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Most Helpful Customer Reviews
11 of 12 people found the following review helpful:
3.0 out of 5 stars
An overview of SDL...,
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This review is from: Focus On SDL (Focus on Game Development) (Paperback)
I am a sophmore in college studying computer engineering, and I bought this book in the hopes that it would help me with a programming project for school. The main thing that this book has going for it is the fact that it is actually writing about SDL... not many other books go into this subject and it is refreshing to see a book that doesn't limit itself to the Windows/DirectX world.
The book is written in easy to understand language and is very helpful in showing what SDL is capable of. It proceeds to show readers how to set up most of SDL's different subsystems. The main problem with this book is that it does not go into detail about any of the topics it covers. If you're curious about how to use SDL's video/graphics capablity, for instance, you will learn how to initialize the system and draw some circles on the screen. The book has smaller pages than most, and the 54 pages long chapter on the video subsystem doesn't take long to get through. It leaves you wanting to know more. In short, this book will skim over different topics in SDL and teach you enough to get started. You will need to look elsewhere for details. I recommend purchasing this book to get you on the right track, but just know that you will need to search the internet for tutorials and example applications before you can seriously write games. This book is only a beginning. Since you are looking at a book on SDL, I assume you are trying either to learn how to program games/graphical applications for Linux, or are trying to make it so that the code you write can have multi-platform support. If this is the case, I would recommend looking at "Linux Game Programming" by Mark Collins (in the same series as this book) and "Programming Linux Games" by Loki Software/John Hall as well. Of these three books, I like "Programming Linux Games" best since it goes into greater detail and walks you through the creation of a basic, but complete game for Linux. Even though it has Linux in the title, most of the APIs it touches on (SDL, OpenGL, OpenAL, etc.) are cross-platform, so what you learn is not limited to Linux alone. For the project I was working on, I found myself jumping amoung the aforementioned books and online tutorials such as those at NeHe.
11 of 13 people found the following review helpful:
4.0 out of 5 stars
Good tutorial,
By
This review is from: Focus On SDL (Focus on Game Development) (Paperback)
<i>Focus on SDL</i> is Ernest Pazera's fourth programming tutorial and the third one written for Premier Press. With every effort, both Mr. Pazera and Premier are getting closer to putting together an ideal set of game development tutorials. Pazera's books get more organized while Premier focuses and deflates the fat from their efforts. <i>Focus on SDL</i> is about all I could hope for from an SDL tutorial. It's not perfect, but it does a great job of doing what it First off, let me say something about SDL -SDL is easy! While it's got a couple of quirks here and there, SDL is a very well organized and very easy to learn library for games. And <i>Focus on SDL</i> realizes this. If you haven't figured out yet, this is a good book for beginners. It takes an easy-to-learn library and makes it even easier to learn. There aren't any code-listings for the obligatory breakout-clone in the text, The next 75-odd pages of <i>Focus on SDL</i> are focused on The remainder of <i>Focus on SDL</i> covers a C++ wrapper-library for SDL. SDL lends itself very nicely for abstracting with objects, so constructing a wrapper that abstracts all of the primitive SDL bits like colors, palettes, rectangles, etc. is certainly a good idea.</p> One thing I'd like to commend the author for is waiting to write the class-library until the end of the book. I've read so many books that spend all of chapter 2 constructing a comprehensive class library wrapping the subject technology, then using the rest of the book teaching you how to use the class-library rather than the technology itself. That means that if I want to I mentioned earlier that the book's not perfect. My biggest My other complaint is minor. A popular use of SDL nowadays is as a windowing front-end for OpenGL. While this is indeed too deep of a subject for a tutorial like this, it would have been good to see at least some pointers for more information on marrying SDL and OpenGL.</p> Lack of cross-platform information notwithstanding, <i>Focus on SDL</i> is the best SDL tutorial that I've found. It's a perfect book for beginning game developers, as it makes an easy topic even easier. If you want to write a 2D game, check out SDL. If you want to check out SDL, get this book. I don't know how to make it any clearer.</p>
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Good intro. to SDL if you already have C++ knowledge and a copy of VC++,
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This review is from: Focus On SDL (Focus on Game Development) (Paperback)
It's a pretty good introduction to SDL I think. A bit misleading though being part of the 'Game Development Series' but it doesn't teach how to make a game at all. By the end of the book you'll be able to put a bmp on the screen and play a sound file.
Also, the back cover says "This book teaches you how to write code and then distribute it to various platforms." Which is kind of a lie! It never explained how to distribute or even set up Mac OS X or Linux or anything besides setting it up in VC++. I mainly got this book because I want to create a game for Linux and Mac OS X and MS Windows. I had to search online and do a lot of trial and error to eventually get all the samples to compile on Linux and OS X. It never even mentions how to set up SDL on anything other than VC++. I think this might've been frustrating if you didn't know how to use VC++ and C++ pretty well and wanted to do truly cross-platform SDL code. After this book I read a couple online tutorials on SDL and am also now reading Programming Linux Games (which has to do with SDL too) and the official SDL documentation and after all that I think I'll have a decent grasp on SDL. For somebody with pretty good C++ knowledge and at least some VC++ IDE knowledge though it isn't a bad intro to SDL especially for its size. It's a very small book I read it in two days and then spent a day making sense of it all in Linux and Mac OS X besides just VC++ but I don't regret reading it.
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