Cities XL 2012 is a brand new version of the renowned city builder, which allows you to design, build and link up cities of all shapes and sizes around the Cities XL planet. To build your cities, the 2012 version now offers a huge variety of nearly 1,000 buildings as well as over 60 maps! Constructible maps are huge, and offer varied terrain and incredible level of details.
With Cities XL 2012, players take on the role of virtual mayor. From the power grid to transportation concerns, you’ll answer the growing needs of the cities you have created. Find the perfect balance between the various services you provide to your citizens, including housing, recreation, and work. Finally, you must sustain the proper economic development by setting up trade between cities; you can specialize certain cities in specific areas to fill in the needs of the others. This will ensure large-scale financial success and allow you to develop an increasingly complex network of cities!
Windows XP SP3, Vista SP1 or 7
Intel/AMD 2.5 GHz or higher
1 GB RAM (XP), 2 GB RAM (Vista/7)
ATI Radeon HD 3850/INTEL HD/NVIDIA Geforce 8800 or higher
What Other Items Do Customers Buy After Viewing This Item?
I successfully downloaded the game and it runs just fine on my Windows 7 machine. No issues at all with installation or with gameplay, it has never crashed.
Regarding the game itself, I am a diehard city builder and have played SimCity 4 for years. If you compare this game to SimCity 4 you will be happy with some things and not so happy with others. I have to be objective and rate the game on its own merits, and in doing so give it 4 stars.
The Good: The ability to change your point of view to any angle from a near satellite view all the way down to street level is really cool. You can literally "drive" through the cityscape that you create, and get a very unique perspective on what works and what doesn't in your city design. I also like the trading system where you can sell your excess production of one item to another city or to the all-encompassing "Omnicorp" and also buy items you are lacking. This trading allows for financial success early on when your city is just getting started and you need the extra cash. I also like the varitey of industry options provided (heavy industry, manufacturing, high tech, standard offices differentiated from commercial shops and all in varying density levels). Citybuilder fans will also love the ability to set your bus routes to service the areas where the most riders can be found, and take them directly to their jobs. Cities XL 2012 also gives players an option to mod the game and build their own custom content. I haven't done that myself yet, so can't say much about its functionality, however, I'm glad to see it's there. The globe view with various city locations you can choose from at startup is neat too. A nice feature.
The Bad: There isn't much variety in the amenities that you can place.Read more ›
Was this review helpful to you?
As a life-long fan of the sim city series, I was pretty excited to give Cities XL2012 a shot. The first few hours are pretty entertaining, but the game doesn't seem to hold my attention after that. I don't even mind the lack of real objectives or concrete goals, but the little annoyances keep adding up and over time make the game more trouble than it's worth.
Performance This game really struggled on my older machine at population 100k, but I've recently started playing on my newer custom built (i7 2600k, 8 GB Ram, m7 SSD, GTX 570) and even after passing 1 million citizens it runs fine.
Graphics Overall the graphics are pretty superb. There are some nicely done little details here and there that catch you by surprise. Once your city gets large though, you'll see the same building models repeated quite a lot.
Zoning I appreciate the grid building tools that allow you to easily lay out rectangular or customizable patterns quickly. That said, it's really annoying that switching between density levels results in varied grid sizes. As a result, it's tough to place zones of varying density close to each other without seriously screwing up your road alignment. I would also like to be able to switch to default road type that the zoning tools use.
Transportation Road construction is nice overall, connecting somewhat complicated curvy roads is painless. That said, sometimes things that seem like they should work, simply don't. "Fast lanes" (i.e., interstates) are also painful to use. In particular, it's annoying that you cannot add an exit to an existing interstate. You have to delete the entire road, build the exit, then re-build the road around it.Read more ›
So far, I have not experienced the unpleasant issues some other people have. I hope that continues.
The game is very enjoyable and the immense size of the game is awesome. Do note that the game does not have any auto updates, which i found unusual, so be sure to sign-up for the email notices; that is the only way to know about updates released.
Another recommendation; Anno 2070.
I love it too; awesome game play on both games.
Was this review helpful to you?
I had high hopes when Focus Home Entertainment announced CXL '12 but then quickly got mad and depressed because it was more of a expansion. It was depressing as Simcity Societies left a bad taste in my mouth and CXL '09 was a great attempt. CXL '11 added subways, elevated rails and buses along with some modest changes. The puzzling fact about CXL '11 was that it was 90% the same as Cities XL '09 all the way down to the bugs. CXL '09 was buggy but it was hit or miss. Some people reported that they were getting error messages, wrong serial numbers, and constant crashing. Luckily I didn't encounter any of the above mentioned bugs and crashes. I'm a realism nut and I love city building games. I played the very first Simcity all the way to Simcity Societies. I've also played City Life (this was how I knew Monte Cristo who also developed Cities XL '09) Monte Cristo had grand plans for CXL but unfortunately they made a very bad bet on online city play. I will give Monte Cristo props for trying something new and from what they were promising, it looked like CXL would be the great successor of the SimCity Franchise. Monte Cristo was good at making announcements as well as answering emails quickly. Sadly, Monte Cristo was not a EA company and by far, didn't have EA's funds. MC went bankrupt and Focus Home Entertainment took over.
One of the bugs that drove me insane was how weird traffic moved. In a 2 lane avenue (or higher), cars in the left lane would make a right and cars in the right lane would make a left. Very unnatural. Since I'm a realism nut, this drove me insane. The traffic lights were static and had no animation. The cities lacked the hustle and bustle of the streets we are normally accustomed to in real life.Read more ›
Was this review helpful to you?