Buy Used
Used - Good See details
$5.17 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
Focus On Mod Programming in Quake III Arena (Focus on Game Development)
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Focus On Mod Programming in Quake III Arena (Focus on Game Development) [Paperback]

Shawn Holmes (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)


Available from these sellers.



Book Description

Focus on Game Development September 3, 2002
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!

Customers Who Viewed This Item Also Viewed


Editorial Reviews

From the Author

This is my first book, and it was both challenging and a constant learning process from start to finish. Because of the unusual circumstances that led to my becoming the author, I have many important people to thank; without them I surely wouldn’t have been able to pull this off. The first of these people are Emi Smith and Estelle Manticas, two patient ladies who held my hand as I stumbled blindly.

Many of the tutorials in this book are based on the hard work of dedicated Quake III Arena fans, who took their own personal time to write up what they had discovered. My thanks go to Chris Hilton, Karl Pauls, Arthur "Calrathan" Tomlin, and Ian "HypoThermia" Jefferies at Code3Arena for their extensive help and knowledge. As well, thanks to my favorite 3D modeler and friend Dave Wolfe for his contribution in the modeling department. My passion for C programming would not exist if it weren’t for the support of Dave Sausville, and so I have him to thank as well. I need to thank Thaxton Beesely, too, for it was his laptop on which a great deal of this book was written.

Special thanks go to Robi Sen, my technical editor, for believing in me enough to get me on this project. Jared Larsen provided detailed information on Q3’s code, shaders, and wrote the Flag Indicator & Dynamic Spawn generating functions (all after having just welcomed a baby!), so thanks very much to him. Also, special thanks to Anthony Jacques, for providing the source to his "Domination" mod for Q3, which formed the basis of the Defend the Flag modification, handled in the last section of this book. Thanks also go to the team back at Breckenridge Communications, who dared me to write a book.

And finally, thanks especially to my wife, Julie, for her support and patience during this exciting and unpredictable project.

About the Author

Shawn Holmes first tinkered with an Apple computer in 1985 and write his first game for a Computer Science project in 1990. Today, he is Senior Programmer at Breckinridge Communications in Denver, Colorado. Shawn has played a role in several game modifications. In 1999, his Decay! mod for Heretic II was named "Mod of the Month" by the Australian gaming magazine PC Powerplay.

Product Details

  • Paperback: 304 pages
  • Publisher: Course Technology PTR; 1 edition (September 3, 2002)
  • Language: English
  • ISBN-10: 193184156X
  • ISBN-13: 978-1931841566
  • Product Dimensions: 9 x 6.1 x 0.6 inches
  • Shipping Weight: 15 ounces
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,003,302 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

2.0 out of 5 stars CD does not contain all the needed code, May 9, 2008
This review is from: Focus On Mod Programming in Quake III Arena (Focus on Game Development) (Paperback)
The Book refers you to a web site for additional code; however, the web site does not contain any information about the book. This makes it difficult to follow the instruction.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 16 people found the following review helpful:
5.0 out of 5 stars Good Things come in Small Packages., December 5, 2002
By A Customer
This review is from: Focus On Mod Programming in Quake III Arena (Focus on Game Development) (Paperback)
Don't let the size of this book fool you.
ID put together an incredible program with Quake series,
and this is THE book to read about it!
Good Job.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
First Sentence:
Creating mods for Quake III is a challenging and rewarding experience. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Visual Studio, More Weaponry Work, Rocket Arena, Client Programming, Manipulating the Player, Shotgun Pattern, Painkeep Arena, Urban Terror, Microsoft Visual, Sigil Think, Simple Mod, Cool Edit, John Carmack, Quake Communication, Reusing Spawn Points, Client Figure, Creating the New, Program Files, Revisiting Weapons, Sigil Touch
New!
Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject