5 of 5 people found the following review helpful
on March 28, 2012
The Good: Excellent narrative, interesting plot twists, hint system actually works, point of interest button saves you from pixel hunting
The Bad: Spotty voice acting, terrible animations, audio glitches, poor graphics, lacks any challenge, extremely short
The adventure genre has struggled for years and rarely are any of them any good. Yesterday is one of those gems because it does everything right and doesn't do what other adventure games do. The story is the part that's most interesting here with you playing as John Yesterday who is a man investigating an occult called The Order of the Flesh and has something to do with killing homeless people. You get mixed up into a huge mess after waking up with amnesia, so you travel around trying to figure all this stuff out. There are plenty of plot twists and the game keeps you playing because you want to know more. The problem is that the story is so short that it leaves you wanting more.
The gameplay itself is extremely simple because all you do is find objects and come up with ways to use them. This isn't new for adventure games, but the constant scene changing means there's always new stuff to find. The game completely wipes out tiresome pixel hunting because there is an object of interest button that will display things you can click on for a few seconds. Every adventure game needs this, and very few do it. There is also a hint button that actually is useful and gives you you know...hints so you are never stuck. If you use a hint you have to click around some to refill the light bulb so there is some encouragement to figure things out on your own.
Another thing I'm glad this game does is that when you click on something, or try to move to different areas, there are no annoying walking animations or door opening animations. The character warps to that spot and the item pops up on-screen. Thank you, Pendulo Studios for not putting annoying useless crap into an already annoying and dead genre. This makes playing the game much easier and makes progressing quick. Another complaint would be the lack of puzzles because there are very little and not very challenging. This is no Myst, but instead you have to just figure out what item does what. This is kind of fun and keeps the pace up, but brainiacs will contest this and probably get bored with the game.
I feel Yesterday is actually geared more toward hardcore gamers who don't have the patience for long drawn out stories and tiresome puzzles. This is both good or bad depending on the player. I do detest the lack of challenge, but the fast paced narrative is nice. Other than this the animations are terrible with horrible lip syncing and some audio glitches along with spotty voice acting. The graphics have a cell shaded cartoony look which is nice, but technically the game doesn't look that great. One thing I found odd is that the game depicts a sick twisted torture type story with murder and killing yet there's hardly any blood and violent scenes are almost censored. I found this odd and kind of detracted from the experience, but what can you do?
Overall, Yesterday provides a fine narrative and quickens the pace of most sludgy adventure games, but the lack of puzzles, challenge, and extremely short story will turn hardcore adventure fans away. Yesterday is a fun weekend play, but other than that you won't come back.
2 of 2 people found the following review helpful
on April 12, 2012
This is a classic style of adventure game with a great story. While I don't generally write reviews, I fear that this type of game (truly focused on the story, and not finding a bunch of random hidden objects) is becoming an endangered species, so I wanted to take a minute to give this one, a really fun example of the genre, 5 stars.
1 of 2 people found the following review helpful
on April 14, 2012
I was reluctant to buy this final Pendulo Studios production. To tell you the truth, I don't admire them much, mostly because of Runaway series, I consider those much of a way to get yourself confused. They were mostly find-the-item and combine-weird-stuff, also very long and boring. However this one manages to glue you on your chair, with a heavy price in return; The glue that you will need is a simple UHU stick. Yes, the game is so short that you will finish it within one or (at most) two hours of gameplay. And it is really easy. Really.
Somehow I didn't yet understand it. You are Choke? John Yesterday? You 'll never know. Somehow you have to escape from your past, since you have been dying for some times and, after your resurrection you don't remember much. The entire thing is narrated as a flashback, for you will find yourself changing locations and time many times. But I do agree that it will get your interest.
Cartoon-style, my favorite. Pendulo Studios are extremely good in coloring, animation, and nice backgrounds.
Hmm. Is this supposed to be a horror game? Or a mystery? Or a whodunit? Or something else? Either way, the sound doesn't add up to the atmosphere. It's like a "clean background", a nice composition along the story, but not something remarkable.
This is classic full screen point-and-click. Click on something and it will show a close-up, where you can view/act. Drag & drop an inventory item (located in the bottom of the screen) to somewhere and it will function. There are 6 control buttons (quit, inventory, volume, replay, hint, show hotspots). The hint system will guide you if you are stuck, and if you use a hint, some time must pass before you can use it again (very little time, don't be afraid). The game does not allow you to save, instead, it saves automatically your progress and using the replay button you can replay a scene. This might seem very weird, but the game is so short that you won't need any saving anyway.
It's ok. And, without blood at all. Although somewhat horror-satanic-weird-supernatural, there are no such evocative elements in the game; You won't scream or close your eyes in front of the screen. However I am more attracted to games like Darkness Within; It's ok, just don't expect too much.
I can't make a game shorter than this. You find your way through a Subway, then a french hotel, then in an antique shop, then in a weird monastery, then in a warehouse, and finally, in an abandoned Scotland site. All these switch through flashback, and this makes the game very interesting. However the entire thing is so short and easy, so you won't be remembering the places so much.
The only reason I can uphold the decision for such a short game, is that they perhaps wanted to target the VERY new adventure game customers. Well, they won't.
They are innovative, but very easy. I didn't like the chess puzzles, which, although easy, requires that you are not a chess beginner. I liked the keyboard-phone puzzle, the Eiffel-tower puzzle, and the Salt/Mercury/Sulfur/Alcohol that appears twice in the game. The rest of the riddles are very easy, and even if you are stuck, the Hint button will tell you what to do. Obviously, a game for very beginners. Are there such games who would want an adventure game? They 'll mostly play WoW, I believe ;/
You can select your finale, which is nice. You are not sure who is killed and who is not though...
A production that will earn your attention all right. But be warned. $29,99 for a game that will last less than an afternoon ?... :(