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Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio) Paperback – April 7, 2006

ISBN-13: 978-0596102234 ISBN-10: 0596102232

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Product Details

  • Series: O'Reilly Digital Studio
  • Paperback: 360 pages
  • Publisher: O'Reilly Media (April 7, 2006)
  • Language: English
  • ISBN-10: 0596102232
  • ISBN-13: 978-0596102234
  • Product Dimensions: 8 x 0.7 x 9.8 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #2,706,071 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Rich Shupe is the founder and president of FMA--a full-service multimedia development company and training facility in New York City. Rich teaches a variety of digital technologies in academic and commercial environments, and has frequently lectured on these topics at Flash on the Beach, Flashbelt, Flash on Tap, FlashForward, Macworld, and other national and international events. He is a faculty member of New York's School of Visual Arts' MFA Computer Art Department. Rich is also the author or coauthor of multiple books, including Learning ActionScript 3.0 (O'Reilly), The ActionScript 3.0 Quick Reference Guide (O'Reilly), Flash CS3 Professional Video Training Book (Peachpit Press), CS3 Web and Design Workflow Guides (Adobe). He also presents video training on Flash and other topics for Lynda.com.

Robert Hoekman, Jr, is a Certified Macromedia Flash MX Designer and has worked with Flash since version 3. He is also the founder and manager of the Flash and Multimedia User Group of Arizona, an official Macromedia User Group (MMUG) with approximately 150 members. In the past several years, Robert has worked in corporate environments as a Multimedia designer, web designer and webmaster, and has designed for audiences ranging from music-memorabilia collectors to executives at Fortune 100 companies.

Customer Reviews

3.7 out of 5 stars
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Most Helpful Customer Reviews

26 of 28 people found the following review helpful By calvinnme HALL OF FAMETOP 1000 REVIEWERVINE VOICE on April 1, 2006
Format: Paperback
This book is a unique one on Flash 8 because it tears down the wall between artistic design books and technical manuals and succeeds at being both. It starts out simple by showing you how to draw elementary figures. It then moves on to customizing your properties and automating your workflow so that you can design quickly. Next, animation is presented along with all of the techniques you will need to be efficient plus how to perform various effects. This book is particularly good at showing the reader how to import sound, graphics, and video, and how to use scripting via AppleScript to control it all. The lessons are done via unique and creative projects. By the end of the book you won't be an expert on Flash, design techniques, or AppleScript, but you will be pretty good at putting the 3 together to perform interesting tasks in Flash and doing so efficiently. A good companion book to this one is "Flash 8: The Missing Manual". It explains all of the technical nuts and bolts of Flash that there is not room to accommodate in this book. I notice that Amazon does not show the table of contents, so I do that next:
1. Getting Started, Right Out of the Box
Drawing Your First Box 1
Coloring Fills and Strokes 7
Merging and Stacking Shapes 16
Creating Reusable Graphics 22
2. Creating Quickly: Customizing Your Workspace
Designing Your Own Panel Layout 27
Customizing Movie Properties 32
Aligning Objects on the Stage 33
Behind Every Good Symbol Is a Good Editor 37
Automate Your Workflow 39
3. Your First Animation 45
Layers and the Timeline 46
Keyframes and Tweening 50
Preparing Text for Animation 52
Staggering Animation 57
Alpha Effect 58
Motion Effects 58
Your First Script 63
Publishing Your Movie 65
4.
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13 of 13 people found the following review helpful By Molly Ann Marlatt on May 17, 2006
Format: Paperback
As the title states, this project-based approach to learning Flash 8 covers everything from becoming familiar with the interface to using both vector graphics versus pixilated images to the power of writing action script.

For the beginning Flash 8 user, this book starts from scratch on how to draw objects. It begins by having the reader draw a simple box; by then end of the third chapter, what started as one object has become a movie, complete with alpha effects, motion effects, and even a first stab at action script. The remainder of the book builds off these core aspects of Flash. As a beginner, the book made it easy to follow through the step-by-step processes required to make Flash 8 work as desired.

Not only does the book walk Flash users through the step-by-step processes, it also includes very useful sidebar notes and separate comment boxes (not to mention the wide sidebar space that just happen to be perfect for note-taking). These features are helpful in understanding how Flash `thinks' about the commands given in the projects. Also, the side notes will oftentimes refer the reader to the chapter in which a process is discussed in more detail to aid those more experienced users who have skipped around rather than reading the book cover-to-cover. Another handy feature of Flash 8: Projects for Learning Animation and Interactivity is the appendix titled "Tips and Resources," which lists some optional websites to extend Flash 8s possibilities; there is also a list of sites to practice with more tutorials.

One potential downside of working through these projects comes with any book that uses the project-based approach: time. It takes time to work through the examples, even the ones that start out with some of the background work already done for you.
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7 of 7 people found the following review helpful By Rafiq Elmansy on August 13, 2006
Format: Paperback
The Flash 8 projects for learning Animation and Interactivity book is a good resource for beginner to learn animation. It takes you step by step using practice examples to teach you basic animation techniques. The title of the book show two issues the first one is learning animation and I think the writer covered this part very well for beginners. The second issue is Learning Interactivity, which is covered along with the animation. The chapter that causes confusion for me is the 13th chapter. As it talks about e-learning in Flash, which is a very big issue that can not covered in one chapter, even for beginners. I think this part needs another book to cover deeply and give the beginner a strong beginning step in the field of e-learning.

Regardless the 13th chapter I see the book focused well and this helps the beginners to grasp the idea of the animation in Flash.
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4 of 4 people found the following review helpful By Linda Weller on April 17, 2007
Format: Paperback
Flash 8 Projects for learning Animation and Interactivity

By Rich Shupe & Robert Hoekman, Jr.

Publisher: O'Reilly

Copyright 2006

IBSN: 0-596-10223-2

Review by: Linda Weller

The books learning style is organic. They pair topics with goals. You learn by doing. Shortcuts are highlighted. Self teaching is encouraged by allowing you to expand on the projects using what you have learned. Sample files are available online or on the CD Rom.

They try to spoon feed you a little ActionScript in the sidebars of the book. Then you get to the chapter on creating a form and wow your using somewhat complex ActionScript and a PHP form. I hope you have a server installed that allows PHP for this one.

This book is filled with lots of special little tips. For example they tell you the difference between object level undo's and document level undo's. I bet you thought it was just ctrl +z.

Some of the Flash 8 features that are covered are Object drawing and Merge draw and when to you each one, metadata fields to make your Flash files search engine friendly, copy to grid assistant and, the distributed duplicate assistant.

Productivity tips are covered using the align panel, timeline effect assistants and the history panel. Have you ever needed to change a symbol's registration point after it is made? Go to the Info window.

Usability is covered. The author's show you how to add an active content bar to your menu buttons so the user knows where they are in the menu. Also, using the anchor from the label type drop down menu which is like an HTML anchor enables the back and forward buttons to work when navigating browsers.
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Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio)
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