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Flynn's Log 1: Rescue Island (Stone Marshall's Flynn's Log) Kindle Edition

169 customer reviews

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Length: 159 pages Word Wise: Enabled Enhanced Typesetting: Enabled
Age Level: 8 - 18 Grade Level: 3 - 12

"Self-Help" by Miranda Sings
See more in Humor & Entertainment.


Editorial Reviews

About the Author

STONE MARSHALL likes comics, video games, running, the Ramones, and travel. Stone reads stories with his son at bedtime. Sometimes, when they finish a book before falling asleep, Stone fills the time by creating great stories starring his son, Nabru. It is a wonderful time to share lessons about life and relationships.

In turn, Nabru becomes involved in the incredible adventures, adding his thoughts and perspectives. The ideas and stories of Nabru are the seeds of the amazing books that have become this series.

Connect with Stone: StoneMarshall.com/contact

Product Details

  • File Size: 2420 KB
  • Print Length: 159 pages
  • Publisher: Stone Marshall Publishing; Edition 2.0 edition (April 14, 2014)
  • Publication Date: April 14, 2014
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00JOUMLYU
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #1,899 Free in Kindle Store (See Top 100 Free in Kindle Store)
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More About the Author

STONE MARSHALL likes comics, video games, running, the Ramones, and travel.
Stone reads stories with his son at bedtime. Sometimes, when they finish a book before falling asleep, Stone fills the time by creating great stories starring his son, Nabru. It is a wonderful time to share lessons about life and relationships.
In turn, Nabru becomes involved in the incredible adventures, adding his thoughts and perspectives. The ideas and stories of Nabru are the seeds of the amazing books that have become this series.
Connect with Stone:
StoneMarshall.com/contact
Stone@StoneMarshall.com

Customer Reviews

Most Helpful Customer Reviews

13 of 14 people found the following review helpful By Joe on May 20, 2014
Format: Kindle Edition
coming from a fathers perspective, I can honestly say, I just do not get the mindset of playing Minecraft. BUT, watching my son get into the game and his world, according to an 8 year old, is cool enough for me to take a look at it as well, at least reading about the adventures.

I happened to come across this book somehow when choosing a story to read on an iPad at bedtime, and am I ever glad I found it. We do chapter readings nightly with my son, this way we can continue the adventure over multiple nights if need be, and this book got us both hooked.

First of all it grabbed him based on the premise of someone being transformed into the digital world, it seems like he's already there when he gets into gameplay. But the story is written so well, that he really got into hearing of the adventures, the close calls and the thought it took for Flynn to prepare his own world and how the path of preparedness was instrumental in his survival.

I even found myself reading into the next chapter when he and I were done, and Im 30 years older. It was that much fun to read this with him. You could see it in his eyes when the dangers were close or if Flynn were to find himself at short odds.

This is a great book and I would and will, highly recommend it to youth to read. Next week we start Log 2. Thanks.
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8 of 9 people found the following review helpful By Sabrina Rios on May 23, 2014
Format: Kindle Edition
This book is great! Not only did it help me learn stuff about minecraft but it's so good that I wasn't able to put it down. Every time I wasn't reading it, I was thinking about it.
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11 of 14 people found the following review helpful By Dina on April 15, 2014
Format: Kindle Edition
I had so much fun reading this book.

I think anyone who likes Minecraft will love reading this book...especially if they like playing in survival mode.

I'm wondering if it could be used to introduce kids (and adults!) to Minecraft. I know some schools are starting to use Minecraft. It might be fun to start with this book.

My other idea is to use it as a gift package. If someone's at a loss about what to get their niece or nephew...they could buy them a gift card from Mojang along with this book.
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4 of 5 people found the following review helpful By Adam Graves on April 17, 2014
Format: Kindle Edition
I'm in the middle of reading this book with my two boys, age 5 and 8...and we were all (including myself) completely hooked after the first "Log Entry" (or "chapter"). I promised to read them one chapter each night with them, but they never want to put it down. (This is unusual with my kids, who typically prefer comic-like books and don't usually have patience for chapter books). Although both of my kids play video games, neither has ever played Minecraft. But the idea of being pulled into the world of the game was immediately compelling and fascinating to them. I thought the comparisons between "real life" and life-within-the-game we're really funny and insightful. I also think the first-person narration adds to the overall excitement. Knowledge of Minecraft is unnecessary...but, of course, they are now clamoring to play it! In short, this a great read: ingenious set-up, exciting plot and strong characters. I'm hoping this author writes a sequel.
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2 of 2 people found the following review helpful By Kindle Customer on October 19, 2014
Format: Kindle Edition Verified Purchase
I'm a huge minecraft fan and am one of the best players. I was looking for a book on minecraft and I found this book. I was so into it, and eager to see THORN'S LARE and THE ULTIMATE LIFE FORM!!!
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4 of 5 people found the following review helpful By omg my two favorite games put together on May 24, 2014
Format: Kindle Edition
This is a great book!I love Stone Marshall's book!Cant wait to finish it!And I don't want a creeper to kill a cat!
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1 of 1 people found the following review helpful By By Devon Whalen on August 8, 2014
Format: Kindle Edition Verified Purchase
This is the best book ever, I especially liked the parts where you can feel the suspension just builds up inside of you, and at the end I really wanted to read the second book and then after I saw the last page of the story
I was really disappointed when the story ended because it was getting to the good part at the time. So next week, I'm getting Flynn's log 2
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By Gigi on March 29, 2015
Format: Kindle Edition Verified Purchase
Ah, the nostalgia. There is nothing like playing the old-school video games. My personal favorites were Super Mario Bros. and Sonic the Hedgehog. Mario, Luigi, Sonic, Knuckles, etc, had to journey through various worlds, battle different creatures, overcome various obstacles, and along the way, collect various helpful items such as coins, mushrooms, stars, and flowers that helped them shoot fireballs. If they touched a monster once, they shrank. Twice, they died in a very dramatic manner (jumping straight up in the air with a look of shock on their face before falling off the edge of the edge of the screen. Goofy synthesizer music plays both during the game and upon the death of a character.

I haven’t played Minecraft (and I’m afraid to start; it might become addictive and cause me to waste a lot of time), but from Marshall’s description of it in his children’s novel Rescue Island: Flynn’s Log 1, it sounds like it operates under the same principles. The characters battle monsters, eat food provided by the digital world to restore their lives, and collect items necessary for survival or extra protection. The novel revolves around a hacker known as Flynn. Flynn has no memory of his previous life as he finds that he is a digital character in Minecraft. He battles giant spiders, hunts and fishes for food, and builds shelter. His only companion is an ocelot named Verve (and later, Verve’s daughter Khan). Soon, he finds out that it is his destiny to connect the digital and the physical worlds, and is unsure of how to do that.

If there is a secret to getting kids engaged in reading, I think Marshall has it. Marshall seems to understand that you have to write around kids’ interest and not try to enforce outdated, archaic material on them.
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