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Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio)
 
 
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Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio) (Paperback)

by Rich Shupe (Author), Robert Hoekman (Author)
Key Phrases: box guy, script assist, customizing your workspace, Flash Player, Flash Lite, Component Inspector (more...)
4.1 out of 5 stars See all reviews (8 customer reviews)

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Editorial Reviews

Product Description

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.

Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.

Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.

Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.

If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.



About the Author
Robert Hoekman, Jr, is a Certified Macromedia Flash MX Designer and has worked with Flash since version 3. He is also the founder and manager of the Flash and Multimedia User Group of Arizona, an official Macromedia User Group (MMUG) with approximately 150 members. In the past several years, Robert has worked in corporate environments as a Multimedia designer, web designer and webmaster, and has designed for audiences ranging from music-memorabilia collectors to executives at Fortune 100 companies.

Product Details

  • Paperback: 358 pages
  • Publisher: O'Reilly Media, Inc. (March 28, 2006)
  • Language: English
  • ISBN-10: 0596102232
  • ISBN-13: 978-0596102234
  • Product Dimensions: 9.7 x 8 x 0.9 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #311,970 in Books (See Bestsellers in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
4.1 out of 5 stars (8 customer reviews)
 
 
 
 
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26 of 28 people found the following review helpful:
5.0 out of 5 stars Combines good design techniques with learning Flash 8, April 1, 2006
By calvinnme "Texan refugee" (Fredericksburg, Va) - See all my reviews
(TOP 10 REVIEWER)      
This book is a unique one on Flash 8 because it tears down the wall between artistic design books and technical manuals and succeeds at being both. It starts out simple by showing you how to draw elementary figures. It then moves on to customizing your properties and automating your workflow so that you can design quickly. Next, animation is presented along with all of the techniques you will need to be efficient plus how to perform various effects. This book is particularly good at showing the reader how to import sound, graphics, and video, and how to use scripting via AppleScript to control it all. The lessons are done via unique and creative projects. By the end of the book you won't be an expert on Flash, design techniques, or AppleScript, but you will be pretty good at putting the 3 together to perform interesting tasks in Flash and doing so efficiently. A good companion book to this one is "Flash 8: The Missing Manual". It explains all of the technical nuts and bolts of Flash that there is not room to accommodate in this book. I notice that Amazon does not show the table of contents, so I do that next:
1. Getting Started, Right Out of the Box
Drawing Your First Box 1
Coloring Fills and Strokes 7
Merging and Stacking Shapes 16
Creating Reusable Graphics 22
2. Creating Quickly: Customizing Your Workspace
Designing Your Own Panel Layout 27
Customizing Movie Properties 32
Aligning Objects on the Stage 33
Behind Every Good Symbol Is a Good Editor 37
Automate Your Workflow 39
3. Your First Animation 45
Layers and the Timeline 46
Keyframes and Tweening 50
Preparing Text for Animation 52
Staggering Animation 57
Alpha Effect 58
Motion Effects 58
Your First Script 63
Publishing Your Movie 65
4. Buttons and Interactivity
Buttons as Symbols 69
Scripting Your Button 73
Components and Behaviors 79
Navigation 83
More Fun with Buttons 90
vi Contents
5. Working with Graphics
Importing Pixels 95
Working with Pixels 101
Importing Vectors 106
Using Scenes 109
Working with the Library 110
6. Movie Clips and Interactivity
Drawing a Cartoon Character 115
Controlling the Character with ActionScript 128
More Movie Clip Control 131
7. More Animation Techniques
Morphing with Shape Tweens 135
Frame-by-Frame Animation 139
Using Masks 143
Timeline Versus ActionScript Animation 155
8. Using Sound
Importing Sounds 161
Controlling External Sounds 169
Scripting Your Own Sound Control 172
9. Using Video
Importing Video 181
Controlling External Videos 184
Scripting Your Own Video Control 190
10. Compositing and Bitmap Effects
Runtime Bitmap Caching 197
Bitmap Filter Effects 199
Blend Modes 210
11. Working with Text
Text Types 217
Using Fonts 221
Loading and Styling Text 223
FlashType 230
12. Loading Assets on the Fly
Using ActionScript to Modularize Content 235
Preloading 240
13. e-Learning with Flash
Creating a Quiz: Getting Started with Templates 249
Sending Results with a Form 254
Saving and Retrieving Local Data 260
14. Flash for CD-ROM and Handhelds
Flash on CD-ROM 271
Flash on the Run 277
vii Contents
15. Think Outside the Box
Exporting to Video 291
The Drawing API 299
Extending Flash 303
The Rest Is Up to You 311
A. Tips and Resources
Index
Comment Comments (2) | Permalink | Was this review helpful to you? Yes No (Report this)



 
13 of 13 people found the following review helpful:
4.0 out of 5 stars A Good Channel through which to learn Flash interface and action script, May 17, 2006
As the title states, this project-based approach to learning Flash 8 covers everything from becoming familiar with the interface to using both vector graphics versus pixilated images to the power of writing action script.

For the beginning Flash 8 user, this book starts from scratch on how to draw objects. It begins by having the reader draw a simple box; by then end of the third chapter, what started as one object has become a movie, complete with alpha effects, motion effects, and even a first stab at action script. The remainder of the book builds off these core aspects of Flash. As a beginner, the book made it easy to follow through the step-by-step processes required to make Flash 8 work as desired.

Not only does the book walk Flash users through the step-by-step processes, it also includes very useful sidebar notes and separate comment boxes (not to mention the wide sidebar space that just happen to be perfect for note-taking). These features are helpful in understanding how Flash `thinks' about the commands given in the projects. Also, the side notes will oftentimes refer the reader to the chapter in which a process is discussed in more detail to aid those more experienced users who have skipped around rather than reading the book cover-to-cover. Another handy feature of Flash 8: Projects for Learning Animation and Interactivity is the appendix titled "Tips and Resources," which lists some optional websites to extend Flash 8s possibilities; there is also a list of sites to practice with more tutorials.

One potential downside of working through these projects comes with any book that uses the project-based approach: time. It takes time to work through the examples, even the ones that start out with some of the background work already done for you. However, this approach also gives a more thorough understanding of Flash 8 and should be beneficial to anyone who prefers a hands-on approach to learning the software. As such, it may be best suited for beginning users, but definitely has some information throughout that all semi-experienced Flash users should know.
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7 of 7 people found the following review helpful:
3.0 out of 5 stars Learning Flash animation for beginner, August 13, 2006
The Flash 8 projects for learning Animation and Interactivity book is a good resource for beginner to learn animation. It takes you step by step using practice examples to teach you basic animation techniques. The title of the book show two issues the first one is learning animation and I think the writer covered this part very well for beginners. The second issue is Learning Interactivity, which is covered along with the animation. The chapter that causes confusion for me is the 13th chapter. As it talks about e-learning in Flash, which is a very big issue that can not covered in one chapter, even for beginners. I think this part needs another book to cover deeply and give the beginner a strong beginning step in the field of e-learning.
Regardless the 13th chapter I see the book focused well and this helps the beginners to grasp the idea of the animation in Flash.
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Most Recent Customer Reviews

4.0 out of 5 stars Look Ma! I can Animate! And Interact!
I like this book. It's easy. It's clear. It reminds me of the wise words: "Keep it Simple Stupid!"

I used this book to teach a class of teenagers about Flash and it... Read more
Published on April 18, 2007 by Tim Harris

3.0 out of 5 stars This is great for the beginner
Flash 8 Projects for learning Animation and Interactivity
By Rich Shupe & Robert Hoekman, Jr.
Publisher: O'Reilly
Copyright 2006
IBSN: 0-596-10223-2... Read more
Published on April 17, 2007 by Linda Weller

5.0 out of 5 stars VERY VERY HIGHLY RECOMMENDED!!
Are you a beginning Flash user who wants to bring their project ideas to life? If you are, then this book is for you. Read more
Published on October 10, 2006 by John R. Vacca

4.0 out of 5 stars Good Content, Poor Layout
'Flash 8: Projects for Learning Animation and Interactivity' by Rich Shupe is a nice book content-wise but I really dislike the layout chosen for this book. Read more
Published on April 29, 2006 by Daniel McKinnon

5.0 out of 5 stars A good concept for the book.
Flash 8 Projects for Learning Animation and Interactivity is great because it uses the concept of design in its lessons. Animation for animation sake is lame. Read more
Published on March 10, 2006 by Sally Ann Jones

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