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Folklore - Playstation 3

by Sony
Platform : PlayStation 3
Rated: Teen
143 customer reviews
Metascore: 75 / 100
75

List Price: $59.99
Price: $49.15 & FREE Shipping. Details
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Only 5 left in stock.
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  • Battle monsters and creatures and ultimately collect their powers. As players harvest these powers, they in turn can use them against other monsters in battle, thus getting stronger with each monster they capture.
  • Play as both characters, Ellen and Keats, and watch as their separate tales intertwine. Each character has specific talents and gameplay styles: Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies.
  • From the colorful Fairies to dark Spirits, each creature is painstakingly designed to inspire wonder and amazement.
  • Much like pulling fish out of the water with a fishing pole, the PLAYSTATION®3 SIXAXIS™ wireless controller lets players literally “shake” their enemies into submission and “yank” their powers from them.
  • Design custom Folklore dungeons and share with players online. Populate your levels with creatures you collect during your single player campaign!
17 new from $46.91 33 used from $15.47 3 collectible from $24.99
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Folklore - Playstation 3 + Heavenly Sword - Playstation 3
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Product Description

Exclusively for the PLAYSTATION®3 comes a new dark adventure full of wonder and mystery. Two strangers are drawn to the mysterious town of Doolin, where it is said that the living can speak to the dead. They soon learn the town serves as a gateway to fantastic worlds that exis beyond our own, realms full of creatures, fairies, spirits and monsters. In order to solve the mystery of the dark, foreboding lighthouse that stands at the town’s edge, the pair must journey through these worlds to discover their secrets.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B000UW1YBW
  • Product Dimensions: 6.8 x 5.2 x 0.5 inches ; 6.1 ounces
  • Media: Video Game
  • Release Date: October 9, 2007
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (143 customer reviews)
  • Amazon Best Sellers Rank: #4,663 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

127 of 142 people found the following review helpful By Brian Klein VINE VOICE on October 30, 2007
Wow! That pretty much describes this game. Where to begin ...

Visuals: The first thing that will strike you is just how beautiful this game is. Every visual aspect of the game has been lovingly constructed, and it shows. There is a lot of great lighting, and the visuals really set the mood for the game.

Sound: Amazing! The alternates between haunting, wistful, and hectic (battle music) - but its always beautiful. Never overbearing, always setting the mood ... its been a long time since I've heard game music this beautiful. Really, words cannot describe how good some of the songs are.

Plot: Great! Wow, finally a game with a GREAT plot. And I do mean great plot. It advances at an appropriate pace, and the 'chapters' that the game is broken up to make the experience of playing the game like reading a good book ... especially towards the end. I read some reviewers blasting the game for gratuitous text - and while there is a lot of text, I found it to be the best part of the game. It really was like I was reading a book at points, except the book happens to have beautiful graphics and visuals to go along with it. And this is not a bad thing; in facts its a very good thing. That I can compare the experience of playing this game to reading a good book speaks volumes (ha, pun) to the depth and intricacy of the plot. This isn't just a pretty looking button masher - this is a game with soul.

Action: Lots of action if thats your thing ... I actually found myself wishing there was less of it, so I could progress the plot quicker. That said, I do like collecting things in game, so I did get all of the special items, which slowed me down a bit. The action in the game is fun, and fast-paced.
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68 of 76 people found the following review helpful By A very pleased customer on October 14, 2007
Okay. I Love this game!!! The fighting sequences are not complicated in any way. Sometimes (always with the boss fights) you have to figure out how to beat the enemies by evaluating a picture. But this is also an easy task.

I have to say whoever made this has a wonderful immagination! I am always interested to find out what the next foe looks like! And the story lines are fun to solve. My attention is never lost.

This is the perspective of a 15 year old female...so I dunno how this will fare with others.
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26 of 28 people found the following review helpful By M. Schnackenberg on October 15, 2007
Folklore is truly a sight for sore eyes. Its a brilliantly told story about a girl named Ellen and a guy named Keatz. You can play both sides of their tale.

The cut scenes are shown in several different ways. One of which is a very interesting comic-book style. Each and ever cut scene is well done and tells the part of the story they are telling very well.

In story, theres a murder in Doolin, the town of the dead, and you must find out why there was a murder while finding out about your past.

Gameplay-wise the game plays well both as an action adventure game with RPG elements tacked on which work great. Only problem is that whenever you switch out your powers there's about a 5 second pause in the action.

If you are wondering about the game download or find someone with the demo on their PlayStation 3.
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15 of 16 people found the following review helpful By Joey Joe Joe Jr S. on May 3, 2010
Verified Purchase
Folklore for the ps3 is a ACTION game with very minor rpg elements thrown in. Simply put the action is similar to that of the Kingdom Hearts series, you use a variety of combos to take out your foes. There is no traditional jrpg menu driven combat system in this game. Hence an action/hack n slash title. The reason why this game leans towards rpg is because you can select the types of attacks that you have on hand to use from a variety of attacks that you accumulate throughout the game. Its strong points are the very well executed combat system and the top notch design/graphics/visuals. Where the game falls short is the lack of rpg elements, and a lackluster story. I will elaborate in detail in the following paragraphs.

What is interesting about the combat system is the distinct use of the enemies you defeat. For example the first time you take down the "horned bull" and absorb its "spirit" you can then attack using this spirit and the "horned bull" is visually represented during your attack a few feet in front of your character, visually this is very neat. Furthermore linking together combos from various spirits makes for some distinct gameplay that in my opinion far surpasses the extremely repetitive nature of combat found in games like Kingdom Hearts. There is allot of room for creativity in how and when you combine your attacks/spirits. The combat is very fun and beautifully executed visually, if you are a fan of fantasy styled visuals you will not be disappointed.

Which leads me to what strikes me most about this game, the over all art design and wonderful use of color. The many environments, and various foes look just fantastic. Design wise I would describe the look and feel of this game as Hansel and Gretel meets Final Fantasy meets Wizard of Oz.
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10 of 10 people found the following review helpful By Cloud on November 7, 2008
While the big heavyweights tend to have legions of fans ready to pick up the game as soon as it's released, or at least till you've heard about it anyway, some games might have a smaller appeal and it becomes a classic case of "it might not be for everyone". One game that I had read about a lot prior to buying a Playstation 3 was Folklore, an RPG with a different battle system than selecting Attack or Item and a great visual style. So it naturally became one of the first few games that I played and while I'll admit the game has some pluses, the game also has its share of flaws that prevented me from being completely immersed into the experience which was disheartening because I wanted to like it but the game did things where I just couldn't.

Story: You play as 2 characters: Ellen, a soft-spoken young woman who receives a letter from her mother who's supposed to be dead and wants her to come to the village of Doolin and Keats, a writer for Unknown Realms, a magazine dealing in the paranormal who receives a strange phone call requesting he come to the village as well. When the 2 meet, they become investigators into the village's past and the many mysteries that lay in its home and roads.

The story is essentially a murder mystery so it's hard to tell whether the limited replay value will be an issue but my biggest concern is that in order to progress through the game, Ellen and Keats both have to finish each chapter separately which basically means going through the same paths, potentially picking up the same abilities (though slight deviations are found) and finishing the same boss fight with a different strategy than the other.
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