is that it skims the "core essentials" of gamemaking, and provides completed games for you to teach yourself... I could go to a dozen sites and teach myself games.

What I need is a book that holds your hand through building the essential widgets in game making. multiple hit tests, function completion, forking the same function with multiple instances, etc. Not something that says "see? here's a game that does all this stuff now look through it."

This book will only be frustrating to someone who loves the friends of ed series. . . but it acts as a great tool to sell the other books for sure, as I learned more about game making in Flash 5 Actionscript Studio & Flash 5 Dynamic Content studio than in this book.

Bottomline: this should have been entitled Flash Games Exhibition

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6 of 6 people found the following review helpful:
5.0 out of 5 stars Great way to start producing ideas for gaming in Flash, September 6, 2001
This review is from: Flash Games Studio (Paperback)
This book will give the reader many ideas for making and presenting Flash games. You will need some prior Flash experience before jumping into this book, but it will provide you with some additional ideas that you may never have thought of, as we as giving you tips on creating that 3-D look in your Flash Games. I would highly recommend as well for additional ways to present information in a highly interactive way.

I have always found `Friends of Ed' books easy to read and follow, and have purchased almost the whole series. Many people went into the making of these books, and the ideas that are presented are easy to read and follow.

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6 of 7 people found the following review helpful:
5.0 out of 5 stars You want to develope a Flash game?, September 17, 2001
By 
Kasper Katje (the Netherlands) - See all my reviews
This review is from: Flash Games Studio (Paperback)
As friends of ED have a positive reputation for their books I didn't have to decide too long to buy this one. And indeed, it lived up to my expectations.

It starts with the very essential questions like which kind of game you would like to develop and all that comes along, like the rules of the game, using 3D or not, actionscripting, interactive sounds etc.

Personally I thought the 3D part was most useful to me but I can assure yoy you will discover and learn more each time you start reading it again.
So even my own journey is far from over yet.

The great thing about the way it is written is the fact it gets you trying and practicing and I believe that's the best way to learn things.

As you might have seen on the ...site, the printed index in the book is incorrect. This made me hesitate a little bit but after downloading it, it isn't that inconvienient and confusing after all.

All in all I believe this book is a must have for all who want to develop a Flash game.

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3 of 3 people found the following review helpful:
4.0 out of 5 stars Great for newbie game developers in flash environment, October 26, 2001
By 
cody lindley (Boise, ID United States) - See all my reviews
This review is from: Flash Games Studio (Paperback)
The authors in this book have provided an enormous amount of code to pick through and learn from. If that's your sort of thing this book is great!

Make no mistake the Authors do assume you have a handle on ActionScripting!

Really great detailed chapter on flash optimization!

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4 of 5 people found the following review helpful:
3.0 out of 5 stars Book is OK, not great., October 12, 2001
By A Customer
This review is from: Flash Games Studio (Paperback)
This is a decent book, if you have little or no experience with games. Some of the tips on optimization for Flash are very helpful. However, many of the more complicated issues around building games are left out. For instance, there is a chapter on making "scrolling" games, a la Super Mario Bros. But, the whole chapter is devoted to building a level editor for the game. While very necessary, this is a much much simpler project than building the actual game. The difficult (and critical!) parts of making a game, like the engine architecture, are not explained at all. To find out how to make a working game, you really need to download the source code from the Friends of Ed website. This you can do without purchasing the book.
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4.0 out of 5 stars LOVE THE BOOK, May 4, 2010
This review is from: Flash Games Studio (Paperback)
The book was bought for my nephew, he enjoyed the book alot, i once read the flash 4 but i think this is better than flash 4. I think they are doing a great job with these series. I will recommend his book to anyone trying something different and mind blowing because it will mak ur head spin.
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5.0 out of 5 stars Great book, but not for beginners without previous experience of programming, March 2, 2010
This review is from: Flash Games Studio (Paperback)
This is definitely a awesome book for programmers interested in creating advanced Flash games, Unfortunately, nothing can be perfect: it doesn't have many comments on how those code works. If you are new to programming, it might not be the right book for you.

(The reviewer was compensated for posting this review. However, the opinion stated in the review is that of the reviewer and the reviewer alone. Further, the reviewer independently selected this product to review and has no affiliation with the product maker/distributor, Amazon or the review requester.)
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4.0 out of 5 stars Ambitious with a decent scope, October 24, 2002
This review is from: Flash Games Studio (Paperback)
There's a fair amount of good content, with a couple of chapters on 3d by Glen Rhodes, who is a good author and inspiring scripter.
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4.0 out of 5 stars Great for newbie game developers in flash environment, October 26, 2001
By 
cody lindley (Boise, ID United States) - See all my reviews
This review is from: Flash Games Studio (Paperback)
The authors in this book have provided an enormous amount of code to pick through and learn from. If that's your sort of thing this book is great!

Make no mistake the Authors do assume you have a handle on ActionScripting!

Really great detailed chapter on flash optimization!

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