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28 of 28 people found the following review helpful:
4.0 out of 5 stars ARE YOU HUNGRY TONIGHT?
ALL FLESH MUST BE EATEN (AFMBE) is just a great title. In today's competitive RPG market, a game needs something to grab your attention. For me, it was the "must". Not "will", or "can", or "maybe", but MUST BE EATEN. I like the imperative-ness of that statement.

As you might guess, AFMBE is about zombies and zombie worlds (I guess you might think it is...
Published on July 14, 2006 by Alexander Scott

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5 of 44 people found the following review helpful:
3.0 out of 5 stars Bad taste, and not in a good way.
For the most part, this is a solid RPG. It serves up exactly what you asked for, and is unflinching in it's blatant homage to zombie flicks of the past four decades. Many thumbs up. However, I have to point out that the book has a story scenerio that is tasteless and could have been left out of the book. This is the "P.H.A.D.E to Black" storyline, which exploits HIV in a...
Published on February 12, 2005 by C. garrett


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28 of 28 people found the following review helpful:
4.0 out of 5 stars ARE YOU HUNGRY TONIGHT?, July 14, 2006
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
ALL FLESH MUST BE EATEN (AFMBE) is just a great title. In today's competitive RPG market, a game needs something to grab your attention. For me, it was the "must". Not "will", or "can", or "maybe", but MUST BE EATEN. I like the imperative-ness of that statement.

As you might guess, AFMBE is about zombies and zombie worlds (I guess you might think it is about cannibals or some vegan nightmare, but no, it's zombies). Part RPG and part zombie-fic, AFMBE immerses you in a world where the dead have taken control. Unlike in D&D, zombies are more resilient than the player characters are, so surviving a zombie outbreak is no small thing. A point of clarification - fantasy zombies tend to be of the Haitian variety (as the AFMBE explains) - corpses raised from the dead to do their master's bidding. George Romero zombies, OTOH, generally carry some sort of infection that is spread by saliva and blood. Kind of like a cross between rabies and Ebola; and that spells "good times" for your players.

AFMBE is at its heart a very simple game, because there's really only 4 things in a deadworld (where zombies are rising from the grave) live people, dead people, guns, and food. If you're really hard core, throw in the weather and make it 5. There's just not a lot else to be said, so AFMBE goes for light on the mechanics and heavy on the atmosphere. After all, if there's nothing more to your gaming needs than enemies who come in waves and don't dodge shotgun blasts, computer software will fill your needs more efficiently (and hey, who doesn't like that sort of thing)?

AFMBE starts all its chapters with a little zombiefic. Good job setting the mood, nothing I was sorry to spend my life reading. The first chapter opens with "what are zombies" As I mentioned above, you will think of zombie very differently if you read Haitian voodoo or George Romero. AFMBE explains different sources of the zombie mythology and where you can go for your own sources. The second chapter starts with you - making your character. The system is Unisystem, which reminds me a lot of the oriignal Deadlands. It has a lot in common with White Wolf's Storyteller system, or at least more than it has with D&D. A character has attributes, skills, merits, and flaws. You have so many points to spend on your character, or you can choose from archetypes (the cheerleader, the jock, the drifter, etc.) who have points distributed and pre-made personalities. The latter option allows for greater simulation of being in a zombie movie; everybody has their role to play. Plus, it gives you an idea of what good chararcters look like.

Next comes a section on other parts of Unisystem than character generation. Things like fighting, running, effects of poisons, falling, drowning, the usual. Unisystem has a target difficulty that you have to achieve with the best die in your pool; so you get to roll a lot of dice, but only the high score keeps. The next section covers weapons (after all, you can't run away from the zombies forever). It mainly discusses different kinds of weapons and their relative strengths (for instance, you could find a chair leg anywhere, while a gun is very powerful and has rapid reload, but a sword never runs out of ammo...) as well as the dice pool for each weapon.

Having covered people and weapons, the only thing left to explore in the world is zombies (food can be left to your Zombie Master's discretion...). You want your zombies to have different qualities depending on what kind of game you want to run. If you want monster horror, you might want fast zombies with low cunning. On the other hand, if you want a lot of group infighting your zombies should be slow and stupid (but inexorable and in mass quantities). If you want a mystery game, you could have zombies you can't transmit the infection, but everything that dies eventually rises. So the characters might be looking for a cure or just trying to escape the local area. The zombies in AFMBE have different point levels attached to levels of powers (cunning, speed, strength, infectiousness) and the total point level of your zombies should give an idea of how much challenge your characters are facing. There are certainly some interesting variations on the standard zombie.

Where I think AFMBE really shines is the inclusion of "deadworlds", where zombies are overrunning the world. There are some very creative scenarios for the characters to be stuck in. This also provides a broader usefulness to AFMBE. I'm not sure I want to convince my gaming group to give Unisystem a try, but we could run D20 characters, World of Darkness characters, or any other system in one of the deadworlds provided and using custom zombies with powers from the tables to choose from. It makes a nice zombie supplement for any gaming system.
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11 of 11 people found the following review helpful:
4.0 out of 5 stars Eden's Undead Puppy, April 19, 2007
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
NOTE: This review is intended for those with some general RPG knowledge. I'm not sure how useful it will be for the rest, but I hope it's not too jargon-y.

This is Eden Studio's biggest surviving game line, if you'll pardon the pun.

This main rulebook gives an overview of how to build characters, build adversaries, blow up adversaries, and some example campaign worlds.

Notice how I haven't mentioned Zombies yet? Well, that's because while AFMBE is tailored toward Zombie play, it doesn't have to be about Zombie play. The Zombie creation rules in the back have been used to build almost any critter you can imagine, from Fantasy Orcs and Goblins to Sci-Fi Cyborgs and Aliens to just plain old men in black.

This diversity is one of the places where AFMBE shines. It's sourcebooks, while also zombie flavored, are more about their source than about the Zoms (save Atlas of the Walking Dead, obviously). That's why I think this is the core game of Eden's line, despite it's specific inclination toward the undead shamblers.

The System is very simple for the most part, and slips out of sight during play. Most rolls are a simple d10+Attribute+Skill vs a target number of 9. It's quick and dull, so one's mind keeps on the game rather than the system. This may turn off some people hoping for a flashy new type of game system. AFMBE doesn't take any chances, it uses what works.

There are a few variants, of course: AFMBE presents the ability to go randomless and not roll any dice for a game, which could enhance the mood, or could make play dull (depends on the group's needs, really). It also has a 20 page d20 system conversion appendix (I don't know the quality of it, I don't play d20).

The game includes some ready made characters, ready made campaign worlds, and ready made zombies. Honestly, as is the game is mostly useful for one-shots and "Night of the Living Dead" type scenerios with a definite beginning, middle, and end game. For longer term play, one couldn't do better than to buy the One of the Living supplement for AFMBE which details post (zombie) apocalypse campaigns. This missing info is why I'm taking a star off the book, which is otherwise complete.

AFMBE has supplements for the genres: Kung Fu Action, Westerns, Pulp, Professional Wrestling, Post Apocalypse, Fantasy, and soon to be Sci-Fi.
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17 of 21 people found the following review helpful:
5.0 out of 5 stars THE Zombie Survival game, August 13, 2004
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
WotC may have D&D and White Wolf has the vampires, but when it comes to wipping out hordes of the walking dead then you need this book and Eden has it.

All Flesh Must Be Eaten (AFMBE) is the premire Zombie roleplaying game. Everything you need to know is here and it uses the fantastic Unisystem game system so beginners can play it fast and pros still enjoy it. Plus it is 100% compatible with all of Eden's games like "WitchCraft", "Armageddon", "Ghosts of Albion" and "Buffy the Vampire Slayer". With the d20 conversion guide in back, it is also compatible with tons of d20 games.

Don't wait, get this game before the dead arise and zombies are out.

You'll thank me.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Fun Zombie Romp, August 2, 2009
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
This game is pretty well engineered for running a zombie apocalypse game at your table. The rules are perhaps a little bit heavy for a one-shot adventure, and I personally don't see running zombie games as a regular game, but that's a pretty minor complaint. This is not to say that it is a rules heavy experience, just that one-shots work best if there isn't a new rule-set to learn for a single adventure.

I definitely recommend this game to fans of the zombie apocalypse genre.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars More Fluff, Less Crunch, May 12, 2009
By 
Z. Weseman (St. Cloud, MN) - See all my reviews
(REAL NAME)   
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
This book is all about simplicity and streamlining. Unisystem is so easy to learn and use; all you do is roll a d10 add/subtract any mods and shoot for 9+ for EVERYTHING!!! Easy as pie. NO DC's NO Target Numbers just the Number 9 for everything!!! really focuses on story telling and roleplaying, leaves a lot up to that not dice rolls. The only drawback is that you have to create every monster/zombie you fight. if your Dm is willing to do that then this game will be the easiest, smoothest game you've ever played!!!
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5.0 out of 5 stars 3 detailed reviews of this product, April 13, 2011
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
I, along with 2 others GMs have done extensive reviews of this game product on youtube. On that channel just type in all flesh must be eaten review woodwwad & you'll find my review. There are two other Gms reviews linked to it & you'll get all the info you need on this game & have 3 people experienced with it you can pm with questions.
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5.0 out of 5 stars Wonderful!, May 4, 2010
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This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
This won't be a lengthy review. Others have done a lengthy review, and I don't see the need to repeat. In short, All Flesh is a wonderful system. almost every situation you can think of can be covered without a hassle, the rules are concise and do not interfere with each other. You won't have to read passages over and over and over again to determine their meaning or how to implement a rule. The zombie creation system is easy, fast, and thorough, and it is plenty to get you started, and is inspiration for more traits to use. Combat (specifically gun vs gun) is DEADLY. One decent hit, and you're probably done for. The rules are, to summarize, intuitive and easy, but thorough.

Character creation is fast and easy, though it is very, very easy to create super powerful characters, so I suggest game masters approve characters before play. I can make a character in under 5 minutes, and it's not hard. The skills/attributes will let you create just about any "archetype" (hairdresser, soldier, ex-con, police officer, taxi driver, lawyer, mechanic, etc) you can think of.

The book includes several "deadworlds" to use in your campaign, and it is more than enough for you to play in. Set the campaign in your home town!

One neat thing you can do is even though AFMBE bills itself as a zombie game, you can simply ignore the chapter on zombies, and the page on fear tests, and have yourself a great, rules lite modern RPG. The game is very modular in this sense. I ran a "Red dawn" type game with this ruleset, I just threw out the zombie part and it went great.

However, the one thing I can say is if you want to run a long lasting AFMBE, you're probably going to need One of the Living. See

http://www.amazon.com/One-Living-Various/dp/1891153153/ref=pd_bxgy_b_img_c

for more details.
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5.0 out of 5 stars Awesome and simple, January 14, 2009
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This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
This game is creative with lots of variety. It has suggestions for various time periods and scenarios. It makes me want to gather some friends around the table,order some pizza, and see if their characters can survive anything from a modern camping trip involving fast moving zombies to a medieval quest involving super strong Zombies. The rules can apply to any scenario. "Eden Studios" did a fine job. I like the "Classical Unisystem" and the Zombie creation rules. Also by using another "Eden Studios" book, "Army of Darkness'" ,with the "Cinematic Unisystem" quick stat method in combination with the Zombie creation rules in "All Flesh Must Be Eaten",I can run my zombies kinda like bots where I do not have to roll for them. This moves the game along even faster.

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5.0 out of 5 stars Awesome of the Dead, January 7, 2009
By 
S. Daugherty "master.geek" (Clarksville, Indiana USA) - See all my reviews
(REAL NAME)   
This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
After burning out on D&D and other RPG's, I decided to run an AFMBE campaign. My group and I could not be happier with the system, as it is really flexible and immensely enjoyable. The only problem is running a lasting campaign as it is a very fatal game, but it is a great change of pace from your typical RPG.

All Flesh Must Be Eaten uses a "Unisystem" which is basically like Shadowrun's "D6" target number system or White Wolf's "D10" difficulty number. It is easy to learn and easy to modify if the need should arise.

I had to piece together this game from several different sources as my group likes to use miniatures. I bought the Core Rulebook and the ZombieMaster screen (from paizo; it's cheaper there), which has a good introductory module to run. WorldWorksGames has really great modern fold-up paper models to print out for streets and buildings. Amazon has the Zombies!!! 100 pack o' zombies. These are smaller compared to your "average" 25-32mm miniatures, which brings me to my next acquisition, RAFM's Call of Cthulhu Modern Day Heroes miniatures line. They have some really cool "ordinary" people you can use, although there are not a whole lot of them. Hopefully, Reaper Minis adds more to their Chronoscope line.

Happy gaming!
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0 of 1 people found the following review helpful:
5.0 out of 5 stars All Flesh Must Be Eaten, June 24, 2010
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This review is from: All Flesh Must Be Eaten Rev Core (Afmbe) (Hardcover)
One of the better rpgs that I've played. If you love zombies, you'll love this book. Very informative. A must-have for anyone who plays this game.
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All Flesh Must Be Eaten Rev Core (Afmbe)
All Flesh Must Be Eaten Rev Core (Afmbe) by Various (Hardcover - August 1, 2004)
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