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All Flesh Must Be Eaten Rev Core (Afmbe)
 
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All Flesh Must Be Eaten Rev Core (Afmbe) [Hardcover]

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4.5 out of 5 stars  See all reviews (13 customer reviews)

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Book Description

August 1, 2004 Afmbe
Enter the dark world of survival horror. The Dead walk among us. This role-playing game allows you to play in a world infested by the walking dead. The main rulebook includes rules for character creation, combat and everything else you need to play in a world of survival horror. Also detailed are the multiple campaign settings so you can customize the type of "deadworld" you wish to explore.

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All Flesh Must Be Eaten Rev Core (Afmbe) + One of the Living: A Player's Handbook for All Flesh Must Be Eaten + Atlas of the Walking Dead: A Global Gathering of Undead for All Flesh Must Be Eaten
Price For All Three: $68.90

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Product Details

  • Hardcover: 256 pages
  • Publisher: Eden Studios (August 1, 2004)
  • Language: English
  • ISBN-10: 1891153315
  • ISBN-13: 978-1891153310
  • Product Dimensions: 9.5 x 7.6 x 0.9 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #404,775 in Books (See Top 100 in Books)

 

Customer Reviews

13 Reviews
5 star:
 (8)
4 star:
 (4)
3 star:
 (1)
2 star:    (0)
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Average Customer Review
4.5 out of 5 stars (13 customer reviews)
 
 
 
 
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28 of 28 people found the following review helpful:
4.0 out of 5 stars ARE YOU HUNGRY TONIGHT?, July 14, 2006
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
ALL FLESH MUST BE EATEN (AFMBE) is just a great title. In today's competitive RPG market, a game needs something to grab your attention. For me, it was the "must". Not "will", or "can", or "maybe", but MUST BE EATEN. I like the imperative-ness of that statement.

As you might guess, AFMBE is about zombies and zombie worlds (I guess you might think it is about cannibals or some vegan nightmare, but no, it's zombies). Part RPG and part zombie-fic, AFMBE immerses you in a world where the dead have taken control. Unlike in D&D, zombies are more resilient than the player characters are, so surviving a zombie outbreak is no small thing. A point of clarification - fantasy zombies tend to be of the Haitian variety (as the AFMBE explains) - corpses raised from the dead to do their master's bidding. George Romero zombies, OTOH, generally carry some sort of infection that is spread by saliva and blood. Kind of like a cross between rabies and Ebola; and that spells "good times" for your players.

AFMBE is at its heart a very simple game, because there's really only 4 things in a deadworld (where zombies are rising from the grave) live people, dead people, guns, and food. If you're really hard core, throw in the weather and make it 5. There's just not a lot else to be said, so AFMBE goes for light on the mechanics and heavy on the atmosphere. After all, if there's nothing more to your gaming needs than enemies who come in waves and don't dodge shotgun blasts, computer software will fill your needs more efficiently (and hey, who doesn't like that sort of thing)?

AFMBE starts all its chapters with a little zombiefic. Good job setting the mood, nothing I was sorry to spend my life reading. The first chapter opens with "what are zombies" As I mentioned above, you will think of zombie very differently if you read Haitian voodoo or George Romero. AFMBE explains different sources of the zombie mythology and where you can go for your own sources. The second chapter starts with you - making your character. The system is Unisystem, which reminds me a lot of the oriignal Deadlands. It has a lot in common with White Wolf's Storyteller system, or at least more than it has with D&D. A character has attributes, skills, merits, and flaws. You have so many points to spend on your character, or you can choose from archetypes (the cheerleader, the jock, the drifter, etc.) who have points distributed and pre-made personalities. The latter option allows for greater simulation of being in a zombie movie; everybody has their role to play. Plus, it gives you an idea of what good chararcters look like.

Next comes a section on other parts of Unisystem than character generation. Things like fighting, running, effects of poisons, falling, drowning, the usual. Unisystem has a target difficulty that you have to achieve with the best die in your pool; so you get to roll a lot of dice, but only the high score keeps. The next section covers weapons (after all, you can't run away from the zombies forever). It mainly discusses different kinds of weapons and their relative strengths (for instance, you could find a chair leg anywhere, while a gun is very powerful and has rapid reload, but a sword never runs out of ammo...) as well as the dice pool for each weapon.

Having covered people and weapons, the only thing left to explore in the world is zombies (food can be left to your Zombie Master's discretion...). You want your zombies to have different qualities depending on what kind of game you want to run. If you want monster horror, you might want fast zombies with low cunning. On the other hand, if you want a lot of group infighting your zombies should be slow and stupid (but inexorable and in mass quantities). If you want a mystery game, you could have zombies you can't transmit the infection, but everything that dies eventually rises. So the characters might be looking for a cure or just trying to escape the local area. The zombies in AFMBE have different point levels attached to levels of powers (cunning, speed, strength, infectiousness) and the total point level of your zombies should give an idea of how much challenge your characters are facing. There are certainly some interesting variations on the standard zombie.

Where I think AFMBE really shines is the inclusion of "deadworlds", where zombies are overrunning the world. There are some very creative scenarios for the characters to be stuck in. This also provides a broader usefulness to AFMBE. I'm not sure I want to convince my gaming group to give Unisystem a try, but we could run D20 characters, World of Darkness characters, or any other system in one of the deadworlds provided and using custom zombies with powers from the tables to choose from. It makes a nice zombie supplement for any gaming system.
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11 of 11 people found the following review helpful:
4.0 out of 5 stars Eden's Undead Puppy, April 19, 2007
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
NOTE: This review is intended for those with some general RPG knowledge. I'm not sure how useful it will be for the rest, but I hope it's not too jargon-y.

This is Eden Studio's biggest surviving game line, if you'll pardon the pun.

This main rulebook gives an overview of how to build characters, build adversaries, blow up adversaries, and some example campaign worlds.

Notice how I haven't mentioned Zombies yet? Well, that's because while AFMBE is tailored toward Zombie play, it doesn't have to be about Zombie play. The Zombie creation rules in the back have been used to build almost any critter you can imagine, from Fantasy Orcs and Goblins to Sci-Fi Cyborgs and Aliens to just plain old men in black.

This diversity is one of the places where AFMBE shines. It's sourcebooks, while also zombie flavored, are more about their source than about the Zoms (save Atlas of the Walking Dead, obviously). That's why I think this is the core game of Eden's line, despite it's specific inclination toward the undead shamblers.

The System is very simple for the most part, and slips out of sight during play. Most rolls are a simple d10+Attribute+Skill vs a target number of 9. It's quick and dull, so one's mind keeps on the game rather than the system. This may turn off some people hoping for a flashy new type of game system. AFMBE doesn't take any chances, it uses what works.

There are a few variants, of course: AFMBE presents the ability to go randomless and not roll any dice for a game, which could enhance the mood, or could make play dull (depends on the group's needs, really). It also has a 20 page d20 system conversion appendix (I don't know the quality of it, I don't play d20).

The game includes some ready made characters, ready made campaign worlds, and ready made zombies. Honestly, as is the game is mostly useful for one-shots and "Night of the Living Dead" type scenerios with a definite beginning, middle, and end game. For longer term play, one couldn't do better than to buy the One of the Living supplement for AFMBE which details post (zombie) apocalypse campaigns. This missing info is why I'm taking a star off the book, which is otherwise complete.

AFMBE has supplements for the genres: Kung Fu Action, Westerns, Pulp, Professional Wrestling, Post Apocalypse, Fantasy, and soon to be Sci-Fi.
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17 of 21 people found the following review helpful:
5.0 out of 5 stars THE Zombie Survival game, August 13, 2004
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
WotC may have D&D and White Wolf has the vampires, but when it comes to wipping out hordes of the walking dead then you need this book and Eden has it.

All Flesh Must Be Eaten (AFMBE) is the premire Zombie roleplaying game. Everything you need to know is here and it uses the fantastic Unisystem game system so beginners can play it fast and pros still enjoy it. Plus it is 100% compatible with all of Eden's games like "WitchCraft", "Armageddon", "Ghosts of Albion" and "Buffy the Vampire Slayer". With the d20 conversion guide in back, it is also compatible with tons of d20 games.

Don't wait, get this game before the dead arise and zombies are out.

You'll thank me.
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