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Flash MX Motion Graphics [Paperback]

Seol Euna (Author)
2.9 out of 5 stars  See all reviews (10 customer reviews)


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Book Description

August 19, 2002 0782141250 978-0782141252
Flash MX Motion Graphics covers a variety of motion graphic techniques, taking you from planning and gathering materials through executing, fine-tuning, and adjusting the finished piece. It also features interviews with 10 Flash artists from around the world, including Hillman Curtis, Eric Jordan, and Todd Purgason.
This book focuses on skills to harness motion graphics in Flash MX, including:
* Digitizing video, and capturing, saving, and editing sound
* Incorporating text animation and bitmap images
* Working around constraints such as file sizes and the limitations of the computer screen
* Adding interactive elements
* Using Photoshop and 3D programs to create background images
The author's website, www.seoleuna.com, experiments with the various interactive possibilities of Flash and motion graphics and is featured throughout the book. It's based on the concept of introducing an off-line exhibition to the Internet, which serves as a personal exhibition space for Seol Euna.

Editorial Reviews

Review

"There is nothing I don't like about [this book]." -- Tim Skyrme

From the Back Cover

Flash MX Motion Graphics covers a variety of motion graphic techniques, taking you from planning and gathering materials through executing, fine-tuning, and adjusting the finished piece. It also features interviews with 10 Flash artists from around the world, including Hillman Curtis, Eric Jordan, and Todd Purgason.

This book focuses on skills to harness motion graphics in Flash MX, including:
  • Digitizing video, and capturing, saving, and editing sound
  • Incorporating text animation and bitmap images
  • Working around constraints such as file sizes and the limitations of the computer screen
  • Adding interactive elements
  • Using Photoshop and 3D programs to create background images
The author’s website, www.seoleuna.com, experiments with the various interactive possibilities of Flash and motion graphics and is featured throughout the book. It’s based on the concept of introducing an off-line exhibition to the Internet, which serves as a personal exhibition space for Seol Euna.

Product Details

  • Paperback: 320 pages
  • Publisher: Sybex (August 19, 2002)
  • Language: English
  • ISBN-10: 0782141250
  • ISBN-13: 978-0782141252
  • Product Dimensions: 10.2 x 8.3 x 0.6 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #2,855,631 in Books (See Top 100 in Books)

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Customer Reviews

10 Reviews
5 star:
 (3)
4 star:
 (1)
3 star:
 (2)
2 star:    (0)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
2.9 out of 5 stars (10 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
3.0 out of 5 stars Dedicated to Motion Graphics Only, September 17, 2002
This review is from: Flash MX Motion Graphics (Paperback)
FLASH MX
Motion Graphics
AUTHOR: Seol Euna
PUBLISHER: Sybex
REVIEWED BY: Barbara Rhoades

BOOK REVIEW: Motion Graphics is just one of the elements of Flash. It has many features allowing web designers/developers to use video, multimedia, and application development when creating interfaces or e-learning courses or even advertising. The CD included with this book contains a trial version of Flash MX and each chapter's files allowing the reader to refer to what the text says.

The first three chapters give an in-depth look at what is Motion Graphics, the process of digitalizing video taken with a camcorder and how to add sound to that video. Other chapters discuss masks, text animation and there is even one chapter showing the website of a TV designer.

The book is well laid out with step-by-step instructions on how to do what the chapter is talking about. There is plenty of color as each chapter has a different color for its pages, the graphic displays are easy to see and there are plenty of them.

With Flash being such a varied product, this book covers only one small portion of what this program can do. For the [$$$] price, you get only a small part of what it does. If that is the thing you want concentrate on doing with Flash, pick up a copy.

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8 of 9 people found the following review helpful:
5.0 out of 5 stars Coffee Table Flash Web Design Book, November 5, 2002
By 
Tim Skyrme (Adelaide, Australia) - See all my reviews
This review is from: Flash MX Motion Graphics (Paperback)
Overview.

The first coffee table Flash manual that I have seen. This book has been laid out using the principals of design that are used in good Flash sites on the Web.

Features.

Largish soft-cover book of 325 glossy pages with Cd-rom included, which gives the .fla files for completing the projects.

This book has been designed differently from most manuals. Using good quality gloss paper with very clear screen shots, and each section, or chapter is done on a different coloured pastel background. Very tasteful.

A Cd-rom is included and the lessons are very clear. They start at what can be considered the easy end of the Flash scale, and as you progress, more depth is included until you are led to some quite complex ActionScript and dynamic interaction in a steady and sensible way.

A lot of people never get to the ActionScript because it looks daunting. Here, you just carry on from earlier lessons and are led gently into the start of what makes Flash really kick butt.

At the end of each chapter is a link and discussion with a different talented web designer.

The screen shots are more like good quality photos and each detail is highlighted and explained fully in the accompanying numbered paragraph.

Book Description.

There is no index as this is more of a how-to book than an in-depth manual. But it is not just a simple follow-these-steps type either.

You are taken through 9 separate projects, gradually gaining confidence in the different aspects of Flash usage.

1. About Motion Graphics introduces and explains simple things like compression of images, sound etc. How and why are really important concepts and are described well.

2. Using video clips in Flash MX is something that can be done relatively simply now, but imaging needs more work than just cutting and pasting if you want the best results.

As video may not be the best way to convey movement, a lot of time has been spent showing how to reduce bandwidth by simplifying the process while not reducing quality.

3. Sounds in Flash are really important and difficult to control and you are shown how to do everything from recording to editing, before using sound clips in your movie.

4. This chapter is an example of text animation, but is not just plain text. The background and the method of the animation makes something a work of art instead of a simple cartoon. It seems to me that what separates the good Flash design exponents from the rest is their ability to add interesting visuals behind the mundane.

5. You are taken through all the steps to create a Christmas card using some simple, and some newer, more complex techniques. This is where this book works so well, because what may be done very plainly by a learner can be enhanced using techniques like masking, which, if not approached gently, will put off the uninitiated. Here, you are led very carefully and in great detail through all the steps required.

The detail in the timeline is starting to become even more important and the screen shots are very clear. This chapter brings in a lot of the features that were dealt with in previous chapters, such as sound and motion, and even introduces interactivity.

6. This chapter is interesting as it is a detailed account of a promotion site for a movie without using too much bandwidth but giving the impression of motion using stills.

Once again, the applications introduced earlier are built on, and bitmap resolution, masking, sound, also using guide layers with easing to create the right look.

7. This is an interactive piece using ideas and concepts to allow different answers to be reached depending on the combination of mouse clicks to a series of questions. Once again, it is not just the interaction that is important, but the overall design of the page.

More ActionScripting is introduced here, but it leads on in difficulty from the last section. You just have to copy what is explained, and the more you do this, the more comfortable you will become with the idea of ActionScript and find it easier to use.

8. This chapter is written by Taiyup Kim and explains in-depth his method of creating motion text. He brings in descriptions of using another Flash based program, Swift 3D, which creates .swf files and allows greater depth of imagery.

9. The last chapter contains bitmap images from video, vector graphics, sound, and text animation in a much more complex Flash movie. The concepts of how and why to use imagery and motion is explained in great detail, but if you have followed the book it is not daunting.

This is where you start to fine-tune your movie for output to the web, which also means tweaking the bandwidth and size of sections of your movie, with explanations.

Bottom Line.

I know this is a manual, but even non-Flash people like picking it up and looking at it.

There is nothing daunting or technical about Flash MX Motion Graphics, Seol Euna has spent a lot of time just doing the designing of the book and it really shows.

A lot of the principles can be applied to earlier versions obviously, but a lot of Flash users never get past stage one. If you follow along with the lessons, you will be able to achieve new design levels.

There is nothing I don't like about it. I realise it's limitations, as it is not meant to be a full Flash MX manual, but I also recognise it's advantages which are many for a newbie.

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4 of 4 people found the following review helpful:
1.0 out of 5 stars Good idea, terrible execution, August 31, 2003
By A Customer
This review is from: Flash MX Motion Graphics (Paperback)
I think the author has tried a little too hard to be different. I like the idea, but the book is quite meaningless.

I didn't think much of the author's websites. She writes a lot about design concepts & principles, but to me most of her flash projects don't look or feel very professional. She hardly utilises the potential of Flash MX and there's hardly any use of vector graphics. On top of all that, there's a lot of silly poems throughout her projects.

Don't waste time on this.

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Inside This Book (learn more)
First Sentence:
The person best known for introducing "movement" into works of art is Marcel Duchamp, with his revolutionary Bicycle Wheel (1913). Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
motion tween frames, movie edit mode, empty keyframe, masked frame, motion tweening, text animation, movie clip symbol, transparent button, motion graphics, masked layer, mask frame, blank button, main movie, alpha value, frame label, dialogue box, compression rate, selecting frame, actual movie, adjustment point, bitmap images, action script, reply button
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Property Inspector, Test Movie, The Tracks, Movie My Sassy Girl, Movie Control, Taiyup's Flash World, Advanced Effect, Sound Edit, Sound Forge, Bitmap Properties, Onion Skin, Publish Settings, Text Tool, Document Properties, Export Still Frame, Guide Layer, Match Size, Ruler Units, Symbol Properties, Text Type, Volume Control, Adding Motion, Batch Capture, Batch List, Layers Channels Paths
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